BuzzerBeater
BuzzerBeater Forums
Suggestions > Fouling intensity
Back to the Sneak Peek
Suggestions
New league structure
20
SB and JR suggestions
3
BBB prediction contest
2
Forum bans and warnings
2
Smarphones and Tabs
12
Improve Forum Navigation
8
Don't make changes one week be...
8
Private League and Supporter
2
Let Coach Decide option really...
18
Allow a period of time to see ...
5
Improve the Mentor/Buddy syste...
13
Fouling intensity
14
Change the salary formula.
7
Make supporters only able to c...
28
Game shape and game shape trai...
5
Darwin Natural Selection
8
Individual position contest
25
Wish list
4
More stamina leading to worse ...
10
NT Enthusiasm for Eliminated T...
10
<
>
Favorite Folders
Fouling intensity
Set priority
High
Normal
Low
Show messages by
Everybody
Elmacca (1)
UcanUwill (1)
PH-cezzz (1)
Kumiko (CAN U21) (1)
Search this Thread (Supporter Feature)
From:
PH-cezzz
To:
Wolph
This Post:
0
235647.11
in reply to
235647.10
Date: 2/13/2013 8:11:14 PM
Overall Posts Rated:
153
the hidden agressiveness feature I agree with.
\
I agree in this one. I believe that there's a hidden "hot-headed" skill for foul prone players. I even saw players with a very good skill set that commits more fouls since he was 18. I'm not sure if there's a hidden talent for players who draws more foul. Some of my hidden skill guesses are pass first players, Shot blocking players, pure scorers.
Mark Unread
Ignore User
From:
Kumiko (CAN U21)
To:
PH-cezzz
This Post:
0
235647.12
in reply to
235647.11
Date: 2/13/2013 8:21:07 PM
Overall Posts Rated:
774
Talented, fouled a lot:
Kareem Abdul-Jabbar, Milwaukee, 1969-70-1974-75; L.A. Lakers, 1975-76-1988-89
4,657 career fouls, NBA record
If you remember me, then I don't care if everyone else forgets.
Mark Unread
Ignore User
From:
Elmacca
To:
UcanUwill
This Post:
0
235647.14
in reply to
235647.13
Date: 2/16/2013 4:11:08 PM
Overall Posts Rated:
387
I like the idea of a 'drawing foul' influence on calculations on whether a foul is called, maybe this could be calculated through some combination of aggression, experience and stamina.
To the wider point, the hidden 'aggressive' factor is well known. I have a bunch of talented goons on my squad as I like injuring the opposition starters and exposing their lack of depth :-)
I prefer that I can control the level of agression of my team through making that part of the selection process of buying players - than by having an on/off switch. So I don't like your idea.
(don't worry if you get a scrimmage invite from me, the goons are starters, they don't play scrimmages!)
Last edited by Elmacca at 2/16/2013 4:18:00 PM
Mark Unread
Ignore User
Disable Emoticons and Images