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Starting Roster for new teams

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256914.12 in reply to 256914.11
Date: 4/9/2014 9:08:32 AM
Overall Posts Rated:
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They are your bench. Which is my point all along that they are only good for back ups in higher leagues.


I suppose they need to rerun last season's playoffs then. In my two legitimate wins (i.e., pre-finals), I started my star potential draftee from season 16 in both games. Also had a star potential big man play more than 24 minutes in both wins, as well. The same two star potential players started and played 35 and 34 minutes last night and scored double digits in a road win against another playoff team.

Now, of course, the big man is mostly a backup at this point, since I've trained three other bigs who are ahead of him, but he generally starts when I run inside offenses. The guard starts more often when I run inside offenses and ideally would be a backup, but I'm not at all distressed when I need to start him. The other star guard I have is more a pure backup, though, and would ideally be the 7th man in the 1,2,3 spots.

So, yes, the theory is star potential players are useless in higher divisions - maybe scrubs on the bench at best. Shame I missed class the day that lesson was taught. ;)

This Post:
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256914.13 in reply to 256914.12
Date: 4/9/2014 5:42:39 PM
Overall Posts Rated:
12661266
I think you are missing the point. New users often do not even get a 19 year old star potential player. My point is I think to make things easier for new users that they be given a player of a max age, min potential and min skills to ensure they get a at least one player worth training.

I've seen people I know get at best a 21 year old MVP with poor skills for his height who might as well being star as he could not train him much. And an other get a 18 year old HoFer with decent skills.

I'm just suggesting some of the loto be taken out of it for new users. Stuff Utopia as we all can work it out. But for a new user having something worth doing will help them say longer and engage with the game. I have seen other people advise new users they know to let their team go bot and try again to get a better trainee. Not sure that is a real option but it does make a point.


This Post:
00
256914.14 in reply to 256914.13
Date: 4/9/2014 7:51:38 PM
Overall Posts Rated:
111111
I think you are missing the point. New users often do not even get a 19 year old star potential player. My point is I think to make things easier for new users that they be given a player of a max age, min potential and min skills to ensure they get a at least one player worth training.

I've seen people I know get at best a 21 year old MVP with poor skills for his height who might as well being star as he could not train him much. And an other get a 18 year old HoFer with decent skills.

I'm just suggesting some of the loto be taken out of it for new users. Stuff Utopia as we all can work it out. But for a new user having something worth doing will help them say longer and engage with the game. I have seen other people advise new users they know to let their team go bot and try again to get a better trainee. Not sure that is a real option but it does make a point.




You are missing OUR POINT.

How many new managers know what they are doing training? Know how to effectively train salary wise? Skill wise? To maximize their cap? etc.

Would you be more pissed you screwed up training and made a useless HOF potential guy? Or a star player guy?

Its worth it to train lower potential guys... 1stly They still are effective in lower divisions where... *gasp* new users start....

2ndly, you can sell them, believe it or not people buy them, particularily people who are *gasp* newer, or *gasp again* in lower divisions....

3rdly Merchandise bonus. You learn a lot about merchandise bonus training your own scrubs before buying other players to train, it's all good knowledge to know.

This Post:
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256914.15 in reply to 256914.13
Date: 4/10/2014 10:30:39 AM
Overall Posts Rated:
32293229
I think you are missing the point. New users often do not even get a 19 year old star potential player. My point is I think to make things easier for new users that they be given a player of a max age, min potential and min skills to ensure they get a at least one player worth training.


I don't disagree there. I am fairly certain that my best starting player with my main club was an 18 year old starter potential guy. I just think that what is defined as "worth training" is grossly inaccurate.

I have seen other people advise new users they know to let their team go bot and try again to get a better trainee. Not sure that is a real option but it does make a point.


Which is precisely why I try to let people know that it's okay to not have an elite trainee when you're starting out. There are plenty of purveyors of the conventional "wisdom" about how these players are fairly useless (or, as you claimed, even allstar potential players are "depth players at best in decent leagues"). Just because something is echoed by a thousand voices doesn't make it any less wrong. People who feel that they need to wait until they have an advantage (either because of superior starting trainees, tanking to build up to afford ridiculous salaries, etc.) to play the game are simply advertising to the rest of the game that they know they're not good enough managers to compete on even footing.