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hyper-inflation?

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268635.12 in reply to 268635.1
Date: 4/8/2015 8:22:51 AM
Caciques de Trujillo
LPBV
Overall Posts Rated:
369369
Second Team:
Un Valerano Exiliado
Remember, here everything is handled as a single market place, if you go and there is little supply of tomatoes, but plenty of consumer demand, obviously the prices go through the roof.
Now, if you are going, and the market is full of tomatoes, obviously everything will be more economical, what happened? Why so high? To my guilt is the way of equipment, plus utopia, and above all, there were many teams who only buy players, and Sunday's retired, and thereby contributed to the decline in players, besides that few people know train
Be prepared that what comes is worse, because if people still living in tanqueos and not training, it will get worse, not good players are found
and that trains will be awarded. Venezuela looks so much like this piece of market .......

This Post:
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268635.13 in reply to 268635.7
Date: 4/8/2015 9:00:59 AM
Overall Posts Rated:
654654
How would they be chasing fewer players? When players go bot players that meet salary requirements are put on the TL. If the economy is so inflated then lower managers should be focused on training players to meet the demand of the market, sell at the inflated prices and benefit tremendously when the market corrects itself.

I dont really understand what you are want the bbs to do about this. Cut government spending? Raise taxes? Get the federal reserve to increase interest rates?

From: GM-hrudey

To: Phyr
This Post:
22
268635.14 in reply to 268635.13
Date: 4/8/2015 10:31:56 AM
Overall Posts Rated:
32293229
How would they be chasing fewer players? When players go bot players that meet salary requirements are put on the TL. If the economy is so inflated then lower managers should be focused on training players to meet the demand of the market, sell at the inflated prices and benefit tremendously when the market corrects itself.

I dont really understand what you are want the bbs to do about this. Cut government spending? Raise taxes? Get the federal reserve to increase interest rates?


All BB has to do to solve this particular problem is to somehow ensure that there is an instant and perpetual supply of players who are apparently too undesirable to have trained for the past few years, but are now in demand because of a massive influx of new teams at a single point in time. Clearly, the job of creating players for lower level teams is too big a job to leave to lower level teams themselves, and those with the audacity to do that should not be rewarded when they should have taken the community's approved route of accumulating cash.

From: Knecht

To: Phyr
This Post:
00
268635.15 in reply to 268635.13
Date: 4/8/2015 11:08:32 AM
Overall Posts Rated:
16031603
I dont really understand what you are want the bbs to do about this. Cut government spending? Raise taxes? Get the federal reserve to increase interest rates?


Negative interest rates for hoarders would be a good start. There are plenty of teams around that have millions stored in the bank, there is no punishment for that and thus tanking works like a charm.

Once the money hits the market the real harm is done.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
From: Phyr

This Post:
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268635.16 in reply to 268635.15
Date: 4/8/2015 11:44:18 AM
Overall Posts Rated:
654654
An economic success tax? Let's penalize the people who figure out that BB is an economic game and profit off that fact? Wouldn't it be better to change the fact that people can make money while tanking and get the incentive of getting that HOF 5/5 A+ prospect in the draft? Marin mentioned the possibility of fan riots to help penalize tanking but I hope an economic success tax is not in the works.

This Post:
11
268635.17 in reply to 268635.13
Date: 4/8/2015 12:17:20 PM
Overall Posts Rated:
370370
How would they be chasing fewer players? When players go bot players that meet salary requirements are put on the TL. ...
I dont really understand what you are want the bbs to do about this. Cut government spending? Raise taxes? Get the federal reserve to increase interest rates?

...and the players that don't meet "salary requirements" but might have some value to lower level teams, which is probably most or all of the players on a team going bot, are gone from the game for good, replaced by worthless players. So yes, fewer players.

And a new team with $300,000 free money will replace a bankrupt team when a new manager signs up or a current manager takes a second team, so more money chasing fewer players, with no companion process for less money and more players.

One obvious thing that could be done is lowering the requirements for a player to go on TL instead of retirement. Easy, effective, a step in the right direction. The steps against day-trading were a small step in the right direction as well. Too bad that higher level managers, including one GM posting on this thread, don't understand and just mock the problem with childish sarcasm. They aren't part of the solution, so you know what that makes them part of.

