BuzzerBeater
BuzzerBeater Forums
Help - English > Once again, why not 48 minutes?
Back to the Sneak Peek
Help - English
Does it pay of? HELP :)
4
weekly income?
5
managing minutes for national ...
5
Accurate training guide avail....
3
FT Ratings
81
cant run live match report on ...
4
Minutes
3
Minutes
4
New GE for season 24
6
New to BB a few questions
15
Age that skill drops start
2
Training This STUD..
22
Games NOT Running
4
Once again, why not 48 minutes...
14
Merchandise income increase?
4
chance to demote
2
Game Shape
3
Coudnt get training this week
3
New to buzzerbeater - a weird ...
4
<
>
Favorite Folders
Once again, why not 48 minutes?
Set priority
High
Normal
Low
Show messages by
Everybody
Wakes (2)
Manon (1)
Omega Man (1)
Search this Thread (Supporter Feature)
From:
Wakes
To:
E.B.W.
This Post:
0
243941.11
in reply to
243941.1
Date: 6/14/2013 2:49:38 PM
Overall Posts Rated:
68
It's a pain in the butt hiccup, but if you need your guys to get 48 minutes, only activate 5 guys for the game, that's about the only foolproof way possible.
Mark Unread
Ignore User
From:
Omega Man
To:
Wakes
This Post:
0
243941.12
in reply to
243941.11
Date: 6/14/2013 5:24:50 PM
Overall Posts Rated:
6
Maybe six or seven players in the case of injury/fouling out/ejection possibly
Last edited by Omega Man at 6/14/2013 5:25:15 PM
Mark Unread
Ignore User
From:
Wakes
To:
Omega Man
This Post:
0
243941.13
in reply to
243941.12
Date: 6/14/2013 5:49:31 PM
Overall Posts Rated:
68
In a regular season game, maybe. In a scrimmage, not as big of a deal. I'd imagine the risks of positions getting shuffled around with 4 active players are less than with 6.
Mark Unread
Ignore User
Disable Emoticons and Images