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Only 3300 Users in the USA

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From: GWgw

This Post:
11
154943.111 in reply to 154943.108
Date: 12/17/2010 10:22:40 AM
Overall Posts Rated:
6060
Well of course I can't tell you what a the secondary skills of a C are, but if he has >2 assists in his boxscore I would guess his passing is at least awful. The point I was trying to make was that if you have a 5* C prospect you can likely safely assume that 3 of ID, IS, SB, and RB are mediocre or above. If you want a C prospect with mediocre JS and PS you are probably better off drafting players 6'9 or taller that are projected as PG. If you want a 18 y/o player with mediocre+ in JS, PS, IS, ID, RB, 6'9+ I'm not surprised you haven't drafted one yet since there is probably only one player like that every 3 or so drafts, and given that you have spent your entire time in the upper leagues where you don't have the advantage of bots making top picks, with out a top 5 pick you are unlikely to get the chance to draft a player like that even if he were available.

I'm well aware of that BB doesn't stop at DIII, but DIV and DIII are where the majority of USA players are, so that comment was more directed to them. As a DII player I'm sure you have much greater financial means than a DIV player so of course you aren't going to look for a 19/yo you can turn into a $20k salary player in a couple of seasons. With your economy you can shop for top tier 18 y/o prospects.

But ok, I am not claiming that the draft system is perfect. Sure it could use more tweaks and improvements, but I don't see it as a major fault in the game.

From: darykjozef

To: GWgw
This Post:
00
154943.112 in reply to 154943.111
Date: 12/17/2010 10:45:08 AM
Overall Posts Rated:
744744
Well of course I can't tell you what a the secondary skills of a C are, but if he has >2 assists in his boxscore I would guess his passing is at least awful


What offense were they running in that game? Who were those assists to? What were the skills of the player who defended those assists? I have a player with atrocious passing who has had two assists in a single game. Can we continue this discussion without pretending the boxscore means anything? Thanks.

The point I was trying to make was that if you have a 5* C prospect you can likely safely assume that 3 of ID, IS, SB, and RB are mediocre or above.


The secondary skills are important, as those aren't the ones I'm training if I'm drafting a C. And what if you're right, and I can "likely safely assume that 3 of ID, IS, SB & RB are mediocre or above," but the one skill of those four that isn't above mediocre is ID. How likely are you to train a C with atrocious ID?

If you want a C prospect with mediocre JS and PS you are probably better off drafting players 6'9 or taller that are projected as PG. If you want a 18 y/o player with mediocre+ in JS, PS, IS, ID, RB, 6'9+


Don't care about JS or RB, but throw in OD and you're on the right track...

...I'm not surprised you haven't drafted one yet since there is probably only one player like that every 3 or so drafts, and given that you have spent your entire time in the upper leagues where you don't have the advantage of bots making top picks, with out a top 5 pick you are unlikely to get the chance to draft a player like that even if he were available.


If only bots could make the top picks, the draft would be awesome. Gotcha. I'm not looking for an 18yo ATG-potential guy with all skills average+, I just want to know whether or not a PG I'm drafting has atrocious OD & JR.

I'm well aware of that BB doesn't stop at DIII, but DIV and DIII are where the majority of USA players are, so that comment was more directed to them. As a DII player I'm sure you have much greater financial means than a DIV player so of course you aren't going to look for a 19/yo you can turn into a $20k salary player in a couple of seasons. With your economy you can shop for top tier 18 y/o prospects.


HAHAHAHAHAHAHAHAHAHAHA!! Oh, my economy is awesome, and I have loads of money to spend on 18yo turds. Right. I keep forgetting. Thankfully I'm not wasting 30k/wk on the draft, as I could use that on the TL instead. Oh, wait.

But ok, I am not claiming that the draft system is perfect. Sure it could use more tweaks and improvements, but I don't see it as a major fault in the game.


