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BB Global (English) > S34 Salary floor increase: Comedy or drama?

S34 Salary floor increase: Comedy or drama?

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This Post:
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277256.11 in reply to 277256.10
Date: 2/18/2016 9:06:59 AM
Overall Posts Rated:
14901490
I can't see how a newly promoted D1 team that wants to tank, will not do so, for 50-60k less profit weekly.
Well the tanking teams are the only ones benefiting from a lower floor, all the teams that were already close to the league average are not impacted in any way, so I don't understand what's the big problem. They even increased the promotion money that in D1 will amount to 400k-500k (don't know if it's 50% or 40% extra)...so it looks to me newly promoted tanking teams are largely unaffected compared to before. Do the math: 55k*12 weeks=660k, that's mostly covered by the extra promotion money.

If you want to stay at the floor you make 50k less per week than you were doing last season. You still make a lot more money than everyone else in your league and assuming you pay for some players (you really should do that if you are below the salary floor at least you'd be paying for assets instead of giving away money for free) perhaps your opponents will not walk all over you every single game.

Besides I suspect in the end D1 floor will be increased and the others left alone. They can also just tweak the Fan Survey so that tanking is hit via lower gate receipts too. I think they didn't go this way both because the floors were too low anyway and because it will require more time to write a code to identify tanking teams and hit them with lower income...

Last edited by Lemonshine at 2/18/2016 9:08:46 AM

This Post:
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277256.12 in reply to 277256.11
Date: 2/18/2016 9:30:28 AM
Maddogs-Hellas
IV.5
Overall Posts Rated:
13091309
That's my point exactly.
The salary floor change does not affect tanking in any disheartening way.
Therefore it does not affect neither ammasing large amounts of money( i still can't understand why that, in EVERY case must be a bad thing), nor enhances competiveness since tankers gonna tank cause it still pays...

They can also just tweak the Fan Survey so that tanking is hit via lower gate receipts too. I think they didn't go this way both because the floors were too low anyway and because it will require more time to write a code to identify tanking teams and hit them with lower income...

Yep!
I've read some more detailed suggestions you've made on the subject elsewhere and i have to say that i totally agree with the way you've approached it and the proposed solutions you've offered!

This Post:
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277256.13 in reply to 277256.9
Date: 2/18/2016 11:48:16 AM
Overall Posts Rated:
16031603
I does make sense as it discourages tanking. I think the news post is clear that this will possibly be tweaked. I think the fundamental problem were 300k-350k teams playing 700k teams in D1 and similar values for other levels (although there is much less difference between 50k and 100k than there is between 300k and 700k.


Discouraging tanking while crippling new teams at the same time is a pretty bad compromise.

I can't find a team right now that is ~16 weeks old, but I am pretty sure most of those teams have not finished their stadium and a pretty bad roster, that does not fit the salary floor criteria.

How would a good starting strategy for a new team in DIV II-III look like right now? I don't know, but I am pretty sure the salary floor is a huge handicap for beginners in the first few months.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
00
277256.15 in reply to 277256.13
Date: 2/18/2016 1:16:37 PM
Overall Posts Rated:
14901490
Discouraging tanking while crippling new teams at the same time is a pretty bad compromise.
Stop with this argument, it makes no sense. The floor does not apply for 16 weeks, people start with larger arenas, prizes for promotion are higher, what else do you want for new managers? No floor for 8 seasons? 10x promotion prizes? 10k seat arena to begin the game? Come on let's be reasonable, this one about "new managers" is a completely ridiculous argument.

I can't find a team right now that is ~16 weeks old, but I am pretty sure most of those teams have not finished their stadium and a pretty bad roster, that does not fit the salary floor criteria.
New players make exactly $0 less than before since the floor does not apply. New players also have ca 1k extra seats compared to before, which, believe it or not, generate extra income from the get go. So complaining because they make, maybe, 20k less per week well into their second season and they have more than 1 season without floor seems puzzling.

Let's check some numbers shall we?
Salary floor = -420k
Minimum staff = -6k
TV = 195k
Merch = 85k
Net = -156k

To make a profit in D1 in England you need to make 156k per week. Now, at max prices (20,70, 200, 4000) the initial arena will pay you $163,760 every week. So even if you have been messing around and did nothing in 16 weeks to expand your arena, even if you are in D1 in a micronation, you will make a profit.

