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Shot Blocking

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241131.113 in reply to 241131.112
Date: 5/13/2013 11:14:03 AM
HAHA001
II.2
Overall Posts Rated:
454454
Isn't shot-blocking cheaper than ID? Money-wise, 12ID 16SB would be preferred.

BTW, does SB mean anything in terms of offence? In NBA, those can make monster blocks are always good dunkers! Check out Shannon Brown and Nate Robinson in NBA.

From: Pewu

To: HAHA
This Post:
11
241131.114 in reply to 241131.113
Date: 5/13/2013 12:02:36 PM
Overall Posts Rated:
914914
Check out Shannon Brown and Nate Robinson in NBA.


Yeah, they are monsters on defence. Did you check your info before you post it? You need to do it immediately. They both have less blocks in career than Joakim Noah in 1 season.

12 ID + 16 SB is a lot cheaper, but it is still D3 level defence.

This Post:
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241131.115 in reply to 241131.113
Date: 5/13/2013 7:52:38 PM
Kitakyushu
ASL
Overall Posts Rated:
12351235
shot blocking is emphasized against some types of inside shots.


If this is the case, and ID is still the main skill used to stop ALL Inside shots. Why would you only have a 12 ID? The 16 SB wouldn't even help stop 50% of the Inside shots. I could see a 14 ID 14 SB, but I still think a 16 ID 12 SB would be best.

This Post:
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241131.116 in reply to 241131.114
Date: 5/13/2013 9:14:13 PM
Kitakyushu
ASL
Overall Posts Rated:
12351235
12 ID + 16 SB is a lot cheaper, but it is still D3 level defence.


GREAT POST....my thoughts exactly.
+1 for you

This Post:
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241131.117 in reply to 241131.116
Date: 5/14/2013 2:54:22 AM
Overall Posts Rated:
387387
my guess is that shotblocking will be more effective against guards driving to the hoop, and marginally more effective against bigs trying reverse layups.

my guess is the intended effect is to make guard skill builds emphasizing IS, driving and OD less effective and have an implied effect that guard skill build becomes more about offering an outside shooting threat.

This is enormously difficult to get right, and all credit to them if that is what they are trying to do, and they get it right.

From: Isaiah

This Post:
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241131.118 in reply to 241131.117
Date: 5/14/2013 10:42:46 AM
Smallfries
II.1
Overall Posts Rated:
417417
Second Team:
Smallfries II
I've said it all along that SB was never broke but I with them altering Shotblocking some I look at it this way. Shotblocking will work more as help defense and with players rotating on defense, especially with zone defense. As far as man to man defense, I think it will actually make it even stronger because of more help defense which will only make man to man defense even better against LI if you have a center with high Shotblocking.

A an example, look at the Indiana Pacers. They play man to man defense but Roy Hibbert stays in the paint as much as possible. Now, on BB, I see a base offense becoming a lot better because you could put a good outside shooting big at the center position to take the shotblocker out of the paint.

Many of you also say that a player with 12ID and 16SB would only be good enough in D.III, but I'm not so sure about that. It would depend really on what type of defense you intend to play. A 13ID an 13SB has been very successful in the past in D.II and that's with the current SB. With them altering SB more, I think a 12ID and 16SB could be even more successful. SB alters shots and any shot that is altered instantly has a lesser chance of going in so an altered shot is just as good as a defended shot. There's no proof behind this except for own ovservation of how Shotblocking works in the current engine.

What I will be more excited to see is how effective 2-3 defense becomes. It already reuired SB on guards(which nobody had so everyone said it was broke) but if they make it so that players are more effective with less SB then we could see offenses struggle to score which could lead to owners training less defense and more offense.

I think this little change could change the overall effect of how people train their players. It could be great overall because I don't think players need such high defenses as it is because it leads to less offense already overall.

This Post:
11
241131.119 in reply to 241131.117
Date: 5/16/2013 2:31:33 AM
Overall Posts Rated:
952952

my guess is that shotblocking will be more effective against guards driving to the hoop, and marginally more effective against bigs trying reverse layups.

my guess is the intended effect is to make guard skill builds emphasizing IS, driving and OD less effective and have an implied effect that guard skill build becomes more about offering an outside shooting threat.


That's exactly my thought about SB issue. Guards were becoming too efficient for their salary because IS is free and DR is cheap. They could make SB more cheap or IS on guards expensive; instead, they took another route and since their decision does not touch the salary formula, I think they found a great compromise.

From: Mr. Glass

This Post:
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241131.120 in reply to 241131.108
Date: 5/16/2013 10:53:54 PM
Overall Posts Rated:
137137
Yea I see it 's bit a d&d style of thing.. I wish it more yu-gi-oh. a dominate master card to cancel what the other guy is doing.. But cant have it all can we

Message deleted
From: Knecht

This Post:
00
241131.123 in reply to 241131.121
Date: 5/21/2013 8:08:36 AM
Overall Posts Rated:
16031603
I'm thinking to go for like a team of all 10+ SB and see what happens....


The BB that went bot had such a team, nothing special about its defensive performance what I saw back then.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
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