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48 minutes in a row

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This Post:
00
270476.12 in reply to 270476.11
Date: 5/15/2015 9:38:18 AM
Overall Posts Rated:
1111
Okay, thanks, and I appreciate your time taking :)
Next time I will use the line-up you recommended!

This Post:
11
270476.14 in reply to 270476.13
Date: 5/16/2015 10:28:54 AM
Overall Posts Rated:
766766
just a few points on this
- Yes in real life basketball, players minutes are managed very precisely.
BUT
- show me an NBA game recently, where a player has played 48 mins (a non-overtime game)

It just doesn't happen and when it does, it is so rare. usually a fluke, or when for some reason, the team has only 6 dressed players due to injury/illness.

So lets say we do allow this 'play all of the game' suggestion, even in garbage time.
If this was to go ahead, then i think there should also be corresponding changes to stamina drop and gameshape issues, when a player plays the whole game. also increased chance of injury.
like, seriously, make it so highly risky that people will basically be playing Russian roulette with their player if they set 'play all game'.

This Post:
00
270476.15 in reply to 270476.14
Date: 5/16/2015 11:25:54 AM
Sin City inFamous
IV.16
Overall Posts Rated:
716716
Why compare NBA to BB when, on BB, you need 48' on the field to have training?

Do you like to manage minutes perfectly? Ok, gave me the possibility to select 16' to player A, B and C in every match. And when i speak about 16', it meanings 16', not 16:01 nor 15:59... this is not reality but is technical, is "without randomness" and is "mathematical".

This Post:
11
270476.16 in reply to 270476.12
Date: 5/16/2015 4:56:11 PM
Overall Posts Rated:
5353

it's also suggested that they're more likely to play the full 48 with slower offenses, patient for example. Or a Normal paced. the subbing out happens most on faster offenses.

i train 48 mins just like you, and it's rarely happened to me. It basically ALWAYS happens for out of position training (playing my C at PG 48 mins), which is annoying, but i learnt to deal with it.

try a slower offense like Low Post or patient, or maybe motion / base offene / an isiolation.

This Post:
00
270476.17 in reply to 270476.15
Date: 5/17/2015 2:02:41 AM
Overall Posts Rated:
766766
why not just have a button that says 'give all my players awesome training', then we can not have to worry about training altogether

in fact, lets just have a button that says 'win everything for me'. then i won't have to worry about actually trying and putting in effort and trying different things and actually hitting challanges which i believe, is the whole bloody point of the game.

so no im sorry.
the game manual never suggests that you can definitely train 3 players in one position each week. its not a flaw, its challange.
If you want a player to get 48 minutes, play him over 2 games in that position. Nobody else has an advantage, everyone has a disadvantage.
Those users whom are the better managers are able to do training and combine minutes across 3 positions, and can do so, not every week, but the better managers are able to do it more often than the worse managers.

this suggestion would take away an advantage that I currently have over these lesser managers, because im actually actually to train 48 mins most weeks, using my knowledge and skill of the game. not always, but most of the time.

Training 3 players 1 position is an art, its not a science. You can never have it perfect. Taking that away from players reduces the competitiveness and SKILL that is required to win in BB.

enough said don't you think?

This Post:
00
270476.18 in reply to 270476.17
Date: 5/17/2015 3:39:58 AM
Sin City inFamous
IV.16
Overall Posts Rated:
716716
why not just have a button that says 'give all my players awesome training', then we can not have to worry about training altogether

in fact, lets just have a button that says 'win everything for me'. then i won't have to worry about actually trying and putting in effort and trying different things and actually hitting challanges which i believe, is the whole bloody point of the game.

so no im sorry.
the game manual never suggests that you can definitely train 3 players in one position each week. its not a flaw, its challange.
If you want a player to get 48 minutes, play him over 2 games in that position. Nobody else has an advantage, everyone has a disadvantage.
Those users whom are the better managers are able to do training and combine minutes across 3 positions, and can do so, not every week, but the better managers are able to do it more often than the worse managers.

this suggestion would take away an advantage that I currently have over these lesser managers, because im actually actually to train 48 mins most weeks, using my knowledge and skill of the game. not always, but most of the time.

Training 3 players 1 position is an art, its not a science. You can never have it perfect. Taking that away from players reduces the competitiveness and SKILL that is required to win in BB.

enough said don't you think?



I'm not against the challenge. Probably my post was misunderstood, but i'm against the "Real VS BB". My post was ironic but "real": this is a game which wants to "copy" reality. But has too much difference with reality: for example, nobody in RL needs 48' to play in matches for traininng (but this game want to copy another one). And i was against things like "Give me an example in RL of this"... Also, i'm against the "48'" during a match with the stamina effect (in our Serie A, a team just promoted from II with 6 players only, playing 4*48 nearly every match).

And i'm for the challenge due to "choices", and it lowers the costs of trainee. If i want to train 3 mono (or 6 double when neededd) the best is 2 stronger (or with more potential) players and one cheaper, with lower, who plays on cup/friendly if there are minutes, otherwise he doesn't receive training.

