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trainers market

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This Post:
22
311599.11 in reply to 311599.9
Date: 9/24/2021 4:36:24 AM
Overall Posts Rated:
305305
The key point is that staff members don't motivate us like players do.

I am still able to set an alarm in the middle of the night to try and sign a key player that I will enjoy in my roster for several seasons.

I can wait for a few minutes in front of the computer to get a cheap sixth man that I will sell in ten weeks.

I enjoy those players after every training season, during every game preparation.

But, a staff member? A guy that will be sleeping in the staff page and I hopefully won't see again in a long time? Oh, please, no. That is just a pain in the ass.

This Post:
11
311599.12 in reply to 311599.11
Date: 9/24/2021 5:45:45 AM
DarkQueen
II.2
Overall Posts Rated:
236236
The solution could be the one introduced (over 10 years ago) in another online game. Give users the ability to set a maximum auction cap, then the system auto-raises up to the maximum. In this way we don't have to spend hours wasting away (because, let's face it, we often lack material time) and the game would finally have an interesting feature.
it's time for the game to introduce something new, it's constantly losing users, and if you don't make the user iteration faster, fate is sealed. Only a few loyal users will continue to play

Last edited by FlagelloLion at 9/24/2021 5:47:48 AM

This Post:
00
311599.13 in reply to 311599.12
Date: 9/24/2021 7:07:30 AM
Franca Shoemakers Revival
III.8
Overall Posts Rated:
562562
Second Team:
Mito só o da Caverna
I'm totally against automatic auction caps for the player market but I would give my thumbs up if it was implemented for staff.

This could be a decent compromise between keeping the spirit of free market regulating prices and making things less painful for managers to deal with something which consumes much more time and work than it should.

This Post:
11
311599.17 in reply to 311599.11
Date: 10/6/2021 5:34:28 AM
TOP TEN THUNDERS
PLK
Overall Posts Rated:
190190
Look how easy money goes away from BB. It's real problem.
https://buzzerbeater.com/manage/staffBox.aspx?staffID=5132941

Maybe the number of staff members should be increased to cool down staff market.

In my opinion max 500k for lvl 6 is enough, and maybe 200-300k for lvl 5.
Something with cash flow should be changed, economy will kill this game

This Post:
00
311599.19 in reply to 311599.18
Date: 10/6/2021 8:34:21 AM
TOP TEN THUNDERS
PLK
Overall Posts Rated:
190190
If it so good why it is impossible to sell treining players with profit ?
good 18years old "white card" rookie cost 1mln+ and after 3 seasons of traning ( +30 pops, and staff costs) value is the same or even less ?

don't ignore that site of BB when it's mostly economic manager.