Explain how a 22 yo gets four OD pops in 4 weeks of training in a row then?
It's easy to explain.
I suppose he had ID, HN, DV and one of other skill (which was trained by croos training) much higher than OD. What does it mean? Let's say if player has all skills at the same level then basic distribution during OD training is similar to:
60% of training goes to OD
10% of training goes to ID
10% of training goes to HN
10% of training goes to DV
10% of training goes to cross training.
In extremal case, when OD is much smaller than other skills, I expect that thanks elastic effect distribution should look like:
80% training goes to OD
5% of training goes to ID
5% of training goes to HN
5% of training goes to DV
5% of training goes to CT.
In opposite case, when OD is much higher than other skils, distribution of training should look like:
40% training goes to OD
15% of training goes to ID
15% of training goes to HN
15% of training goes to DV
15% of training goes to CT.
When we compare both opposite cases we see, that speed of OD training is doubled (80% in comparison to 40%). However sum of effect of whole training for all skills is the same. One skill is trained faster, but 4 other skills are trained slower.
Elastic effect is real buddy.
I never said that elastic effect didn't exists. It exists, I agree. However I don't agree to call it negative or possitive only because one skill is trained faster, whilst at the same time other skills are trained slower.