Off course if you're not in D1 you will actually be better off, so again what are we talking about?

How would a good starting strategy for a new team in DIV II-III look like right now? I don't know, but I am pretty sure the salary floor is a huge handicap for beginners in the first few months.
a) there is no floor for the first 4 months
b) you should build the arena, same as before, except you start with a larger arena than before
c) beginners usually don't tank. It's the experienced managers who do. If they don't tank, it's unlikely they will be affected by the salary floor.

And finally, I would like to see some statistics about teams below the salary floor and not tanking.


Last edited by Lemonshine at 2/18/2016 1:25:45 PM

This Post:
22
277256.16 in reply to 277256.13
Date: 2/18/2016 1:29:01 PM
Yesilyurt_Sk
TBL
Overall Posts Rated:
102102
I can't deny BB's efforts to bring a more equitable economic system to the game. Yet, this change will cause harm to the payroll efficient teams rather than punishing tanking teams. Someone who wants to tank would still do it as they have nothing to lose but a small amount of money compared to their profits. Tanking still makes you a significant amount of money and the managers will keep on taking advantage of it. There must be better ways to punish them while you make sure other managers are not affected by your decision.

Last season, I managed to make it to the finals with my payroll below the salary floor. With some players up and down in their salaries, my salary total remained same after the preseason update and I will be paying $30.000 each week basically for nothing if I don't add a new player to my roster. I am in a rebuilding process for some seasons now and don't have intention of improving my roster until my trainees become ready to compete at top level. I already loose each second I don't spend my money. It's my choice and the inflation in the market is simply killing me. So, in addition to that, why am I forced to spend money in this overspending market just to reach the salary floor? Instead, I believe I should be awarded for being able to compete against expensive teams with my humble team and do not deserve to be treated almost as same as tanking teams in terms of fan survey when I lost against a team that pay twice my team for salaries.

This Post:
00
277256.17 in reply to 277256.15
Date: 2/18/2016 1:44:58 PM
Overall Posts Rated:
16031603
Can't write a long answer now, but there are a few things you mention, that in my opinion are wrong. Maybe tomorrow...

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
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277256.19 in reply to 277256.18
Date: 2/18/2016 2:16:55 PM
Yesilyurt_Sk
TBL
Overall Posts Rated:
102102
It is more about the opposition as you've said. In a tougher league, I would have probably finished between 5-7 or barely made play-offs. Even if that's the case, I think my point still stands.

If I believed $30.000 would make the difference, I would have improved my roster without a second thought. However, the cost of championship is much more than $30.000 and I do not want to spend that money until my trainees turn 26-27 years old. Therefore, I'd rather not spend $30.000 because it makes almost no difference as far as my final standing is concerned.

This Post:
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277256.20 in reply to 277256.18
Date: 2/18/2016 3:33:04 PM
Maddogs-Hellas
IV.5
Overall Posts Rated:
13091309
Who knows, maybe with those $30.000 split over some players or a better player, you would have won the final. You lost 5 of the 8 games against the other conference, so it's not a big domination on your part either.

Still, congrats on succeeding with a financially succesful roster. Bit telling about the opposition though.

I see.
For those who make due with limited salaries, being competitive without being dominant, isn't really that competitive!

This Post:
00
277256.21 in reply to 277256.13
Date: 2/18/2016 4:43:29 PM
Overall Posts Rated:
370370
Discouraging tanking while crippling new teams at the same time is a pretty bad compromise.

I can't find a team right now that is ~16 weeks old, but I am pretty sure most of those teams have not finished their stadium and a pretty bad roster, that does not fit the salary floor criteria.

How would a good starting strategy for a new team in DIV II-III look like right now? I don't know, but I am pretty sure the salary floor is a huge handicap for beginners in the first few months.


Strategies at ANY level for tripling your team salary to get up to the floor:

1. Buy enough players to get up to the salary floor? No, the Transfer Market is wildly, wildly overpriced so all they can do is throw money at garbage players.
2. Buy more expensive staff? No, staff salaries don't count against the floor.
3. Train up their players so their salaries rise to meet the floor? No, training works in 6 or 8 or 10 seasons, not 16 weeks.
4. ___________ open for suggestions ...

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