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Are game engine secrets hindering gaming experience?

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From: Dodor

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282027.11 in reply to 282027.10
Date: 9/18/2016 3:56:45 PM
Dodor Utd
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Overall Posts Rated:
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Dodor Inc
I like your way of thinking. To experiment with new tactics and player builds sure sounds exciting. It's exploring and conquering of new territories, who doesn't like that?!

But does that contradict what I am saying? In my view, having more initial input will make people more comfortable with the game controls and allow them to experiment even more. To explore new ideas, you need to have knowledge of old ideas, and I think noone has any idea. Even if your experiment goes well, and you win your games, leagues or whatever, you will not be sure what the reason is. It is like the confirmation bias theory, you may think what you are seeing is due to one thing as that's what you expect, but the truth may be something else.

With more knowledge, people will be able to make more educated guesses and experiments and can finally put some logic in their theories. Also, don't forget you always have an opponent against you. What you think works may not work against everyone depending on their set-up. In other words, more information available to the wider public may just make the game more competetive and challenging.


From: Knecht

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282027.13 in reply to 282027.12
Date: 9/19/2016 7:23:04 AM
Overall Posts Rated:
16031603
It is quite frustrating to see a three year project go to waste, because the assumptions were wrong. Plus with a small sample size, you cannot prove a lot, so even after a long research, it's mostly (highly educated) guessing.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
From: pborys

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282027.15 in reply to 282027.14
Date: 8/11/2017 5:06:59 AM
Overall Posts Rated:
55
Maybe we do not need more information about game engine being released by its developers, but rather more tools that would make it easier to learn game mechanics on our own. Of course, reading forum is useful, but still there is so much "noise" here ;p.

As an example of what I mean by "tools" - I would appreciate a lot if we just have more in-game stats. Things like - number of shots contested by a player X, FG% by opposing player while defended by X, data on shots distribution and so on.

It would be also great if we could easily download historical game and player data in .csv format. I don't mean single game, but all games over a given time period.

From: pborys

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282027.16 in reply to 282027.15
Date: 8/11/2017 5:23:56 AM
Overall Posts Rated:
55
Sorry for necromancy... just realized that

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