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Bugs, bugs, bugs > Engine do what he want....

Engine do what he want....

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This Post:
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273476.12 in reply to 273476.11
Date: 9/21/2015 1:36:05 PM
TrenseRI
II.1
Overall Posts Rated:
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Second Team:
ChiLeaders
The games are calculated prior to being played, not at the time of the live transmission, so a server error cannot have any effect on a match performance.

Also, in close matches starters have a big advantage over their backups, as they always have, a strategy which is based on the assumption that you'd like for your best lineup to be out there when it's most important.

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From: Knecht

This Post:
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273476.20 in reply to 273476.19
Date: 9/25/2015 4:49:43 AM
Overall Posts Rated:
16031603
My main advice to people failing to get 48+ is alway to try and win with a smaller margin. Easier said then done sometimes though.


This becomes more and more annoying, when playing in leagues that consist of half bots, half (semi)competing teams - like in my case. If you own a team that is balanced you will have to blow out the newbies/bots, it's almost unavoidable.

It's still possible to get the training minutes, but it could be much easier and more fun if some kind of solution would be found. Maybe less minutes for full single position training needed (45+ maybe), could help.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
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