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Lvl 4 or Lvl 5 Trainer

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240497.117 in reply to 240497.113
Date: 4/18/2013 9:20:49 AM
Fab Five
II.3
Overall Posts Rated:
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Second Team:
Fabulous Five
Explanatory note: I am not interested at all in the discussion about whats harder, been part of a big nation or a small one. Never pretending to say I should take more credit because of that.

"and I always take the sum of my Arena gate and TV money and never take my teams salaries above that. This way, Cup money is the money I bank.
I bet this formula would work in lower divisions."

TV money (101k) + Arena (155k to 200k) - team salary (270k)= break even. There are 5 teams with higher salaries in my league (between 395k to 219k in my conference). What makes the game very interesting, because I have to improve the team, expand the arena, compete and train with no profits or easy games. Losing games is a lot of money.

Going back to the subject, I have a friend that got a good-not exceptional player to train who is in the Spanish sub-21 NT [player=http://www.buzzerbeater.com/player/24865511/overview.aspx] trained most of the time with a level 4 coach. Now he is starting to have really good players, but at the moment, instead of a div. III team he is in div. V.

My conclusion: It depends what your strategy is at that point. There is not The right way. Training a 18 years old draftee properly its something I fancy, but would cost a lot of money to my team and I dont want to get demoted, so I think the best for my team under my current circunstances would be to sell that MVP player. And maybe thats also the best for my NT.
Its not that I dont want the best possible trainer. I just cant make it work financially.

This Post:
00
240497.118 in reply to 240497.107
Date: 4/19/2013 6:30:28 AM
Overall Posts Rated:
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Explain how a 22 yo gets four OD pops in 4 weeks of training in a row then?

It's easy to explain.
I suppose he had ID, HN, DV and one of other skill (which was trained by croos training) much higher than OD. What does it mean? Let's say if player has all skills at the same level then basic distribution during OD training is similar to:
60% of training goes to OD
10% of training goes to ID
10% of training goes to HN
10% of training goes to DV
10% of training goes to cross training.
In extremal case, when OD is much smaller than other skills, I expect that thanks elastic effect distribution should look like:
80% training goes to OD
5% of training goes to ID
5% of training goes to HN
5% of training goes to DV
5% of training goes to CT.
In opposite case, when OD is much higher than other skils, distribution of training should look like:
40% training goes to OD
15% of training goes to ID
15% of training goes to HN
15% of training goes to DV
15% of training goes to CT.
When we compare both opposite cases we see, that speed of OD training is doubled (80% in comparison to 40%). However sum of effect of whole training for all skills is the same. One skill is trained faster, but 4 other skills are trained slower.

Elastic effect is real buddy.

I never said that elastic effect didn't exists. It exists, I agree. However I don't agree to call it negative or possitive only because one skill is trained faster, whilst at the same time other skills are trained slower.

This Post:
00
240497.119 in reply to 240497.118
Date: 4/19/2013 8:37:01 AM
Overall Posts Rated:
9191
The difference is CT then. You'd rather waste 5% than 15%. Which however you don't seem to be able to. Now, it's clearer why people hate CT so much.

Last edited by thylacine at 4/19/2013 8:38:44 AM

This Post:
00
240497.120 in reply to 240497.119
Date: 4/19/2013 10:27:03 AM
Overall Posts Rated:
455455
The difference is CT then. You'd rather waste 5% than 15%. Which however you don't seem to be able to. Now, it's clearer why people hate CT so much.


Pretty sure he was just giving an example of how it might work, not listing specifics.