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Does stamina play a role in gameshape?

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From: myToast
This Post:
00
193416.12 in reply to 193416.11
Date: 8/6/2011 9:25:46 PM
Overall Posts Rated:
2727
i think many people make GS too complicated out out it

1st control ur minutes with sub pattern, not with stamina
2nd the computer coach auto sub out players that are tired during dead ball
3rd studies already showed that avg 40 - 50 minutes is the way to get increase game shape, >80 u likely drop
4th the randomness of GS is likely more than one of the followings comblined
a, pure random factor just for computing distribution among the entire bb population
b, accumulated minutes for 2 or 3 weeks, not just one week
c, a hidden body factor, that encourage/discourage constant GS
d, a form(mind) factor that sum up W/L and stats among a set number of games
e, the role of the player have a positive affect on the minutes too

From: DoG

This Post:
00
193416.13 in reply to 193416.12
Date: 8/7/2011 1:41:52 AM
Overall Posts Rated:
1616
i think many people make GS too complicated out out it

e, the role of the player have a positive affect on the minutes too


Can i ask what you mean by "the role of the player have a positive affect on the minutes too"?

Thanks!

:)

This Post:
00
193416.14 in reply to 193416.12
Date: 8/7/2011 2:15:25 AM
Overall Posts Rated:
959959
3rd studies already showed that avg 40 - 50 minutes is the way to get increase game shape, >80 u likely drop


i believe studys ended in a range betwen 55 and 65 min.

And from the letters i just believe in a.

From: myToast

To: DoG
This Post:
00
193416.15 in reply to 193416.13
Date: 8/7/2011 2:17:23 AM
Overall Posts Rated:
2727
draw a paycheck & backup players need a little less minutes, ~30, to maintain GS
key and starters have a bit more tolerance even playing 2 48minutes games

From: yodabig

This Post:
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193416.16 in reply to 193416.15
Date: 8/7/2011 2:57:21 AM
Overall Posts Rated:
14651465
I hear what you are saying but I remain highly sceptical of this.

This Post:
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193416.17 in reply to 193416.14
Date: 8/7/2011 9:21:00 PM
Overall Posts Rated:
2727
well i forgot where i read a, but 40-50 definitely from this forum
i believe 40-50 because i usually play player 48minutes a week back then and my team have 4+ players proficient GS in many different weeks, now its not very efficient to play ur high salary players <50minutes

i played with my sub from 30 to 40 to 50 and high thirty still make the pop 95% of the time

and lastly i look at it from a programming view that's why there is a "LIKELY" in the sentence, and i don't mind if bb comes out and said they are all wrong XD, but don't just say its pure randomness aside from the minutes

Last edited by myToast at 8/7/2011 9:24:06 PM

This Post:
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193416.18 in reply to 193416.17
Date: 8/8/2011 2:24:16 AM
Overall Posts Rated:
959959
you read mostly 50-60 here in the past and nowadays even a bit longer, there was an cheat from an italian after the first gs update of the week, which resulted in a graph with optional gameshape with 55 minutes and it got worse with the same rate for every minute plaayed more or less. But this was before massage docs, even when i don't expect then to make up for more then 2 minutes.

This Post:
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193416.19 in reply to 193416.18
Date: 8/8/2011 3:07:25 AM
Overall Posts Rated:
952952
I became to believe that no matter how many minutes your player plays (range 48-75 min), he has to play same minutes week in and week out and he will be fine. I had a player whose minutes were constantly around 70 min and his GS was always between Strong and Proficient. Also rookies who play 48 min/week the whole season stay between Strong and Proficient GS.

This Post:
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193416.20 in reply to 193416.19
Date: 8/8/2011 5:41:35 AM
Overall Posts Rated:
959959
if he is already there you normally can switch also betwen 40 and 70 with out fearing lost of GS drops - in my eyes it is easier to maintain then getting it.