Aside from new teams, it is the only mechanism that adds new players to the game, and we're completely in the dark about the skills of those players. As long as that's not a problem for anyone, the draft is just perfect.

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
From: GWgw

This Post:
11
154943.113 in reply to 154943.112
Date: 12/17/2010 2:11:03 PM
Overall Posts Rated:
6060
Completely in the dark about the skills of those players? Really? I just gave you a couple ways to get indications of the players general skill levels and distributions. So unless you have the ability to get a numerical value for whichever skill you want we are completely in the dark? LOL

But I guess we can't continue this conversation since you think the boxscore means nothing, whereas I think it means something. Not much, but something.

From: Stauder
This Post:
00
154943.114 in reply to 154943.113
Date: 12/18/2010 10:21:38 AM
Overall Posts Rated:
246246
Somebody mentioned that "luck" is largely involved in the NBA draft...and to an extent that is true. However if you spend $40k a week you should be privy to far more information than you are. NBA teams scout players thoroughly and have a good knowledge of the skills of EVERY player in the draft. Do players bust because they never develop their potetial? Sure, but the trend in the NBA draft is if you aren't drafted in the top 10 it is very rare to be a superstar. So you at least have the ability to know which ones will be awesome (NT/U21 players) and which ones might only be role players or starters at very best. After pick 10 if a team gets a player that develops into a starter in the NBA they generally are happy. There are anomalies but for reading articles from analysts as well as NBA GM's this is the general hope. If you look at past drafts you would see this trend...and yes I know there are exceptions so don't throw guys like Josh Howard, et al in my face.

So yes luck is involved as there are lottery busts and post lottery surprises, but generally the trend is the same. Therefore in my opinion there should be more information given to the "lottery" teams to insure they have a better shot at getting a good pick as well as those who spend $40k. What would be wrong with doing a system at the end of the season in which the 8 non playoff teams got extra points to spend, or even a system that gave extra points at the end based on your finish in the league? If you were 1st on either side maybe you get zero points. If you were 2nd maybe you get 6 extra points, 3rd 10, 4th 14...and so on? What do you guys think of that?

From: cws33

This Post:
11
154943.115 in reply to 154943.114
Date: 12/18/2010 3:11:19 PM
EDH Wolves
III.15
Overall Posts Rated:
239239
Second Team:
EDH Wolves II
Actually I dont think it is a good idea to give the lottery teams "extra" points for the draft. They already have the benefit of a higher position in the draft. A better solution would be to give more points overall; an additional feature that would be desired would be to scout key features, OD for guards, ID for PF/C, and to make that changeable by the user.

Cws
This Post:
00
154943.116 in reply to 154943.115
Date: 12/18/2010 5:25:12 PM
Overall Posts Rated:
744744
Actually I dont think it is a good idea to give the lottery teams "extra" points for the draft. They already have the benefit of a higher position in the draft. A better solution would be to give more points overall; an additional feature that would be desired would be to scout key features, OD for guards, ID for PF/C, and to make that changeable by the user.


I can get on board with this.

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
From: Stauder

This Post:
00
154943.117 in reply to 154943.115
Date: 12/19/2010 12:25:39 AM
Overall Posts Rated:
246246
I think incorporating your last idea would be great and giving more points overall for spending money is also in my previous post.

I do think that the "lottery" teams should get more points though. That is the ENTIRE purpose of a real draft; to help the teams who need it and to allow the teams that need it the most to be helped the most. So it would be great to give teams extra points based on their finish IMO as that would allow for more scouting to be done and also allow the teams that deserve it to find a great draft pick to help their team greatly.

Yes I know this could lead to teams tanking, but if they are willing to do this and demote just to get a draft pick then that seems fair. In the NBA teams do this a lot. Cleveland did it to get Lebron in the first place and lot's of teams gut their squad to free up cap space and to earn a high draft selection. It's part of the game.

