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Tactics Question

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23287.11 in reply to 23287.10
Date: 4/9/2008 8:54:30 AM
Overall Posts Rated:
459459
In the real basketball you may be right. I just talked about the game engine, as it is described in the rules. For a simulation game, somehow they have to split in different parameters some features than in real world are not separable, like for example handling and dribbling, or JS and JR, and in this case handling and the game pace.


Playing fast does not mean playing not carefully with the ball, but taking shots as soon as they come without looking too much at their quality, what is called in basket (at least in Europe) Shot Selection.

Not to split hairs, but when you mentioned Europe and basket, I didn't know you were talking about the game engine. Sorry.

Once I scored a basket that still makes me laugh.
This Post:
00
23287.12 in reply to 23287.11
Date: 4/9/2008 9:35:19 AM
Overall Posts Rated:
329329
I was all the time talking about the match engine and then I mentioned a concept of real basket to support that the game engine is not so far from real basket. But you still think that playing fast increases turnover, then OK, you might be right but in terms of game design there are these difference I mentioned.

Sorry if my messages confused you, I just try to help understanding the game (also for me), so it is nice to exchange and confront different ideas.

¡Me aburro! (Homer Simpson)