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BB Global (English) > S55 news POLL! Increased chance of injuries on players with 48 minutes

S55 news POLL! Increased chance of injuries on players with 48 minutes

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From: A-Dub

This Post:
00
312165.13 in reply to 312165.11
Date: 10/9/2021 2:43:44 AM
Upsyndrome
III.15
Overall Posts Rated:
697697
Second Team:
Upsyndrome II
Like Teheran and myself, do you think we only like short rosters?
We want to have more stronger players. but the revenue keeps the same while the salary of each player increases a lot. What can we do? Steal money from the bank?
The financial income does not adjust with the implementation of GYM and youth trainers.


That's actually a valid point you brought up. One that I, myself, struggled with while competing in the B3 and D1. Players salaries have skyrocketed due to the increase to TSP. This has actually devalued the price of high TSP players on the TL due to the fact that very few managers can afford to pay their weekly salaries without operating in the negatives in revenue.

I just saw a 33 year old, 144 TSP, Chinese NT player go for around 300K. WTF?

I played with a six man rotation, not because I wanted to, but because I was already loosing money with just 6 players. I couldn't go any deeper without bankrupting myself. And by no means were my players salaries abnormally high. My players were otherwise pretty basic D1/B3 players around 145 TSP (based on today's standards of 155-160 TSP monsters). Most my player were under 200K, except for my center and guard. I did my best to keep salaries as low and efficient as possible.

Last edited by A-Dub at 10/9/2021 3:00:57 AM

"You will lose." -Ivan Drago
From: Frullo

This Post:
33
312165.14 in reply to 312165.1
Date: 10/9/2021 2:43:52 AM
Harambe Team
III.16
Overall Posts Rated:
197197
Second Team:
Me and the Boys
How to fight short rosters? By damaging coaches who actually train players! What a brilliant and clever move!

From: ned

This Post:
00
312165.16 in reply to 312165.1
Date: 10/9/2021 3:24:38 AM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
something must be done to force managers to have a long roster but I wouudn't expect a such decision.

Again, it will be enough to link the power of players to the ages, till 27yo no penalty over 28yo in exponential grow the old players will not play anymore at their best skills

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
From: rigno
This Post:
11
312165.18 in reply to 312165.1
Date: 10/9/2021 3:29:55 AM
Sea Urchins
III.13
Overall Posts Rated:
5454
This idea will kill training.

Random is the winner here. I see a strong 5 players team with 1-2 lucky fun beat a "regular" team anyway. So, where is the point?

The only one thing to do is change stamina/shape effect during the game or shape after every game. Something like:

-no shape change if 24-36min/game,

if 36-38min -0.2 level
if 38-40 = -0.4
if 40-42 = -0.6
if 42-45 = -0.8
if 45+ = -1

if 20-24 = +0.2
if 16-20 = +0.4
if 12-16 = +0.6
if 8-12 = +0.8
if 4-8 min = +1.
Then shape will have is normal weekly update.

From: atsii
This Post:
22
312165.19 in reply to 312165.16
Date: 10/9/2021 3:31:57 AM
Espoo Seals
SM-Koris
Overall Posts Rated:
764764
Second Team:
Espoo Seal Pups
This would be a good change, if the higher injury risk only affected in tough and very competitive games, like B3, BBM, League playoffs and relegation matches, International matches and maybe few last rounds of national tournament.

But PLEASE don't touch the regular league games and scrimmages. Short roster on them was never a problem.

From: ned

This Post:
00
312165.20 in reply to 312165.19
Date: 10/9/2021 3:53:28 AM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
But PLEASE don't touch the regular league games and scrimmages.
Short roster on them was never a problem.


I disagree your excellency (civ II)

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
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