ok cool
so with regards to the difference between Match 1 and match2
there are 2 things that contribute to the annoyance in the above scenario.
garbage time in combination with stamina (i
if garbage time kicks in, the coach will put in players he sees fit to play. this may or may not be the guy whom you have set at PG-PG-PG
Generally its not. why? Stamina. Stamina is the key here. The way Stamina works in the normal game engine is applied during garbage time.
that is (to quote my own definition).
if Player X will perform better than player Y for 1 minute, then substitute him in.
(This is also why during normal games, sometimes you will think 'why did that guy subbed in'.) - So this rule might result in rC being subbed at PG, and your starting C put back into the lineup.
like in the the normal game engine, higher stamina will reduce this amount of substitution.
With regards to garbage time, you not only have the 4 reserve players to whom the substitution engine applies this to, but also the 4 other starters.
So the substitution engine will ask 'Is there anybody on the bench, that will perform better than someone on the court' and make adjustments (swap players around at positions and sub).
The only way to avoid this is by not having anyone on the bench OR your bench players have REALLY bad stamina and your trainee really good stamina (although results may vary) and even then, stamina plays a role.
so thats my explanation of it, i hope it helps.
im not saying its right, but there is logic behind it and whilst it is terribly terribly frustrating at times, its part of the 'magic' that is Buzzerbeater.