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Defense for PF/C

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246008.12 in reply to 246008.11
Date: 7/29/2013 3:53:20 PM
Overall Posts Rated:
32293229
I agree. Most people are setting it up as if there are a ton of motion and run and gun shooting centers in the league. I would rather take my chances with a big guy who just crushes down low. The PF is a bit more tricky, but even still, with the LI tactic still being overpowered and overused, I like my PF to have tons of ID as well.


I chose double digits for OD for both C and PF. And I'm not choosing that at all because of motion / R&G.

This Post:
00
246008.13 in reply to 246008.12
Date: 7/29/2013 9:14:10 PM
Smallfries
II.1
Overall Posts Rated:
419419
Second Team:
Smallfries II
Man, everyone here seems to underestimate SB. Not me though.

C-3OD 16ID 14SB

PF-6OD 14ID 13SB

From: Hunterz

This Post:
00
246008.14 in reply to 246008.11
Date: 7/29/2013 9:34:41 PM
Overall Posts Rated:
164164
I agree. Most people are setting it up as if there are a ton of motion and run and gun shooting centers in the league. I would rather take my chances with a big guy who just crushes down low. The PF is a bit more tricky, but even still, with the LI tactic still being overpowered and overused, I like my PF to have tons of ID as well.


I tend to agree with hrudey on the 15/11/7. 15 should be sufficient to put a significant damper on your opponents inside scoring but the OD helps in many ways such as against bigs with range, creating TOs, preventing some of the passes inside that in turn lower the times your big even needs to defend against IS.

Your 20/10/3 guy would be a beast but I think the 15/11/7 guy is more versatile and will make a bigger impact overall.

This Post:
00
246008.15 in reply to 246008.12
Date: 7/29/2013 10:40:17 PM
Overall Posts Rated:
455455
I chose double digits for OD for both C and PF. And I'm not choosing that at all because of motion / R&G.


I'm interested in your theory on why here?

This Post:
00
246008.16 in reply to 246008.12
Date: 7/30/2013 1:20:53 AM
Overall Posts Rated:
26152615
Then why is that? In such a LI dominated game such as Buzzerbeater, as long as you have decent guards and a SF with good OD and ID (A true SF) It is better to have the best ID possible for a center, unless salary is a problem for your team.

Murray/Harris/MPJ/Grant/Jokic - 2020 NBA Champs
This Post:
00
246008.18 in reply to 246008.3
Date: 7/30/2013 10:06:16 AM
rimmers
ABBL
Overall Posts Rated:
492492
Second Team:
Redbacks
Center: OD: 5, ID: 18, SB: 10
PF: OD: 9, ID: 16, SB: 8

congratulations, you were correct.

This Post:
00
246008.19 in reply to 246008.16
Date: 7/30/2013 10:48:39 AM
Overall Posts Rated:
32293229
Then why is that? In such a LI dominated game such as Buzzerbeater, as long as you have decent guards and a SF with good OD and ID (A true SF) It is better to have the best ID possible for a center, unless salary is a problem for your team.


Because it works?

This Post:
00
246008.20 in reply to 246008.19
Date: 7/30/2013 3:03:40 PM
Overall Posts Rated:
26152615
I'm sorry maybe I just don't understand the concept then due to never having big man builds like that. Do you have any examples that could help me understand?

Murray/Harris/MPJ/Grant/Jokic - 2020 NBA Champs
This Post:
00
246008.21 in reply to 246008.20
Date: 7/30/2013 4:50:27 PM
Overall Posts Rated:
32293229
I'm sorry maybe I just don't understand the concept then due to never having big man builds like that. Do you have any examples that could help me understand?


(62072101)
(59082452)
(59255552)

I don't have anyone on my team with 13 or higher ID (at least currently, though this may change Friday) and only one player with 15 OD.

This Post:
33
246008.22 in reply to 246008.21
Date: 7/30/2013 6:43:05 PM
Overall Posts Rated:
4545
I can help bridge the gap here...

hrudey is not as concerned with stopping inside shots. He is more concerned with limiting UNCONTESTED shots, as these are the really dangerous looks. Uncontested shots are also known as assisted shots and are very high percentage opportunities, especially inside the paint.

OD on a center can, in my experience, limit the amount of uncontested shots an offense gets. He accomplishes this either by reducing feeds into the man he is guarding or by preventing the man he is guarding from making nice passes and forcing poor shots or turnovers when they can't find a nice pass.

Again, hrudey's strategy is to sacrifice some inside defense when one on one down low in order to prevent the amount of uncontested shots taken by his opponent.

Since I am posting, I may as well make my 33 point PF/C builds:

PF: 10 OD, 13 ID, 10 SB
C: 7 OD, 13 ID, 13 SB

If SB can alter "uncontested" shots in the new engine, I would add a bit more to the Center and maybe PF at the expense of ID. I don't think it can, but just a note.

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