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Roles

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This Post:
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166623.113 in reply to 166623.112
Date: 12/29/2010 4:45:34 PM
Overall Posts Rated:
196196
So, then some apparent fallacies in the method:

1) he's started the one league game that mattered.
2) he's played crucial cup games
3) he's started the PO game (perhaps roles haven't updated?)

If these things don't matter, I think it'll be hard to come up with a reliable measure.


Exactly - with the fact minutes have to be spread between league (then playoffs) and cup , you will never create a yardstick of how valuable or meaningful a player is just on league minutes.

I think the feature has merit to evolve if linked with the fan survey but only if all games are taken into consideration.

From: Vysnia
This Post:
11
166623.115 in reply to 166623.114
Date: 1/1/2011 8:50:47 AM
Overall Posts Rated:
1212
Haven't read the thread, but i would like the roles to include the position of the player like: Starting SG, Backup SF, Star PF, or something like that, going by the most minutes the player has played at a certain position. I think it would help with quick scouting.

This Post:
22
166623.116 in reply to 166623.111
Date: 1/6/2011 8:56:36 AM
Cruesli
DBA Pro A
Overall Posts Rated:
525525
Second Team:
The Milk
At first I thought the role's are a fun addition. While they don't really add anything useful it's fun to check whether the guy you see as your key player is actually also the key player according to these "objective" (they are objective actually, not perfect...but objective) measures.

But last time when I was checking the transfermarket I almost dismissed a player because he had "back up potential" (while it was actually an MVP). Now this might be just me being a bit stupid, but I do think that it might be harder for beginners. When looking for a trainee they have to learn that age, potential and length are important...but not player role. Especially since the potential and player role lookalike and have pretty similar terms I can see that it might be confusing.

Combined with the fact that it doesn't really add anything gamewise (it influences nothing) I'd say we save the space in the player profile for more useful things.

Crunchy! If you eat fast enough
This Post:
11
166623.118 in reply to 166623.117
Date: 1/7/2011 4:53:14 AM
Overall Posts Rated:
406406
i bet the BB's would love to hear what more useful things you mean.


As far from what I have learned how suggestions are handled and realized - I bet they don't.

This Post:
00
166623.120 in reply to 166623.2
Date: 1/7/2011 7:45:02 AM
Overall Posts Rated:
00
Where can I find it?
I am a new player

From: Tesse

This Post:
00
166623.121 in reply to 166623.117
Date: 1/7/2011 9:20:55 AM
Cruesli
DBA Pro A
Overall Posts Rated:
525525
Second Team:
The Milk
I don't know one from the top of my head. But that doesn't mean that saving space might not be useful at some later date. Anything that might be different for players and has an effect on the game would be more useful than this in this place. The player roles have just no ingame function, except for looks. Furthermore I don't know why you speak about asking everyone what their key players is. That has nothing to do with what I said.

In case you really need an example. Let's say the BB's decide at some point they want the aggression stat to be visible. If you keep everything there is now AND add that the player screen gets even more colorful and more confusing. Just keep the essential info/things (that have an effect in the game) in the player profile.

Other possibilities:

- marketability stat that differs based on how long a player has been in basketball, with the team and his stats. (sort of the merchandise visualized)
- I don't know the future.....but I'd rather save the space for something that has an ingame effect.

Crunchy! If you eat fast enough
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