If we lack depth, and better selections to the team wont help, then partial blanks is usually the answer.
Only a few teams in the b3 have 12 deep of startable quality, in these cases they use partials.
Tsunami ain't a SG ;)....STunners is using Oishi there and I will use Krejci there going forward.
For the SF spot though...I think the problems we had with blanks was more last season cuz at that time we really didn'T have enough SFs.
IF we are worried about the SF spot, partial blank with Tsunami Oishi 2 deep and leave the 3rd spot open or put in Ueda or Asano there.
The question is how mnay minutes will guys play out of position vs. stamina boost. Most people are finding the Stamina boost to just be too lucrative.
1) Ueda is not an SF. I didnt think he was a SG, but in the LI era, that is his best position considering his other atributes.
You are talking about "out of position". What does that really mean? Bottom line is, from SF to C, we need 50+ reb points. so match how you like
maybe that is 12 19 19. Maybe 13 17 20 Maybe 15 17 18. Maybe even 11 19 20. But when we dont have that, it just means more defensive possessions, which means more fouls, more injuries, more wearing down of players, and lastly, more chances for the other team to score.
There is no way around not having rebounding in this game. There just isnt. We dont even have a 200k player yet.
It makes NT Japan look like a joke.
Three skill that DMI/salary cant hide. Passing, reb, inside scoring. and im sure its because those are the most important skills in the game.
As for Stunners using Oishi, thats actually a good argument for Tsunami playing SG. We know LI is coming.
What everyone has to remember, the game engine can sub bascially one play at a time, something humans cant do. that of course means guys can get stuck in the wrong position down the stretch of a game.
The way i see it, if the game is going to be close, leaving it up to a blank is too risky.
Somebody let me a hold a no. 2 pencil cause they testin' me.