Another thing that is too bad is that I renewed my supporter in February.

This Post:
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268635.18 in reply to 268635.17
Date: 4/8/2015 12:26:42 PM
Overall Posts Rated:
370370
Also, every team that enters bankruptcy has pumped more money into the game than it had -- that's why it goes bankrupt. So you have bankrupt teams pumping money into the game, new managers getting $300,000 free money, all causing money to flow into the game. There is no corresponding process to counter-balance this, and the problem gets worse and worse. Add to that top level managers blissfully riding the bubble. Add to that the sour attitude of GM's who cover their embarrassment at not understanding the problem with sarcasm. It's a steaming pile ...

From: Knecht

To: Phyr
This Post:
00
268635.19 in reply to 268635.16
Date: 4/8/2015 2:16:40 PM
Overall Posts Rated:
16031603
Having like 20 million in the Bank döes nothing good.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
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268635.21 in reply to 268635.19
Date: 4/8/2015 3:12:15 PM
Overall Posts Rated:
370370
Having like 20 million in the Bank döes nothing good.


Interesting how the guy answered you with a rant but nowhere did he suggest $20m in the bank is good. So I guess he agreed with you.

This Post:
77
268635.22 in reply to 268635.18
Date: 4/8/2015 5:46:25 PM
Overall Posts Rated:
32293229
Also, every team that enters bankruptcy has pumped more money into the game than it had -- that's why it goes bankrupt. So you have bankrupt teams pumping money into the game, new managers getting $300,000 free money, all causing money to flow into the game. There is no corresponding process to counter-balance this, and the problem gets worse and worse. Add to that top level managers blissfully riding the bubble. Add to that the sour attitude of GM's who cover their embarrassment at not understanding the problem with sarcasm. It's a steaming pile ...


$300,000 in free money plus 50k a week for the first four weeks for new non-Utopia teams, but that's the sort of detail I should leave for someone who understands the game experience for new players. I suppose the logical comment would be that it would be hilarious if you were arguing that the reason costs are too high for new players is that they're given too much money, so they should be helped by not getting money (though, of course, I would prefer to say that in a more humorous manner since I can't imagine you'd be believing that).

But you have a remarkable knack for simplifying everything down to one component and then focusing strictly on it. In reality, there are many factors which cause money to spring forth from outside the player ecosystem and to vanish from it, in addition to the money moved around between players. A probably incomplete accounting of these may include:

1. The $300k free money for new teams plus 50k/week for four weeks. This is money created from nothing.
2. TV revenue. Money created from nothing.
3. Attendance revenue. Money created from nothing.
4. Cup and promotion money. Money created from nothing.
5. Merchandise revenue. Money created from nothing.
6. Staff hiring costs. Money thrown down a hole.
7. Staff wages and severance. Money thrown down a hole.
8. Taxes on TL sales. Money thrown down a hole.
9. Player salaries. Money thrown down a hole.
10. Scouting points. Money thrown down a hole.
11. Arena expansion cost. Money thrown down a hole.
12. Interest on debt. Money thrown down a hole.
13. Overextension tax. Money thrown down a hole.
14. Team / arena name changes. Money thrown down a hole.
15. GM fines and transfer price adjustments. Money thrown down a hole, with the caveat that fines and TPAs can be appealed and so sometimes some of the money thrown in the hole may end up finding its way back out of the hole.

And then in an environment where there is that much money moving into and out of the system, there is one way of transferring money between players:
16. Player transfers. Money exchange, minus a percentage down the hole as noted above.

So if you're indicating there's no balance to counter the $300k money for free, that's absolutely incorrect - and really, it's an inconsequential amount compared to the money created from mist and evaporating back into mist every week. If you're focusing instead on there being no process to counter-balance the transfer prices specifically, that's incorrect as the market adjusts itself based on supply and demand, and there's nothing at all preventing you or anyone from supplying the players desired.

In the end, when users have increased, prices have increased. When users have decreased, prices have decreased. When people were training more players for a skill profile than were desirable, those prices fell. When fewer people were creating players for a skill profile than were desirable, those prices rose. When the market doesn't react thusly is when more intervention is required.

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