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Are game engine secrets hindering gaming experience?

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From: Knecht

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282027.13 in reply to 282027.12
Date: 9/19/2016 7:23:04 AM
Overall Posts Rated:
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It is quite frustrating to see a three year project go to waste, because the assumptions were wrong. Plus with a small sample size, you cannot prove a lot, so even after a long research, it's mostly (highly educated) guessing.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
From: pborys

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282027.15 in reply to 282027.14
Date: 8/11/2017 5:06:59 AM
Overall Posts Rated:
55
Maybe we do not need more information about game engine being released by its developers, but rather more tools that would make it easier to learn game mechanics on our own. Of course, reading forum is useful, but still there is so much "noise" here ;p.

As an example of what I mean by "tools" - I would appreciate a lot if we just have more in-game stats. Things like - number of shots contested by a player X, FG% by opposing player while defended by X, data on shots distribution and so on.

It would be also great if we could easily download historical game and player data in .csv format. I don't mean single game, but all games over a given time period.

From: pborys

This Post:
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282027.16 in reply to 282027.15
Date: 8/11/2017 5:23:56 AM
Overall Posts Rated:
55
Sorry for necromancy... just realized that

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