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ST vs GS

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From: Dodor

This Post:
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217761.12 in reply to 217761.1
Date: 5/24/2012 5:44:39 AM
Dodor Utd
A Grupa
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Second Team:
Dodor Inc
They are both important. You can't train one of them, and neglect the other.
A guy with good GS, but bad stamina will spend less minutes on the court and will under-perform in the second half of the game.
A player with Prominent stamina (that's the maximum) and bad GS will under-perform during the whole game, but at least he'll be consistent.

From: CrazyEye

This Post:
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217761.14 in reply to 217761.6
Date: 5/25/2012 8:42:59 AM
Overall Posts Rated:
959959

so like....
If two players had exactly the same stats except player A had 1 ST and 9 GS and palyer B had 20 ST and 5 GS it would play out like this~
First quarter player A would absolutely destroy player B. By the 4th quarter without subs and in a fast paced offence player B might take the advantage..but no guarantee. Player B relies on his opponent haveing bad stamina and playing a lot to have an advantage. In higher GS situation you always have the advantage from the tip, and it lasts same all game.


i have a different theory about stamina, it is more a constant decline of ability and a multiplier for the skills in my model. So stamina is a multiplier for the "main" skills during the match, but the stamina level get reduced over time.

I believe the common model is, that the stamina decreases over playing time and just impact the game when it is below a certain point. This don't fit to my experience, i had very low stamina in the past but in close matches i won the 4th quarter as often as i loosed it and i wasn't good at the start of the match and bad at the end. But when i improved my stamina i got better, over the whole game not at the end.

PS: And either Stamina or GS is stupid when you can have both :)

Last edited by CrazyEye at 5/25/2012 8:50:39 AM

This Post:
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217761.17 in reply to 217761.16
Date: 5/25/2012 9:19:07 AM
Overall Posts Rated:
959959

effective skill level = skill level * (a * GS) * (b * (ST / minutes played)); where a and b are constants..


in this case you could replace a and b with c, and the effect of played minutes is imho way to high in your formula i could even imagine a linear decline.

i believe it is more like that:

currrent_ skill = (a * GS + b* (ST- Possesion/timefactor))/c * Skill_level // with c >> a>> b, and a,b,c constant

but i suspect ST affects all the skills equally..
i think defensive skills and rebounding are affected more..


that could be the case, so it is a bit like enthusiam(which imho affect mostly defense), which you could insert in the formula aswell.

Last edited by CrazyEye at 5/25/2012 9:21:03 AM

From: Stajan
This Post:
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217761.19 in reply to 217761.6
Date: 5/26/2012 6:24:13 PM
Overall Posts Rated:
146146
I believe a lobotomy is in order.

This Post:
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217761.21 in reply to 217761.20
Date: 5/29/2012 4:21:02 PM
Overall Posts Rated:
32293229
Done. I'm now looking for a circus to join. Anyone know of any openings? I can do more than the "guy with a hole in his head routine". You know the guy who gets shot out of the cannon? I can be the guy who shoots that guy out of the cannon.


We may have an opening. Our cannon firer is a smart-aleck who isn't satisfied with shooting the guy into the net but insists instead of trying to bank him in off the backboard.

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