The bad thing underlined in this post is that Coach instruction doesn't work the same with identical options. So, read me right: IF i set lineup A, and i set another Lineup A but with different players (still the same) where in both i call 9 players and i used

PG-PG-PG
SG-rSG-rSG
SF-rSF-rSF
PF-rPF-rPF
C-rC-rC

(where the "r" is for reserve), should be explained why in match 1 PG plays 48 and in match 2 PG plays 46' (naturally in same conditions, no foul trouble, same instruction by me, same kind of match...).

when you explain (tell me you don't know how it works, like marin did about the difference between LCD and Strictly Follow Depth Chart, is not an explanation) i have an idea. Naturally, i can figure out, but how do you call something that happens once and the other not?


Let's remain the main thingh about the challenge, really.


This Post:
00
270476.19 in reply to 270476.18
Date: 5/17/2015 4:22:59 AM
Overall Posts Rated:
766766
ok cool
so with regards to the difference between Match 1 and match2
there are 2 things that contribute to the annoyance in the above scenario.
garbage time in combination with stamina (i

if garbage time kicks in, the coach will put in players he sees fit to play. this may or may not be the guy whom you have set at PG-PG-PG

Generally its not. why? Stamina. Stamina is the key here. The way Stamina works in the normal game engine is applied during garbage time.
that is (to quote my own definition).
if Player X will perform better than player Y for 1 minute, then substitute him in.

(This is also why during normal games, sometimes you will think 'why did that guy subbed in'.) - So this rule might result in rC being subbed at PG, and your starting C put back into the lineup.
like in the the normal game engine, higher stamina will reduce this amount of substitution.

With regards to garbage time, you not only have the 4 reserve players to whom the substitution engine applies this to, but also the 4 other starters.
So the substitution engine will ask 'Is there anybody on the bench, that will perform better than someone on the court' and make adjustments (swap players around at positions and sub).

The only way to avoid this is by not having anyone on the bench OR your bench players have REALLY bad stamina and your trainee really good stamina (although results may vary) and even then, stamina plays a role.

so thats my explanation of it, i hope it helps.

im not saying its right, but there is logic behind it and whilst it is terribly terribly frustrating at times, its part of the 'magic' that is Buzzerbeater.

This Post:
44
270476.20 in reply to 270476.19
Date: 5/17/2015 10:14:48 AM
Overall Posts Rated:
8181
I seem to be one of the few managers out here, but I actually like the training system as it is. It is challenging, true. But isn't that the beauty?

If it was easy to manage all these minutes, there would no longer be any skill to training good players. In the current system it is about being smart, making choices and setting priorities. Are you going to train one player? Two? Three? Maybe even more on 2 pos. training? You're the manager, you can decide, but the game decides the conditions. That is the way it should be.

Don't kid yourself though, there are major options available. After all, the problems you face as a manager has the same influence on all the other managers out there. It is all about a competitive advantage in this game, not about the perfect result. So next time you loose a minute or so on one of your trainees, keep in mind that it just happens sometimes, and that your goal should be to loose less minutes than the other training managers, that is what makes a winner. You only have to be better than the rest. Not perfect.

This game is designed to be competitive and the current system of training fits perfectly in it.
I wish everyone good luck with their training! :)

This Post:
00
270476.21 in reply to 270476.20
Date: 5/17/2015 4:38:11 PM
Overall Posts Rated:
77
You tell coach pop to hell with his minute plans for tim duncan and he will sincerely tell you to go fck urself. And if coach pop were a member of this BB community, that is essentially what the GE is doing.

The current system provides an absurd rule for us to follow which becomes an unreasonable obstacle that managers like me have to overcome. Surely in real life andrew wiggins don't need 48 minutes to receive 100% training, so why should my jabari parker curb to this absurdity?

If the GE were to be reasonable and give us coaches that actually listen to what the franchise aka me, the manager, want him to do, then the GE wouldn't take the lineup sheet and wipe its ass with it during every garbage time period. In effect, coaches that deny young players minutes for training would get fired. It's hard to do that on BB when every coach obeys to the GE overlord rather than the wishes of his franchise.

The double standard to the disadvantage of managers is disheartening for a game that boasts to give managers control over his team. If the the GE is going to approximate 30,32,36,37,40,47 minutes to what it means to "Strictly Follow the Depth Chart" with no subs intended, then the GE might as well approximate 30,32,36,37,40,47 minutes to what it means to receive full training. Yet, in outright denial of 48 minutes for my joel embiid, it requires 48 minutes for him to train to full effects.

You argue that I can train 2 players/1 position. Yes, I can and that will make things work but I shouldn't HAVE to. It is my privilege (no i didn't check it today) to train 3 players because 3 full games are played this week just as it should be my privilege to train 7 players if 7 full games were played this week.

So the solution are simple, either give a more meaningful training quota that is not so restricting for managers to meet such as 40-48 minutes = 100% training or allow the coach do what I say when I want my elfrid payton play 48 minutes. I shouldn't have to curb to the GE so unreasonably and call it an enjoyment of the game.

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