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Rebounding for Guards

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This Post:
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213360.11 in reply to 213360.9
Date: 3/26/2012 1:33:39 PM
Overall Posts Rated:
406406
I had the same idea a couple of seasons ago, that driving was linked to (offensive) rebounds because a driving player is closer to the basket to catch his missed shot.

However I was told that, thats not how the engine works.

This Post:
00
213360.12 in reply to 213360.11
Date: 3/26/2012 4:04:16 PM
Overall Posts Rated:
3434
it must be, how can PF(10 reb 11 driving) can always take more rebs than C(15reb, 5driving) in other way.

From: Lucifer

This Post:
00
213360.13 in reply to 213360.12
Date: 3/27/2012 6:24:03 AM
Overall Posts Rated:
108108
I dunno. My PF always tends to be more 'active' than my C. Both of them have exactly the same skills, but my PF shoots a lot more and my PF snags many more offensive rebounds, although my C snags more defensive rebounds. Their driving skill is +- 1 of each other.

"Falling in love is not at all the most stupid thing that people do but gravitation cannot be held responsible for it."
From: w_alloy

This Post:
00
213360.14 in reply to 213360.9
Date: 3/27/2012 3:02:23 PM
Overall Posts Rated:
112112
I dont really think that u lose that 6 defensive rebounds if ur PG wont have 6+ reb skill, i think when ur team have to get that reb, so every player gets his % to get this reb, like ur PG-10% SG-5% SF-15% PF-30% and C-40% if they all have same skills.


It seems to me this would work how it works in real life with almost any conceivable way of how the sim processes rebounds: each offensive rebound is worth about 75% of a possession, and each defensive rebound is worth about 25% of a possession. In other words each defensive rebound missed by a player on your team has about a 75% chance of going to one of your other teammates. Of course this is variable by player matchup and relative team rebounding strength. Another way to think of it is that each 4 defensive rebounds are equal to one turnover, assuming points per possession is average on turnover possessions (in real life this is far from being true but not sure if the sim does transition offense).

With how salary works, it seems that rebounding is more valuable on relatively lower salary guards. Let's say you are a division team IV that has a top scoring SG with 40k salary and a defensive PG worth only 15k/week who's best position is listed as SG. Each level of rebounding would cost more than double on the SG but would provide somewhat similar benefit on both players, so the rebounding is much higher value on the PG.

From: Dodor

To: kpd
This Post:
11
213360.15 in reply to 213360.1
Date: 3/29/2012 10:07:11 PM
Dodor Utd
A Grupa
Overall Posts Rated:
511511
Second Team:
Dodor Inc
Rebounding for SGs? Not the most important skill for sure. The more, the better. I usually prefer my guards to have at least 3 or 4 in RB, but it's not the end of the world if they don't. It all depends on their other skills - IS and ID are always the priority.

From: ezlife

This Post:
00
213360.16 in reply to 213360.15
Date: 3/31/2012 4:36:22 PM
Overall Posts Rated:
127127
RB for guards? I laugh at this!

My starting SG has averaged >3 rebounds per game with his atrocious RB.

In my opinion, it's all about home court advantage when it comes down to guards and rebounds.

From: CoachSK

This Post:
00
213360.17 in reply to 213360.16
Date: 3/31/2012 10:44:12 PM
Overall Posts Rated:
431431
Yeah my PG has had some games with 7 or 8 REB and has atrocious REB

From: Muffins
This Post:
00
213360.18 in reply to 213360.11
Date: 4/1/2012 3:00:25 AM
Overall Posts Rated:
2929
Personally, I would prefer at least 5 RB on my guards, RB in guards are pretty useful imo.

The reason I think many guards with low RB are able to get lots of rebounds in a particular game, is because there is a mismatch in RB skill, the defender( usually a guard as well ) has lower or same level of RB( since majority thinks that RB is a useless skill that jacks up salary on guards ).

Also, I tend to think that rebounding plays a very large part in winning games:
1. Offensive rebounds create more chances for your team to score( obviously )
2. Defensive rebounds avoid giving your opponent a second chance to score, avoid lost of 2 points while creating a chance for you to score, creating a 2 point, so its basically a 4 point play imho.

Anyhow, these are just my thoughts and opinion, might be wrong :)

From: Fluff

This Post:
00
213360.20 in reply to 213360.19
Date: 4/2/2012 4:15:21 PM
Overall Posts Rated:
8989
i guess rebounding is more valuable when you play against a lot of teams who use a fast pace, and/or you use fast pace yourself because the more shots that are taken the more rebounds there are for the grabbing

it may also be the case that if your guard is shooting more and taking the ball in (drive and IS) that rebounding is more of a complement there (so he can rebound his own misses). this is just speculation but maybe others have more experience of this

i could imagine finding rebounding of more than 7 or 8 useful given the extra salary it costs. and when rebounding is taken to that level you have to ask yourself whether he is more of an SF type player

Are there any well known NT SGs with particularly high reb?

From: CrazyEye

This Post:
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213360.21 in reply to 213360.20
Date: 4/2/2012 5:08:16 PM
Overall Posts Rated:
959959
i have a sdifferent theory about, then i believe most people here. The rebounding rating is personally the one i believe in most, i know that the last engine change make rebounding more one on one but i have still the feeling that the engine look first which team will get the rebound and then distribute the rebounds on the team(after Reb skill and position).
Since still the majority of Reb you get extra through better Rebounding guards will land at your C and PF who are naturally the best rebounder in the team. But also three 3 Rebounding skill at the guard spot are mostly lot cheaper then one extra skill at your C.
Maybe just the hope that my players work, but i believe when i forgot to switch the D on ofposition training or before the change in the D was possible that my C on guard spot grab a lot of rebound without a big reduction on the opposing guards.(but the total amount the team get was worse)

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