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Homegrown teams (II)

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This Post:
00
324689.114 in reply to 324689.113
Date: 12/30/2024 4:34:00 AM
NakamichiDragons
II.3
Overall Posts Rated:
23362336
Second Team:
Little Computer People

I have decided to go Home-Grown, starting in Season 68.

Start it now … it’s floating … a process.

Sell whoever is not needed now and/or in the future, add HG players every draft.

No one will blame you if you train foreign players the next seasons to earn some money and build a war chest.

founded in S3 IV.5 (34234) - returned in S28 IV.7
From: Wagner

To: MrJ
This Post:
00
324689.116 in reply to 324689.113
Date: 12/31/2024 1:04:16 PM
Wagner College
II.2
Overall Posts Rated:
257257

I have decided to go Home-Grown, starting in Season 68. B)

Sir, I'm sure many in this Homegrown-community would agree, that this is the best decision you've done all year regarding BuzzerBeater. :) And even if not all would post a message about it here in the forum, I'm sure I´m not alone when I want to warmly welcome you to this "club" of ours! :)

From: Wagner

To: MrJ
This Post:
00
324689.117 in reply to 324689.109
Date: 12/31/2024 1:49:52 PM
Wagner College
II.2
Overall Posts Rated:
257257
Great to hear you'd be willing to participate with your main roster!

As for other topics you introduced (training/drafting specifically), I'd need to take more time to give a proper reply (should I decide to try to write about them more - many more skilled managers than me have discussed about these matters in forums before, so I'd basically only possibly add couple of observations I've had about their writings/theories/training tables etc.).

It seems that your team is relatively new to BB, so may I ask if you have any previous experience in BB?
And more importantly, how much time and effort would you be willing to put in to ultimately be able to create a team that you want?
Also I think, to create a lasting strategy, it'd be beneficial to know what kind of person(ality) you are, are you geared towards more methodical/analytical/stick with the plan-style, or towards intuitive/reactive/adapting style (or something in between)?

There are so many ways how you could approach drafting and training (and again, those should be discussed in length if more/most used approaches would be tried to be presented in such post), and also so many functioning strategies (I'm sure).
But to scratch the surface, and to state the obvious, it's definitely beneficial if you have a chance to:
- hire good enough coach (personally I think that for HG teams coach special ability of "extending careers" is especially valuable). Many well respected/successful managers say that level 4/5 is good enough, so I'd go with at least either of these (unless you have cash to spend for level 6 coach, but at least in some post it was estimated that each level would bring 3% more effectiveness in training so difference is not huge if that estimate stands)
- buy maximum amount draft points each week (6 per week)
- in terms of drafting positions (league position at the end of regular season), unless it's not economically viable option, it would be beneficial to be one of the least successful teams in the league for many seasons in row to acquire an optimal drafting positions. (Of course at the same time it's best to win at least 1 game (3 in season) in every third of the season or your fans will vote with their legs and you will lose money). For me this hasn't been an option (as I can't afford to be relegated, or I have to change certain things in my playing strategy/philosophy, which I try to avoid at all costs) so I've lost so many good players that could've been my cornerstones in the future, when having had draft positions about 5-9 recently.
- in terms of drafts, I think for homegrown teams it's especially important to be able to have even some control over what kind of players (skill wise) you'd receive to begin with. So therefore I find it a good strategy to reveal all player skills in draft... There are some skills that are dreadfully slow to get raised from level 1 to a preferable level, and also consider that even if you'd be able to do that (train someone from skill 1 to 10 for instance in a single skill, or 2 skills from 1-5 or 6), it could screw all of other training plans you had for the coming seasons. So knowing skills of players that you will get is important in my opinion - not necessary necessarily, but beneficial for sure. Also consider, that if your player has for example skill 1 OD or ID (or I could continue the list, level 1 IS gives you horrible shooting percentages, etc.) and if you'd want to train 2 or 3 positions on each game while at the same time being successful enough in the league (should it be necessary to avoid relegation at all cost for instance), it would make you more "vulnerable"/weak if you didn't have any control on players skills that you're going to get from a draft
- buy a gym (from Arena designer-page) if you can afford it (3 levels to choose from)
- buy a doctor that´s decent enough - you don't want to give away any unnecessary training weeks AND your league success could take hit in the case of long injuries

