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Lets talk about SB

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262742.115 in reply to 262742.112
Date: 11/17/2014 4:13:56 PM
Sea Urchins
Serie A
Overall Posts Rated:
6464
Yeah OD and ID are the "first step" about defense. Without them... you see Lakers defense?
I don't want kill ID but I like to find a good compromise between ID and SB.

In fact my thought started after the decision to try the shot (OD+ID+Stamina have already worked), in particular a shot in the paint, and after that the opponent flow, contrasted by my OD, carry the ball into shooter's hands. This one doesn't pass the ball and believe that he has good chances to make 2 points. Here comes SB. Maybe SB is counted into the Inside Defense Ratings but it's another story.

As you say, if ID is high that shot (if taken) will be guarded or it will be a very difficult shot to do. If ID is not enought we'll see an open shot. SB is more useful with guarded shot because to block an open shot we need someone like Dhalsim!

With an X level of ID (helped by OD + Stamina) my defender allows 15 attempt for example and taking the Nachtmahr's data he will block or alter (same results=no points) 2/3 of the attempts. For 5 times the opponent will make point and/or will go to the line.
With the same opponent's IS and the same defender's SB but with less ID (helped by the same OD + Stamina) we'll see more attempts. I swear, I talk only 1 level less. Maybe my defender will fight against not 15 but 18 (21?) FGA. And he will blocks/alters always 2/3 of them: now the opponent will find the rim 6 (7?) times.
What I say is that 2 more levels of SB probably will work better and block/alter that 1 (2?) other shot(s).

Why this suicide?
Because the opponent team will give more attempt to that man (as I say above a sort of iso) taking away the same number of attempts from other guys. And I do this because my defender, that has more SB, know what he has to do. Like a trap!

From: rigno

This Post:
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262742.116 in reply to 262742.113
Date: 11/17/2014 4:14:17 PM
Sea Urchins
Serie A
Overall Posts Rated:
6464
Preventing with ID. Work on the shot with SB . I tattoo this on my arm

Yeah, my bad. SB not only blocks the shots but works to limit the damage.
Using your data (your first big) we can say that if the opponent takes 20 FGA he will go 6 times to the rim and 1 time to the for two FT. With more ID the opponent will have less FGA. Is this ok?

I agree that with less ID my player will prevents less shot. And this is the point: more FTA for the opponent (and less for his teammates) but more power to blocks or alters those "bonus" shots.
Maybe what I've not understand is why he will give more open shots (=easy points).

This Post:
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262742.117 in reply to 262742.114
Date: 11/17/2014 4:18:43 PM
Sea Urchins
Serie A
Overall Posts Rated:
6464
With less ID your player could end up defending less shots. He will be to slow/weak to defend his opponent which could result in open shots. It's true that your guy could block more shots if you give him +2 SB with -1 ID. But I would prefer a big which defends 15 shot attempts/game rather than one which only defends 10 shot/attempts/game.
This is the trade-off that would be interesting to measure at a given level of OD vs Flow. Then if we have a rough idea of how much an extra point in ID increases the successful defense (by reducing the unguarded shot overall number) and how much SB does the same (by reducing the FG% on guarded shots), we could have a much better idea of what builds are preferable. Granted, SB also gives a small contribution to reducing the number of unguarded shots too, trains probably faster, it's cheaper in the salary formula and it should become increasingly beneficial at higher OD levels.

Yeah mate! This is the focal point of my idea. In the same match does it work better a 15/15 ID/SB or a 14/17?

This Post:
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262742.122 in reply to 262742.113
Date: 11/18/2014 10:52:44 AM
Zwölf
II.4
Overall Posts Rated:
687687
Second Team:
Zwölf 2
You are missing a very important point here. SB alters shots. Your player could finish a game with 0 blks, but hold his opponent to 0-10 shots. The number of blocked shots isn't that important, it's the defensive benifit which counts. I have two bigs with a shot blocking ratio of 35%.
The first one has 5% shooting foul, 30% altered shots and 30% failed actions --> the opponent scored.
The second one has 0% shooting fouls, 53% altered shots and only 12% failed actions. You see, they have the same % of blocked shots but different impacts on my defense.

In this example, are the procentages of all cases where the particular player has tried to defend a shot (can be seen in the play-by-play as "somebody shoots...with your player defending closely" or other comment of that sort)? And then simply judging by the result like this: scored-->failed action, miss with no block--> altered shot, miss with block-->blocked, foul-->shooting foul. Or did I get it all wrong?

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