BuzzerBeater Forums

Help - English > Tips on my team and what should be my next move.

Tips on my team and what should be my next move.

Set priority
Show messages by
This Post:
22
241602.11 in reply to 241602.7
Date: 5/14/2013 1:00:17 AM
Overall Posts Rated:
7878
the problem here is that the team at the top of his conference has about 4-5 significantly salaried players. He's probably in the red, the best chance here is that he goes too far, goes bankrupt, and a mass selling spree gets triggered on him. a 5003 seat arena with something like 134k player salaries.... i think i carry 140k salary pre-playoff push in D.IV with a 9k arena and am only 10-15k profitable.

the other conference poses no threat (the guy trashing your chances in here has no gameshape, nobody else is able to beat him regularly over there), so you can linger around and hope the mass exodus happens to the guy at the top of your conference, but it's really just a question of when that guys team goes under, and it's not worth banking on really, i certainly wouldn't build my team up to try and beat him regardless.

Here are some simple to follow guidelines to getting yourself prepared for this game:

1) Gameshape - Players with higher gameshape (strong/proficient) can play significantly better than guys with betters skills and less game shape (average/mediocre). My rough minutes guideline is 48-70, the more consistant and the more your narrow in to that range, the more likely you are to hold gameshape together.

2) Potential - Potential of a player merely means his ceiling or how great he can be before his skills no longer go up. a 26 year old MVP with a 4k salary and a 6th man 26 year old with a 4k salary and similar skills on similar teams in similar divisions will tend not to play all that differently from one another. If you train an MVP right, he can go well over 100,000 in salary costs (reading the guide gives you the exact estimate, i am lazy), whereas a 6th man wont train that far.

3) Ages - Development Ages are 18-26, with 18-20 being the most crucial stages of development. 33+ year olds begin losing skills, gradually getting steeper. This should weight in heavily on your transfer values on players.

4) Arena = Revenue = More Money = Better players. Being good fills an arena, you cant add standing room only crowds though. Gotta build that arena out to make the bigger revenues.

1 and 4 are probably priority, but you'll need 2 and 3 to avoid market traps. I dont proclaim to be 100% accurate here, but it'll get you going in the right direction i think. Good Luck.



Last edited by FuriousSK at 5/14/2013 1:02:10 AM

This Post:
00
241602.12 in reply to 241602.6
Date: 5/14/2013 10:28:03 AM
Overall Posts Rated:
774774
What's a destrorer btw? Did you mean Destroyer? Bye

Last edited by Kumiko (CAN U21) at 5/14/2013 11:15:11 AM

If you remember me, then I don't care if everyone else forgets.
This Post:
00
241602.13 in reply to 241602.12
Date: 5/14/2013 1:36:23 PM
Overall Posts Rated:
102102
Does anybody in that division build seats? Seriously, get that arena to around 8k then think about promoting, cause if you promote with a 5k stadium you'll be back in DV real quick.

I have a 10k arena, just promoted this season and I'm barely holding on to 3rd place in my conference.

Focus on training and building seat and you'll be fine.

Also, LMAO at "Destorers". 27k player with 67k DMI and an amazing 6161 seats. Too hilarious, only in DV, I miss those days.

This Post:
00
241602.14 in reply to 241602.13
Date: 5/14/2013 7:26:43 PM
Overall Posts Rated:
7878
i survived in D.4 with 6500 seats, so it's not hard to promote, spend 200k on seats , and float in relegation for a season imo if you understand GS. The bane of most people, including me, is they are either training guys that are at the starting point (18-19) in D.IV, or haven't made good investments on players, either getting one way guys with salaries that are a bit too high for that set, or overspending and dont have it all put together yet.

This Post:
00
241602.15 in reply to 241602.14
Date: 5/14/2013 7:48:10 PM
Overall Posts Rated:
102102
And you can survive college with straight C's and eating only pizza... doesn't mean its the best plan.

And in some DIV maybe it won't be hard to promote but in the one I ended up in it will be... half the teams have arenas over 10k so I seriously doubt I could survive with 6500.

But yes, buying wisely, finding the right players for your team for the right price is important. But building seats is never a bad option especially at under the 9k range.

This Post:
00
241602.16 in reply to 241602.15
Date: 5/14/2013 9:33:44 PM
Overall Posts Rated:
7878
9k is pretty insane in D.V. Thats gotta be hard to fill at minimum prices even. I think 7250-7500 is the best spot to hit, you can invest the 200k for promotion and be in the 8k neighborhood to start your venture into D.IV.

I'll stick to my original post as to what my tips are.

This Post:
00
241602.17 in reply to 241602.16
Date: 5/14/2013 10:20:58 PM
Overall Posts Rated:
102102
That's what I ran my last season in DV at midrange prices... well 8500. If you are going to promote anyway and have the cash you might as well.

Fact of the matter though 5k or 6k ain't gonna cut it. Maybe you can get about the same amount of cash at 7.5k as 8.5k but it really is splitting hairs.

Also I believe I stated to aim for 8k... anything over that is gravy for the further and past 9k is kind of senseless.

This Post:
00
241602.18 in reply to 241602.12
Date: 5/15/2013 5:20:04 AM
Milwaukee Lethargy
III.8
Overall Posts Rated:
849849
Second Team:
MiƂwaukee Lethargy
What's a destrorer btw? Did you mean Destroyer? Bye

It's the "Destorers" actually.
Which would be a pretty cool name if it was intentional. (is a destorer the opposite of a restorer ?)

I mean look at what a restorer did to Jesus:
(http://www.theworld.org/2012/08/amateur-restoration-botch...)

Someone's gotta keep them in check.


Last edited by shikago at 5/15/2013 5:20:29 AM

This Post:
00
241602.19 in reply to 241602.9
Date: 5/18/2013 1:21:38 PM
Overall Posts Rated:
11
thx