For 1 and 2, this argument could also be made for any team that is significantly weaker than the league average. And there will always be weaker teams in a league even if they aren't actually tanking, that's just the nature of the game.
3 and 4 are valid points, but for 3, you're only truly 'safe' if there's at least 3 tanking/inactive/weak teams in your conference, and for 4, do keep in mind that tanking does also exist in real life leagues that carry a benefit to doing so (see; the 76ers and the process).
Besides, tanking is still going to be a thing. It's just that now the tankers will sit on a salary floor roster and be smart enough to crunch time one game that they can win whenever they need to avoid the boycott, ending on a 3-19 or 4-18 record. But I digress...
Let's bring the main topic of discussion back to the potential league formats I have put forward. The primary benefit to each system that I see is;
18 teams: You can make the conversion without changing any other aspects of Buzzerbeater's seasonal schedule.
20 teams: Most teams have an aforementioned 'boring week' when they're out of the cup on all-star week and have to wait 7 days between league games. This set-up removes that.
24 teams: This set-up also removes that 7 day break, and makes room for a 1-3-9-27 league pyramid without relegating too many lower level teams unfairly.
If you're liking my ideas, please also consider the alternate BuzzerBeater's Best format that I suggested last year. It consists of;
- A qualifying round, where the weakest teams (based on world ranking and/or method of making the B3) have to play a single neutral venue game against each other to make the final 128 team cut.
- A group stage with 32 groups of 4 teams each playing a home and away round-robin, for a total of 6 games. The top two teams in each group then advance to the round of 64, with group winners gaining home court advantage and playing against group runner-ups. After this, the tournament would revert to the 32 team neutral venue knock-out that we have now.
The point is to get rid of the random 'doom draws' that some teams get in the 'group play' stage. A bit of bad luck can easily turn those four away games into a nearly impossible road to the round of 32, even if you otherwise have one of the best teams in the world. You could also make the group stage 8 teams in a single round robin (all neutral games, or 3 home, 3 away, 1 neutral) and remove the round of 64, or you can just make the 8 games in the existing 'group play' format neutral venue games.
Last edited by Jay (OTT) at 12/19/2016 6:02:37 AM