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Players Salaries

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80991.11 in reply to 80991.10
Date: 3/20/2009 1:04:21 PM
Overall Posts Rated:
155155
i know but my suggestion isnt about serious teams. its about newbies who dont understand the game. theyll get attracted by those kind of players who are, when useless, very cheap to buy. but the new clubs cant afford the salary, maybe not even for the first week, so they will get bankrupt because they didtnt have to pay the first salary right away


I still don't see the issue. When they realize their mistake, they can just fire them before the economic update and then they won't go bankrupt.

Besides, if they buy a player who they know is going to bankrupt their team, they kind of deserve what they get in my opinion.

Finally, the top salary in BB right now seems to be just under $200,000. I would be surprised if more than 5 players broke the $500,000 barrier next season.

Last edited by HeadPaperPusher at 3/20/2009 1:21:53 PM

Run of the Mill Canadian Manager
This Post:
00
80991.12 in reply to 80991.11
Date: 3/21/2009 12:11:53 AM
Overall Posts Rated:
196196
i know but my suggestion isnt about serious teams. its about newbies who dont understand the game. theyll get attracted by those kind of players who are, when useless, very cheap to buy. but the new clubs cant afford the salary, maybe not even for the first week, so they will get bankrupt because they didtnt have to pay the first salary right away


I still don't see the issue. When they realize their mistake, they can just fire them before the economic update and then they won't go bankrupt.

Besides, if they buy a player who they know is going to bankrupt their team, they kind of deserve what they get in my opinion.

Finally, the top salary in BB right now seems to be just under $200,000. I would be surprised if more than 5 players broke the $500,000 barrier next season.

Great... does this mean in a few seasons we all race to buy uber monstrous players to help us out in a couple of games then fire them before the update?

I think it makes sense to add the salary at the point of purchase. This way new teams wont make the mistake of buying them and they wont be used for one off games.

This Post:
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80991.13 in reply to 80991.12
Date: 3/21/2009 7:45:18 AM
Overall Posts Rated:
959959
or we wait how high the salarys will bcome, and how high the income of the first one or two division become ;)

Maybe tere is still an market for the high salary players.

This Post:
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80991.14 in reply to 80991.13
Date: 3/21/2009 9:29:18 AM
Overall Posts Rated:
196196
or we wait how high the salarys will bcome, and how high the income of the first one or two division become ;)

Maybe tere is still an market for the high salary players.


The guy would have to be mega-rounded in his skill set to attract me..... I would need to be conviced what an extra 75k a week would get me over an almost triple wondrous C for 90-100k...

Guard wise.... again, JS/OD/DR/HD would need to be all Prodigious with Prominent PA/JR to tempt me to really shell out.....

I can imagine a specialist SF or PF added to a decent squad of conventional PG/SG/C's would be worth $150k a week in a very competitive league.

This Post:
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80991.15 in reply to 80991.14
Date: 3/21/2009 12:25:50 PM
Overall Posts Rated:
22
What do you think about having the choice to stop training whenever we want to?

Like HT, wouldn't be a good idea to have an option that could help us in our future economy?

This Post:
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80991.16 in reply to 80991.12
Date: 3/21/2009 2:52:43 PM
Overall Posts Rated:
155155

Great... does this mean in a few seasons we all race to buy uber monstrous players to help us out in a couple of games then fire them before the update?


I think if it ever came to this that a decision would need to be made. However, in the foreseeable future, I only see two scenarios:

1) The uber monster player is extremely rare and people will shell out big bucks to buy them.

or

2) The uber monster player has a high salary but is not really that useful to anyone's team because he only has one or two very high skills.



Run of the Mill Canadian Manager
This Post:
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80991.17 in reply to 80991.16
Date: 3/23/2009 10:06:08 AM
Overall Posts Rated:
576576
1) The uber monster player is extremely rare and people will shell out big bucks to buy them.


And then their team will be crushed by the expense and eventually sell them off for a fraction of what they paid.

500k/week player, under the current economic conditions, is unsustainable. Even if it was a homegrown player that ended up costing 20% less, 400k is still unsustainable.

Maybe unsustainable is a bad choice of words, since some teams could afford to spend that much on one player. Though, it'd be a terrible decision to carry a 400k player and then spend a small portion of that one players salary on the rest of your team.

Have to assume the player ends up with a farm team or bounces around the TL over and over after teams that can't afford them buy them for low prices and then go bot.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
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80991.18 in reply to 80991.17
Date: 3/24/2009 1:25:17 AM
Overall Posts Rated:
196196
1) The uber monster player is extremely rare and people will shell out big bucks to buy them.


And then their team will be crushed by the expense and eventually sell them off for a fraction of what they paid.

500k/week player, under the current economic conditions, is unsustainable. Even if it was a homegrown player that ended up costing 20% less, 400k is still unsustainable.

Maybe unsustainable is a bad choice of words, since some teams could afford to spend that much on one player. Though, it'd be a terrible decision to carry a 400k player and then spend a small portion of that one players salary on the rest of your team.

Have to assume the player ends up with a farm team or bounces around the TL over and over after teams that can't afford them buy them for low prices and then go bot.


I think the only time you would consider that sort of purchase would be if you needed the player to compete/win, if you could get a rebate on his salary when he was injured AND if we started receiving income as we used to for cups games...

If all the above aren't ticked then the cost of training above triple Marvellous (big man example) isn't going to be profitable whatsoever.

This Post:
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80991.19 in reply to 80991.18
Date: 3/24/2009 10:58:37 AM
Leones del Cinaruco
II.1
Overall Posts Rated:
27092709
I think that is too early to talk about player's salaries over 400K. The BB's modify some financial aspects because the players aren't good enough. So, when this happen, they will "fix" the economy system (i.e. More money from Cup Games, etc).

If I know that I'll have a player with a big salarie in the "further future", necesarily I'll prepare my team (Big Arena, balanced team, etc.)

Even if this don't work, I'll stop to increase habilities for that player, when he becomes "insustainable".... That's my duty as a manger.

This Post:
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80991.20 in reply to 80991.19
Date: 3/26/2009 4:50:39 AM
Overall Posts Rated:
4545
yes its all true what youre saying but that wasnt my point. the point was that there will be lots of expensive players in a few seasons and less teams that can afford them. so the worse players with lets say 2x 20 will be affordable for newly registered teams because nobody else wants them. i also know that its the managers duty to make sure they can afford the players they buy but iam sure newbies will buy those monsters and then become bankrupt very soon and thats not what we want do we? we want buzzerbeater to grow. those newbies will say omg what a bad game is this and never sign up again.
second thing as somebody already said is that those players may be bought for a cupgame and then be fired without having paid his salary.
all this aint news.. hattrick had the same problems so why should buzzerbeater make the same mistakes?
just let the team pay the first salary immediatly after they bought the player

This Post:
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80991.21 in reply to 80991.20
Date: 3/26/2009 5:59:58 AM
Overall Posts Rated:
9191
I think we are going to see less and less 20x2 players as time goes by. It isnt the new teams that are training these guys, it takes time. The more experienced trainers can get better value for thier training by spreading it around more, and the players are still within salary range affordable. This isnt Hattrick, wher one-skill heavy player do well. Why continue training these type players with astronomical salaries and weaknesses in thier game if no one will buy them?

I agree that Buzzerbeater would benefit from a larger base of players but not at the expense of the complexity of the game. If a player makes poor decisions, he must correct them or face the consequences. We shouldnt just eliminate risk to accomodate new players. Perhaps championing the mentor system would be a better solution.

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