From: Wagner

To: MrJ
This Post:
11
324689.118 in reply to 324689.109
Date: 12/31/2024 2:35:31 PM
Wagner College
II.2
Overall Posts Rated:
257257
...To continue scratching the surface, I'd add as being beneficial:

- build a larger arena than what you have at the beginning (optimal arena size has been discussed in many posts, but DO NOT do what I did if you want to save money, in terms of building an arena or, well, roster as well... but the arena needs to be big to accommodate all my players, and those that do not fit 12 player roster will be spectators, so it's a win-win, right? xD)
- acquire some cash after you've got good enough personnel, arena built as large enough, and gym(and possibly other stuff bought) as that would allow you to play in lower divisions for extended time (if need to get good drafting picks arises/becomes acute)
- if league success is critical (sometimes it could be so critical that you're going to have to sell your biggest stars if relegation would otherwise cause your team to go bankrupt in the following season) in addition to training, maximize success in league with little things - optimize who you train against which opponent and at which position, be open to the idea of changing your training positions(/training) from week to week if it suits your bigger picture (sometimes it causes your team less "damage" in terms of success in a single match if you play a trainee in 1 position instead of 2) to make you more competitive and harder to read tactic wise, hire a PR personnel with special skill (any of the two skills that you prefer) etc.
- as far as personnel goes, some managers think youth coaches are very beneficial - but they need to be high enough level to be beneficial
- as for drafting points used each season, it might be wise to be flexible and optimize which seasons's you´re going "all in"

As for planning training, several different considerations would need to be made, for instance:
* how much current age and length of player affects training speed (approximated tables of how much each of these affect training speeds have been sent to forums in the past, I have found those tables very useful)
* how much personnel level (regular and possibly youth coach) affects your training results
* in which state is your team now (and does it need to be successful now in terms of winning?), or in 5 or in 10 seasons from now? Can you train 2 or 3 positions in a match and simultaneously be successful, or possibly only 1? It depend on so many things, but in general I wouldn't recommend 5 player training (15 players trained weekly), the gain per player is just too weak and it's way more important to have 6 well trained players (2 position training) than 15 so-so players (5 position training). Training speed table (mentioned before) is useful here
* remember elastic effect in training to optimize training effectiveness
* keep in mind which secondary skills each main training type develops (for instance if you train OD, it gives training to ID and something other)
* Do you have some current or future NT players in your roster that you want to/need to give training priority to (and how will it affect your other team in the following seasons - are you able to combine training that NT player needs with the needs of your own team?)
I've trained couple of players for NT (not all that many considering my long BB history), and while it's one of the greatest achievements you can have in BB to have your player play in a NT in an important role, as a homegrown team there might be challenges to combine those both aspects at least partly optimally. (Also consider that if you train player for adults NT, then your player wage will likely skyrocket through the roof at their prime so be ready for that economically, or in the worst case you could be forced to sell the brightest star of your franchise to avoid bankruptcy).


So here it was, a 8000ish character scratch about the topic in total.. ;D I'm sure I forgot many things, and other would need to be discussed in even greater length and/or given links to forum posts to be completely useful...

From: Monēta

This Post:
33
324689.120 in reply to 324689.1
Date: 1/1/2025 10:55:26 AM
Lielupes Melnās Sirdis
II.2
Overall Posts Rated:
270270
Second Team:
BK Zaļie Knaģi
Hello !
From this season my team is homegrown team My players look the same - they are cloned interesting - am i the only such team inBB. Happy New Year
Is there a place for me on your list?

This Post:
00
324689.122 in reply to 324689.120
Date: 1/1/2025 11:56:51 AM
NakamichiDragons
II.3
Overall Posts Rated:
23362336
Second Team:
Little Computer People
Hello !
From this season my team is homegrown team My players look the same - they are cloned interesting - am i the only such team inBB. Happy New Year
Is there a place for me on your list?


Almost … yes ;-)

founded in S3 IV.5 (34234) - returned in S28 IV.7
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