BuzzerBeater Forums

Suggestions > Increased training speed

Increased training speed

Set priority
Show messages by
This Post:
00
276155.13 in reply to 276155.12
Date: 2/23/2016 9:33:40 AM
Hamburg Albatrosses
III.7
Overall Posts Rated:
83768376
Second Team:
Korean S. Fighters
That's good to know

Du hast nicht genug Geld, um dieses Gebot abzugeben!
This Post:
00
276155.14 in reply to 276155.11
Date: 2/23/2016 7:56:04 PM
Overall Posts Rated:
370370
Sorry, I've never played Hattrick ...

Hattrick has a youth academy. That's where the idea comes from.

Whether any good parts of Hattrick were brought to BB is a matter of opinion. Some good things were added, though, in my opinion.

This Post:
00
276155.15 in reply to 276155.14
Date: 2/25/2016 4:24:50 AM
Overall Posts Rated:
925925
lets get back to the topic. Your idea of increased seepd for lower skills would be even better if it was gradually and not dependent on a specific boundary. But I don't know if this would be hard to code.

It would give an advantage to those people training multiskilled players, and possibly motivate more players to train B-skills. Thats nice.
On the other hand it would take away an advantage you have as a new/poor player with knowledge and skill against old players who are too lazy too train long time and sit on a lot of money. at the moment you can beat them because you train low salary/highTSP players, if this would be easier there would be those players all around. I dont know if i make sense here.

I think we already have this feature with the balancing effect training has for several seasons now..

Last edited by jonte at 2/25/2016 4:25:51 AM

From: jonte

This Post:
00
276155.17 in reply to 276155.16
Date: 2/25/2016 6:18:50 AM
Overall Posts Rated:
925925
no the elastic effect.

but dont get me wrong I like the idea. as i said, i would like it even more if it was a gradual effect