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Suggestions > Push for realism starting next season

Push for realism starting next season

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This Post:
22
273660.12 in reply to 273660.6
Date: 9/27/2015 8:13:08 AM
Overall Posts Rated:
654654
I generally don't read everything he posts but the forums did seem a little empty without him.

This Post:
00
273660.20 in reply to 273660.16
Date: 10/8/2015 1:34:18 PM
Greensboro Generals
III.7
Overall Posts Rated:
746746
Now in Japan Kurokonobasuke is very popular. Slam dunk is a classic for the Japanese but everyone knows it.
There is also a major drama that was popular awhile back called...drum roll....buzzerbeat

https://www.youtube.com/watch?v=RwZDnzc7_q8

Both my Japan team and Utopia team play this song as part of the half-time show and during some time-outs




sometimes we break out this chestnut.......

https://www.youtube.com/watch?v=z22nzBVLCto

This Post:
33
273660.21 in reply to 273660.18
Date: 10/24/2015 8:43:34 AM
TrenseRI
II.1
Overall Posts Rated:
36183618
Second Team:
ChiLeaders
It's true, we can't cover all the suggestions and discussions on the forums, it's just impractical time-wise. But, we do read them when we have some free time.

That said, more on topic, the system has some of the mentioned training prerequisites intentionally implemented to make training harder. Real life and and online sim can't align very well in this respect, and it should be hard to make choices between training speed and match effectiveness. Tradeoffs are key here, so we might not want to remove them or we'd make the game too easy (boring and not challenging). We can make tweaks here and there, as we did a couple of seasons ago, but tectonic changes will not be implemented as they would enrage old school managers. Easy does it, is what I'm saying.

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