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Suggestions > More teams per league (to allow for more promotion/relegation)

More teams per league (to allow for more promotion/relegation)

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This Post:
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283928.11 in reply to 283928.10
Date: 12/14/2016 7:27:45 AM
Overall Posts Rated:
14901490
Pre-playoff buy up can be dealt with fairly easily: make homegrown players contribute more than their skills by default and recent additions contribute less for 4 weeks or so. This way you really need to get a monster player to get some meaningful impact if you buy in the last weeks before the playoffs and you incentivise people to train their own players

Last edited by Lemonshine at 12/14/2016 7:28:48 AM

This Post:
00
283928.12 in reply to 283928.11
Date: 12/14/2016 8:22:46 AM
Kira Kira Koseki
II.3
Overall Posts Rated:
779779
Second Team:
Yubi Yubi
Not a fan of that idea. We shouldn't be dictating or homogenising how to play this game to such a large extent, and that's why I'm suspect about this new boycott rule and the rising salary floors also. What was so wrong about the strategy of tanking a season for money and a good draft pick?

There is already a benefit to being strong over the course of the season rather than just the play-offs, and that is the very significant advantage of HCA. All I'm saying is that by adding more teams but keeping the play-offs to eight, you're demanding more regular season success from potential champions.

This Post:
00
283928.13 in reply to 283928.12
Date: 12/14/2016 8:29:00 AM
Overall Posts Rated:
14901490
What was so wrong about the strategy of tanking a season for money and a good draft pick?
Don't ask me: I'm good either way, but I suppose that people made too much money out of it. I suspect the changes were presented as if they were aimed at boosting competitiveness, but they really are about trying to reduce cash in the economy.

Last edited by Lemonshine at 12/14/2016 8:31:37 AM

This Post:
00
283928.15 in reply to 283928.14
Date: 12/17/2016 3:03:52 AM
Kira Kira Koseki
II.3
Overall Posts Rated:
779779
Second Team:
Yubi Yubi
For 1 and 2, this argument could also be made for any team that is significantly weaker than the league average. And there will always be weaker teams in a league even if they aren't actually tanking, that's just the nature of the game.

3 and 4 are valid points, but for 3, you're only truly 'safe' if there's at least 3 tanking/inactive/weak teams in your conference, and for 4, do keep in mind that tanking does also exist in real life leagues that carry a benefit to doing so (see; the 76ers and the process).

Besides, tanking is still going to be a thing. It's just that now the tankers will sit on a salary floor roster and be smart enough to crunch time one game that they can win whenever they need to avoid the boycott, ending on a 3-19 or 4-18 record. But I digress...

Let's bring the main topic of discussion back to the potential league formats I have put forward. The primary benefit to each system that I see is;

18 teams: You can make the conversion without changing any other aspects of Buzzerbeater's seasonal schedule.

20 teams: Most teams have an aforementioned 'boring week' when they're out of the cup on all-star week and have to wait 7 days between league games. This set-up removes that.

24 teams: This set-up also removes that 7 day break, and makes room for a 1-3-9-27 league pyramid without relegating too many lower level teams unfairly.

If you're liking my ideas, please also consider the alternate BuzzerBeater's Best format that I suggested last year. It consists of;

- A qualifying round, where the weakest teams (based on world ranking and/or method of making the B3) have to play a single neutral venue game against each other to make the final 128 team cut.

- A group stage with 32 groups of 4 teams each playing a home and away round-robin, for a total of 6 games. The top two teams in each group then advance to the round of 64, with group winners gaining home court advantage and playing against group runner-ups. After this, the tournament would revert to the 32 team neutral venue knock-out that we have now.

The point is to get rid of the random 'doom draws' that some teams get in the 'group play' stage. A bit of bad luck can easily turn those four away games into a nearly impossible road to the round of 32, even if you otherwise have one of the best teams in the world. You could also make the group stage 8 teams in a single round robin (all neutral games, or 3 home, 3 away, 1 neutral) and remove the round of 64, or you can just make the 8 games in the existing 'group play' format neutral venue games.

Last edited by Jay (OTT) at 12/19/2016 6:02:37 AM

This Post:
22
283928.16 in reply to 283928.15
Date: 12/20/2016 8:05:27 AM
Overall Posts Rated:
14901490
If they want to REALLY help people who build over time instead of those who buy to win the solution is simple and it's been there for ages in Hattrick. Get an affinity skill that measures how integrated a player is with his teammates and that starts at 1 and can go up to 20, the more the player is close to 20 the more he plays close to the skills he has. Boom, you just erased the possibility of buying before the playoffs and even winning by buying the entire team at the beginning of the season will be harder as that team will lose games in the first part of the season so it will be harder to get HCA for the playoffs. More on this: you can also set it in a way that the players you drafted or trained since they were 18 or 19 can go above 20, so you have a tangible advantage to train.

Of course, instead of something so simple, they just implemented economic measures because of some shortsighted reasoning that created and still causes other problems.


@ Jay (OTT) Your idea on the B3 seems very reasonable

This Post:
00
283928.17 in reply to 283928.16
Date: 12/20/2016 7:14:05 PM
Greensboro Generals
III.2
Overall Posts Rated:
746746
what the new system is going to do is naturally eliminate the catbird's seat.

this is all well and good as the drive to five has been steering the plane many a season on this game.

that being said I'm actually in favor of contraction as opposed to expansion 12 team leagues double round-robin top 4 go to the playoffs 5-6 sit. 7-10 battle. Bottom two pack up.


The cup needs to be addressed because the economic inequity which stems from that definitely has a lot to do with the economic imbalance. that buzzer beater has issues with

The cup needs to be a two-phase event on all levels in that there should be a group and then a knockout stage I think we're all mature enough to handle that. All cup matches should be neutral court because by god the locals want to see something different in their arena. Income should be a 50-50 split

speaking of which in league I think there should be Revenue sharing of the gate. not on a 50/50 split on you but I don't think the old school 2/3 vs 1/3 split is out of line.


In the end we all want to see the same thing... upward mobility.


Last edited by Coach Lambini at 12/20/2016 7:20:03 PM

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This Post:
11
283928.21 in reply to 283928.20
Date: 12/21/2016 8:19:02 AM
Overall Posts Rated:
14901490
So the affinity skill has to be resetted before the first season game.
Makes sense that after a "training camp" or something like that it resets to the highest level (so if it goes along with the GS calculation, it would be reset on the Thursday after the draft). Someone buy 5 or 6 players will have a hard time doing so in one or 2 weeks at the end of the season anyway.

A training camp training for all players at a training regime of choice wouldn't be a bad idea either (helps speeding up training and make up for inefficient training at the end of the season (2 games/week for a lot of managers).

So we'd have Monday-Thursday after you pay salary for the first time where you have a 'training camp'.

Last edited by Lemonshine at 12/21/2016 8:22:26 AM

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