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Bugs, bugs, bugs > Auctions while BB Down

Auctions while BB Down

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From: OchO_CinCo

To: AZ
This Post:
11
192606.12 in reply to 192606.9
Date: 8/2/2011 10:51:31 PM
Overall Posts Rated:
2626
Yeah, I thought this was always the case. To move the transfers that expired during a downtime back however much, not just let them expire and screw everyone over.

Message deleted
This Post:
00
192606.14 in reply to 192606.11
Date: 8/2/2011 11:12:07 PM
Overall Posts Rated:
192192
What are you talking about? I think both the BBs and the managers have an interest in seeing BB function to its fullest potential. This means minimizing the occurrence of needless incidents with easy amicable solutions, like this one.

This Post:
00
192606.16 in reply to 192606.8
Date: 8/3/2011 4:35:48 AM
Overall Posts Rated:
959959
Policy is policy, but policy can also be changed should sufficient cause arise. Losing customers, for one.

The policy could easily be: in the event of downtime, any transfers ending while the site is down would be rolled back.



not always so easy to compute, and if you do it manually afterwards people complain that they loose player who maybe are already in the team. I don't think that suach an safety switch is easy to implement.

But obviously it should be a good thing to work on.

This Post:
00
192606.17 in reply to 192606.16
Date: 8/3/2011 5:42:04 AM
TrenseRI
III.2
Overall Posts Rated:
36003600
Second Team:
ChiLeaders
Exactly. It's just not practical to rollback all the transfers every time.

This Post:
11
192606.18 in reply to 192606.17
Date: 8/3/2011 11:55:25 AM
Overall Posts Rated:
5757
Exactly. It's just not practical to rollback all the transfers every time.

Well, it isn't exactly helpful to say: policy is policy.

I understand that you're probably irritated with answering the same or similar questions all the time, but the fact is that this remains an issue that the majority of the playerbase is in the dark on. We don't know if this is a finished bit of policy (the Tough Shit policy) or if you're working on something that might be seen as having a bit more equity.

For example, GMs often adjust transfers if a player is found to be sold at way above market value, taking money away from the person who sold the player. In the event of downtime, could a similar thing not be done in reverse? If a player (like in the case mentioned above) goes for 1M below their EV due to the site being down, couldn't a GM credit that player with maybe even half the difference (so 500k in that case)?

From: Kukoc

This Post:
00
192606.19 in reply to 192606.18
Date: 8/3/2011 1:56:20 PM
Overall Posts Rated:
13361336
No...

This Post:
11
192606.20 in reply to 192606.18
Date: 8/3/2011 2:18:42 PM
Overall Posts Rated:
506506
Downtime is completely unpredictable. Every time when a downtime is noticed, the scheduler is taken down and the transfers will be frozen and delayed. Then the transfers will be pushed back and deadlines extended.

However that's only when the downtime is actually noticed and unfortunately for us its close to impossible to have someone notice every downtime within a few minutes to lock all the transfers and other processes. So there will always be cases like the one you are talking about, these cases happen in the time gap untill we are notified and everything is frozen.

We try as much as possible to guarantee an optimal playing experience for our userbase. We want to best for our managers. However if you want to be completely sure that your players will not be sold below market value, then we say to list the player higher. If you list a player for the least amount you are satisfied with, then the downtime cannot harm you much. If you list a player below the amount you are satisfied with, it usually doesn't matter, BUT you take a risk for the few times the site actually breaks.

Downtime has many bad effects, not just affecting the transfers but much more which makes it very complicated to handle. We cannot guarantee anyone a 100% uptime as much as we would like to, it's just impossible.

Last edited by BB-Patrick at 8/3/2011 2:20:42 PM

From: loldots

This Post:
00
192606.21 in reply to 192606.19
Date: 8/3/2011 2:57:12 PM
Overall Posts Rated:
5757
No...

I was a bit unclear at the "no", but your ellipses was incredibly illuminating.

Thank you.

This Post:
00
192606.22 in reply to 192606.20
Date: 8/3/2011 2:58:19 PM
Overall Posts Rated:
5757
Downtime is completely unpredictable. Every time when a downtime is noticed, the scheduler is taken down and the transfers will be frozen and delayed. Then the transfers will be pushed back and deadlines extended.

However that's only when the downtime is actually noticed and unfortunately for us its close to impossible to have someone notice every downtime within a few minutes to lock all the transfers and other processes. So there will always be cases like the one you are talking about, these cases happen in the time gap untill we are notified and everything is frozen.

We try as much as possible to guarantee an optimal playing experience for our userbase. We want to best for our managers. However if you want to be completely sure that your players will not be sold below market value, then we say to list the player higher. If you list a player for the least amount you are satisfied with, then the downtime cannot harm you much. If you list a player below the amount you are satisfied with, it usually doesn't matter, BUT you take a risk for the few times the site actually breaks.

Downtime has many bad effects, not just affecting the transfers but much more which makes it very complicated to handle. We cannot guarantee anyone a 100% uptime as much as we would like to, it's just impossible.

Thank you. I think all people (at least myself) were looking for was an explanation/some elucidation on the thought process.

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