From: Kukoc

This Post:
00
154943.118 in reply to 154943.117
Date: 12/19/2010 3:44:48 AM
Overall Posts Rated:
13361336
Perhaps "giving" a number of extra points would not be the best way to handle this. Giving extra % to each team based on their season ranking would be the way to go. Start with 1% and the last get's 16% extra (or make it proportional raise based on record). That way if you do not put any money in to the draft you actually can't get anything for free. Now putting in 40k a week with that extra 16% at the end of the season makes a difference.

From: Stauder

This Post:
00
154943.119 in reply to 154943.118
Date: 12/19/2010 9:50:28 AM
Overall Posts Rated:
246246
A good thought for sure. Could go with this.

I still don't think "giving" points is a bad thing though. Scouting is done in the NBA and most teams scout pretty much the same players the same amount unless a team knows they aren't going to move up in the draft and they have no shot at a couple of the higher picks. They still scout them just maybe don't dwell on them as much. However, information is not unable to be obtained, whereas in our system that is the case. Just because I only spend $10k on scouting, but finish last doesn't mean that part of my strategy wasn't to just save money and use my free points in hopes of a good draft pick. Look at some of the teams over the last few years. Cleared money out to save up and didn't mind taking losses on the court in order to save money for free agents and get a solid draft pick. Seems like "giving" points is still a good option to me, but I do like your way as well.

From: cws33

This Post:
00
154943.120 in reply to 154943.119
Date: 12/19/2010 10:33:24 AM
EDH Wolves
III.15
Overall Posts Rated:
239239
Second Team:
EDH Wolves II
A good thought for sure. Could go with this.

I still don't think "giving" points is a bad thing though. Scouting is done in the NBA and most teams scout pretty much the same players the same amount unless a team knows they aren't going to move up in the draft and they have no shot at a couple of the higher picks. They still scout them just maybe don't dwell on them as much. However, information is not unable to be obtained, whereas in our system that is the case. Just because I only spend $10k on scouting, but finish last doesn't mean that part of my strategy wasn't to just save money and use my free points in hopes of a good draft pick. Look at some of the teams over the last few years. Cleared money out to save up and didn't mind taking losses on the court in order to save money for free agents and get a solid draft pick. Seems like "giving" points is still a good option to me, but I do like your way as well.



Let me ask this question, why should a team that has invested only $10K per week in scouting and finished out of the playoffs get more scouting points than a team that finished say as a #4 seed in the playoffs and spent $20K per week? Under your proposal that would happen and it should not. You should make any extra points available due to the investment in the team, if you tie it to team position it rewards tanking even more. Teams out of the playoffs already have an edge by drafting higher than playoff teams, that should be enough of a reward.

Cws
From: cws33

This Post:
00
154943.121 in reply to 154943.119
Date: 12/19/2010 10:33:25 AM
EDH Wolves
III.15
Overall Posts Rated:
239239
Second Team:
EDH Wolves II
A good thought for sure. Could go with this.

I still don't think "giving" points is a bad thing though. Scouting is done in the NBA and most teams scout pretty much the same players the same amount unless a team knows they aren't going to move up in the draft and they have no shot at a couple of the higher picks. They still scout them just maybe don't dwell on them as much. However, information is not unable to be obtained, whereas in our system that is the case. Just because I only spend $10k on scouting, but finish last doesn't mean that part of my strategy wasn't to just save money and use my free points in hopes of a good draft pick. Look at some of the teams over the last few years. Cleared money out to save up and didn't mind taking losses on the court in order to save money for free agents and get a solid draft pick. Seems like "giving" points is still a good option to me, but I do like your way as well.



Let me ask this question, why should a team that has invested only $10K per week in scouting and finished out of the playoffs get more scouting points than a team that finished say as a #4 seed in the playoffs and spent $20K per week? Under your proposal that would happen and it should not. You should make any extra points available due to the investment in the team, if you tie it to team position it rewards tanking even more. Teams out of the playoffs already have an edge by drafting higher than playoff teams, that should be enough of a reward.

Cws
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