I can blame the game engine because he make 3 stupid things in 30 seconds
In this general game engine,a lay-up from a guard has low percentages,right?So,if the game engine knows that my guard has low percentage with this kind of shot,why my player shots,while I can lose 24 seconds leave them with only 4 second for a difficult buzzer beater?It would be MUCH MORE LOGICAL if,knowing that this shot has low percentages,my player decides to give the ball out and restart a new action
Then,defence.26 second to end,3 foul to spend before bonus....it's not a good idea to foul my adversary every 4-5 second to reduce his time?In real basketball is common to use some foul if you are still not in bonus to give to your adversary less time for a shot.A real coach would never leave the adversary team to use all 24 seconds in the offensive action,leaving their team only 2 second for the last shot.And surely won't leave the adverary to scor after only 6 second -.-"
The last action...I would understand if my players lose the ball because they had only 5 or 6 second and they could give difficult thing to find a shot...but 20 seconds are enough to build a shot,at least a forced shot from any part of the field.It's not like my player turns off the ball...he simply didn't shot because he don't like to win?