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Transfer List gone bad!

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113510.12 in reply to 113510.4
Date: 9/27/2009 1:52:22 PM
Overall Posts Rated:
3535
I'm not sure it was necessary to bring such much money to economy.

I actually can't still understand WHY this much money was brought into the game... it was obvious it would have caused such an inflation.

@kozlodoev: you are right that there was ample notice of the upcoming changes... but nobody expected (and we were never told) that the arena attendance would increase for most rather than decrease for few and that the effect on domestic/foreign players would decrease the costs instead of keeping them constant.

This Post:
00
113510.13 in reply to 113510.11
Date: 9/27/2009 2:29:02 PM
Overall Posts Rated:
224224
No, it's not scary. Quality players are supposed to be expensive.

On the other hand, since players are expected to train and sell players, I don't see how this can be a problem. You sell for more, you buy for more.

You are a never ending surprise.
I wonder why the BBs are putting so much effort to make a long term stable economy. Who cares if there is huge inflation followed by huge deflation and so forth. You sell for more, you buy for more... you sell for less, you buy for less, that's it.
-.-

The BBs are putting effort in a self-regulating system so that they have an environment in which it is easy to control for unexpected changes in market price.

Hopefully you notice the difference between that and a one-time, expected, and announced an ample time in advance rise in prices (more or less inevitable in this situation).

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
00
113510.14 in reply to 113510.9
Date: 9/27/2009 3:50:25 PM
BC HostivaÅ™
II.2
Overall Posts Rated:
11861186
Second Team:
Jirkov
There were announced changes but in my opinion there were no need to thing it cause inflation.

On the other hand, because high quality television programming will be available for fans, it will become harder and harder to sell out extremely large arenas, beginning at the start of Season 10. Nobody wants to watch a basketball game in a giant football stadium when they could be enjoying the game in HD at home. When these changes take effect, teams will be allowed to downsize their arenas if they wish and sell the materials they used in construction for the price they paid to construct them.

But reality is that is much more easier to sold out smaller stadiums. And also with well balanced tickets prices teams with large stadiums earn more on gate receipts.
I understand the changes are made for being able to pay the salaries which rises each season. But in my eyes it looks much more money was added to economy than is needed to pay higher salaries.

This Post:
00
113510.15 in reply to 113510.14
Date: 9/27/2009 5:37:56 PM
Overall Posts Rated:
224224
Changes are not made solely so that you're able to pay higher salaries. As a matter of fact, with the upcoming salary reform teams should be likely to see different salary behavior, given that salary will not be directly related to skill.

Obviously, higher income will allow teams to maintain more salaries on their rosters.

Additionally, the coming reformulation of salaries, coupled with the higher income should allow top-potential players to be trained to their full potential without making them too expensive for users. Therefore, the money stock needs to be increased, so that there is a possibility to price those extraordinary players accordingly.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
00
113510.16 in reply to 113510.15
Date: 9/27/2009 5:51:00 PM
Overall Posts Rated:
155155
given that salary will not be directly related to skill.



Is that true? I thought salary would still be related to skill, but just not in the same way as it is now.

Run of the Mill Canadian Manager
This Post:
00
113510.17 in reply to 113510.16
Date: 9/27/2009 5:59:19 PM
Overall Posts Rated:
224224
given that salary will not be directly related to skill.



Is that true? I thought salary would still be related to skill, but just not in the same way as it is now.

From a recent News item:
Player skills will continue to develop normally, but each offseason the players union will scale salaries to match the total revenue available for them to distribute.

This obviously means that the salary of any given player might change regardless of whether his skills have changed. Obviously, players of comparable skill will still cost about the same.

The difference is that up to now, if you have trained a player, say 2 levels in a skill, his salary would increase by approximately X dollars (hence, skill and salary were _directly_ related). I don't think this will hold anymore with recalculation in every offseason.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
00
113510.18 in reply to 113510.17
Date: 9/27/2009 7:18:34 PM
Overall Posts Rated:
155155
No, there is no guarantee a player will increase in salary year over year if he increases in skill.

However, my interpretation is that the salaries will still be skill based. So that, by and large, the players with the highest skills will still have the highest salaries. It is just that the salaries will be "scaled" as they say in the news post, so we will no longer be working with the same scale that we have now. Also, there will be an X factor depending on your division level and (maybe?) country.

Run of the Mill Canadian Manager
This Post:
00
113510.19 in reply to 113510.18
Date: 9/27/2009 7:30:06 PM
Overall Posts Rated:
224224
No, there is no guarantee a player will increase in salary year over year if he increases in skill.

However minimal, there should be a salary increase if any skill increases. I am pretty sure this doesn't apply to Stamina, and I am not sure about Free Throws.


However, my interpretation is that the salaries will still be skill based. So that, by and large, the players with the highest skills will still have the highest salaries. It is just that the salaries will be "scaled" as they say in the news post, so we will no longer be working with the same scale that we have now. Also, there will be an X factor depending on your division level and (maybe?) country.

If salaries are scaled (which is population-relative), then what changes a player's salary is how he compares to the rest of the population. This means that the salary of a player who didn't receive a single minute of training can increase, decrease, or stay the same, depending on what has happened to the rest of the BB player population. Which makes salary only loosely related to skill.

Last edited by GM-kozlodoev at 9/27/2009 7:30:28 PM

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
00
113510.20 in reply to 113510.19
Date: 9/27/2009 8:07:29 PM
Overall Posts Rated:
485485
so how do we reasonably plan for the next season? if salaries are no longer directly tied to skill (and we managers control skill levels through training), but now are tied to global (or at least national) economic conditions, how do we plan? or are we talking about relatively modest adjustments, say less than 5% fluctuation from what we have grown used to?

This Post:
00
113510.21 in reply to 113510.20
Date: 9/27/2009 8:19:46 PM
1986 Celtics
IV.21
Overall Posts Rated:
88
we aim to make this transition a smooth one.. there should be little instantaneous change in salaries, but if you zoom out and think about how salaries have been evolving over time in the past, that longer time scale view will change.

The best players in the game were getting more and more expensive each year, that growth is going to slow, and will eventually stop. It was always going to stop eventually when we reached an equilibrium point of skill improvement, but that balance will be occurring sooner.

This Post:
00
113510.22 in reply to 113510.13
Date: 9/28/2009 4:26:55 AM
Overall Posts Rated:
3535
No, it's not scary. Quality players are supposed to be expensive.

On the other hand, since players are expected to train and sell players, I don't see how this can be a problem. You sell for more, you buy for more.

You are a never ending surprise.
I wonder why the BBs are putting so much effort to make a long term stable economy. Who cares if there is huge inflation followed by huge deflation and so forth. You sell for more, you buy for more... you sell for less, you buy for less, that's it.
-.-

The BBs are putting effort in a self-regulating system so that they have an environment in which it is easy to control for unexpected changes in market price.

Hopefully you notice the difference between that and a one-time, expected, and announced an ample time in advance rise in prices (more or less inevitable in this situation).

No, I don't.
And as I stated before, it was announced nowhere that the changes on TV contract, merchandise and arena income would increase the amount of money put into the game, and would increase it so severely.

I know that the latest changes were made to give an economic balance among countries and divisions with different competitiveness, etc. But that could have been done without adding extra money into the game (or at least just a small amount to compensate for the players' salary increase).

However minimal, there should be a salary increase if any skill increases.

No there shouldn't, at least according to the formulas calculated by Josef Ka (46657.42).
All skills with a 1.000 parameter have no impact on salary.
This is of course only valid as long as the suggested position does not change.

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