OK, let's say attacking team has players A1, A2, ..., A5 and defending team D1, D2, ... , D5. Man to man defense.
You draw attacking players based on position (PG, ..., C) and maybe tactic. A1 far from the rim, A5 close to the rim.
You are correct beyond this point
You make them move rather randomly around that initial position. You invent some random passes. Up to this point all this is shit because it has almost nothing to do with the game engine. It is just a fantasy.
If youd can Observe in real life... All of the offensive Setup used in Basketball have patterns and probabilities of Passing lanes and Shot Selection... I already have shared to you the links where you can read what other Manager already have observed from the GE with the Offensive and Defensive Setups.
Theres a Formula to every aspect of the ball movement in the game... I believe you can also get some clue when you see a Build of a player and his game History... either his a Pass First Oriented or a Shoot First Oriented player. and together with your other players... you can get an idea of how your Team can score a basket.
(311558.2)You make this for maybe 20 seconds until the real shot is produced.
In this game there is a thing called
Pace in every Offensive Setup there is...
If you have read what I shared to you on the link from the message above... You could have read:
A faster pace means that your team will take more shots early on in the shot clock. Your coach might tell your players to take a shot when they think they have a 20% chance of making it as opposed to a slower pace where your coach is going to look for a better shot and might tell the players to shoot when they think they have a 25% shot at making it.Then I ask you, where do you draw the defending players D1,..., D5?
It depends of your Defensive Setup and the Defensive Position you have assigned your Offensive Player's Position from your
"Set Your Lineup" pageIf you observe in real life there are also different player movements in every Defensive Plays... If you have read the link from the message I once shared to you... You can also find some clues on how might these setups are applied in the game.
There are again Formula in every ball movement in-game.... and of course... there are some elements of randomness and in it...
I believe that the Development Team can convert the generated play-by-play Scripts that is based from both team's Game Setups to an animation... If you have visited the youtube Link from the post above... Some Web-based Managerial game already have done it even in a Football game with a lot more players and probabilities on their play-by-play scripts compared to basketball... and the Scripts are justified by the animations.
and if you have only back-read you can see that even BB-Justin says that its possible:
(308840.8)Play-by-play animations would be great
BB-Dr J tells me this all the time.
Some day... It would be a lot of work though.