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Starting levels for experience

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From: Vandar

This Post:
00
156770.13 in reply to 156770.12
Date: 9/17/2010 4:12:04 PM
Overall Posts Rated:
66
Sorry for not stating my message properly, actually I wanted to ignore everything else and just focus on experience alone.

I wanted to know how important experience is in this game, and since most mentioned that it is not worth it to improve experience alone in expense of training and gameshape, I may guess that experience difference is not far from gameshape, am I right?

This Post:
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156770.14 in reply to 156770.12
Date: 9/17/2010 4:13:10 PM
Overall Posts Rated:
522522
Well I think there are many factors to consider here. A normal player plays, lets say, 65 minutes a week approximately. This is easy to achieve and will maintain good gameshape.
If you decide to play a player for 144 minutes a week then chances are he is going to foul out more frequently, because he is playing all 48 minutes of a match which means his performance is worse over the match and he will foul more and so he will have higher injury risk. So he probably won't get 144 minutes most weeks anyway. And even if he does get 144 minutes a week, his gameshape will be really really bad, so he will play worse, which means he will foul more, which means he will either foul out more (which means you don't get 144 minutes anyway), or because of the higher number of fouls and hence higher chance of injury he will be injured. And the player would be useless to your team which means you will find it very hard to win games in your league. So I don't think it is a good idea.

If a player gets injured only every 100 games on average then the experience gain just might outweigh the loss of training due to more frequent injuries.

I think injuries are more frequent than 100 games.

From: Vandar

This Post:
00
156770.16 in reply to 156770.15
Date: 9/17/2010 4:38:03 PM
Overall Posts Rated:
66
Okay, I get the message. ^.^v

This Post:
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156770.17 in reply to 156770.15
Date: 9/18/2010 8:08:26 AM
Overall Posts Rated:
959959
a bad player with high experience is still a bad player, you should see it more as a bonus on a good player. Naker is right, 144 minutes means horrible game shape, so while you do this your player would not help you at all.


but i like the setting, because it could be also a guideline for a giveup season :) especially newbees in lower league, tank sometimes for a draft position with one or two talented guys who they concentrate on training.

So would you play those guys, in the other "competetive" matches to gain experience to develope then in Xp, or maybe even in the scrimmages.

PS: personally XP is very nice to have, especially in the last quarter the performance should be better - and old rooster don't work that bad even when they are a bit weaker in skill.