BuzzerBeater Forums

Help - English > What does inside defense do?

What does inside defense do?

Set priority
Show messages by
This Post:
00
275874.12 in reply to 275874.11
Date: 12/29/2015 4:37:52 PM
Overall Posts Rated:
8383
13/5/14/14/13/9--16/10/16/17 (131TSP)buzzer manger says his cap would be 90-96% so I might add a RB, SB pop.

14/8/16/15/16/12--14/9/12/15 (131TSP) probably won't reach those guard skills exactly.

I have another player that will look similar to the 2nd build but less big skills. Haven't decided on his final build yet. He only has PA potential so I'll have to be careful. These are nice tweener builds. They can play SF/PF. I'm going to run 3-2 and 2-3 exclusively. Walsh and Leo would be perfect to play at SF and PF in a 2-3. Not sure where to play that 2nd build on offense yet. Might need to add some more JS or IS.

Last edited by Oreo Dunker at 12/29/2015 4:41:29 PM

This Post:
00
275874.13 in reply to 275874.8
Date: 12/29/2015 6:32:01 PM
Overall Posts Rated:
102102
As for your rebounding comment.... It certainly helps, but if you play any player at PF or C they will get rebounds regardless of their skill. Milwaukee Lethargy has a player with absolute 0 in the rebounding skill and he still managed to grab something like eight rebounds, if I remember right, in a single game because he played inside.


But what is the rebound ratio compared to the opposing PF? All numbers need to be normalized against something. If you are getting 8 boards against an opposition's 24 it's completely different than getting 8 against 4.

All skills in this game [outside of passing and FT which I've seen anecdotal examples of zero return on zero investment] can function in the absence of skill within. But figuring out the bottom [normalization] is the key. So is giving up X number of boards worth forcing X number of shots? This is what one most figure out really.

This Post:
00
275874.14 in reply to 275874.13
Date: 12/29/2015 6:39:38 PM
Overall Posts Rated:
926926
Yeah I know, I'm just saying that all players are gonna rebound, the stat helps them of course, but I'd rarely consider it the most important skill for a big.

This Post:
00
275874.16 in reply to 275874.15
Date: 12/29/2015 10:16:14 PM
Overall Posts Rated:
102102
I completely agree that the best skill is SB to shot the shot. My argument is that the other two skill are useless. If I were to weigh the skills from my own experience [including my own high SB players] I'd say SB .42, ID .31 and REB .27 and I'd build my players accordingly.

Going all in on SB will shot the initial shots but you'll face more shots [from denying entry passes and missing boards]. Added that more shot attempts against your player means more chances for fouls and injuries chances.

From: Nachtmahr

This Post:
00
275874.18 in reply to 275874.17
Date: 12/30/2015 4:18:53 AM
white snake
II.1
Overall Posts Rated:
73047304
Second Team:
Black Forest Boars
I can provide you with the stats and data. Later I will post some stuff.

This Post:
88
275874.19 in reply to 275874.18
Date: 12/30/2015 9:18:37 AM
white snake
II.1
Overall Posts Rated:
73047304
Second Team:
Black Forest Boars
So let's see:

I describe ID and SB like this:
- ID is needed for everything which happens before the shot attempt
- SB kicks in as soon as the opponent tries to shoot

There are three cases:

1) ID > SB
The most common case. ID works here against DR and IS. Most of the bigs defend their opponent and as soon as the shot is taken they have no SB to alter/block the shot. For seasons we saw how low the blocking stats are.
To make it even clearer: every shooting foul is a failed block attempt!

Several seasons ago I made a quick analysis about ID and SB. (245985.84)
Both guys had OD 1 and almost the same ID. They played against the same opponents and the only difference was their SB.

2) ID = SB
The most efficient combo. Image it like this:
ID and SB are two related skills which coexist. The GE takes both into account and "ranks" them.
Example:
ID 15 and SB 10
ID 15 is the higher skill and stands for 100%
SB 10 is lower and only 66% of ID 15.
So your overall "potential" for this combo is under 100% (what would be ID 15 and SB 15).

Same goes the other way:
ID 10 and SB 15
SB 15 = 100%
ID 10 = 66%
You're playing with an underskilled big.

For most of the time ID 13-SB 13 until ID 15-SB 15 is the most cost efficient solution. The shooting foul rate is under 10%, success rate for defended shots is between 65% and 85% (depends on the league) and the shot block rate is between 35% and 40%.

3) SB > ID
This skill set is really nice for lower leagues, but will backfire as soon as you face stronger opponents.
The reason:
ID is the foundation for SB. Without ID a player can't block... First your big has to defend an opponent (that's ID) and only after the shot attempt SB is needed. So if your ID is too low, your big will be outplayed and he will miss the opportunities for blocks.
Example:
ID 11 - SB 17
You are playing against DR 9 and IS 12 bigs. That's on the same level like ID 11. So your player will defend a lot of actions and be a blocking beast.
Now you promote and the bigs have DR 13 and IS 16. Your guy will be outplayed because his ID 11 is far too low. Sometimes he will be able to defend shots, but they will end up more and more as shooting fouls because of the lack of ID (ID does the work before the shot and if the shot attempt wasn't weakend enough, SB won't be enough to block).


Last edited by Nachtmahr at 12/30/2015 9:19:07 AM

This Post:
00
275874.20 in reply to 275874.9
Date: 12/30/2015 5:39:51 PM
Monkeykid Maniacs
III.12
Overall Posts Rated:
3838
I do wonder if a lack of ID would result good DR guys to just drive pass the defender in put it in without the defender able to use his SB since he's not in position to even contest the shot.

Advertisement