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best defense for this game

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From: SirValge

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290321.12 in reply to 290321.2
Date: 10/10/2017 2:43:09 PM
Overall Posts Rated:
22
Hello,

is 3-2 also a good option against motion and run and gun if i don't have any players that are particularly good defenders (at least both inside and outside wise)?

From: GM-hrudey

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290321.13 in reply to 290321.2
Date: 10/10/2017 3:35:22 PM
Overall Posts Rated:
32293229
First you need to see if you got weaker defenders in any part of your box. A weaker player will be found time after time and used to score against.


Unless it's one of those games where a low skilled PF played at SF still manages to hold great outside shooters to sub-15% because sometimes that just happens.

From: capali

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290321.15 in reply to 290321.14
Date: 10/11/2017 5:40:16 AM
Overall Posts Rated:
13351335
Thanks for your opinion Falke, I noted them :)

From: GM-hrudey

This Post:
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290321.19 in reply to 290321.14
Date: 10/11/2017 9:28:27 AM
Overall Posts Rated:
32293229

If you want a player to be a scorer he needs drive. No matter if it's inside or outside scoring.
For example your big man you want to build: If you really give him some more JS/JR like I suggested, he can also have 12-13 drive. It won't hurt you.


I couldn't disagree more. I'm quite happy with the outside scoring I receive from my starting guards now that I actually can play them as intended rather than as trainees. They have 11, 9 and 11 driving respectively, and they're all at about 20PPG and 40+% 3FG against good competition. I'd be happier if the engine wasn't designed so that no matter how good you are at outside shooting and how bad you try to be at 2 point shots, you're never going to take even half of your shots behind the arc.

But on the driving thing, I've noticed way too often that when I've had guys with fairly high driving, they'd take a lot of driving shots. Which is fine, if they're also good inside shooters, but if they're not, you'd see a lot of plays where they have a clear path to the hoop, attempt a driving layup and miss. It was especially a thing I noticed in Princeton.


From: GM-hrudey

This Post:
00
290321.21 in reply to 290321.20
Date: 10/11/2017 11:08:45 AM
Overall Posts Rated:
32293229

If you want a player to be a scorer he needs drive. No matter if it's inside or outside scoring.
For example your big man you want to build: If you really give him some more JS/JR like I suggested, he can also have 12-13 drive. It won't hurt you.


I couldn't disagree more. I'm quite happy with the outside scoring I receive from my starting guards now that I actually can play them as intended rather than as trainees. They have 11, 9 and 11 driving respectively, and they're all at about 20PPG and 40+% 3FG against good competition.

That's quite impressive. I guess there's always different approaches of course. You're all about maximizing 3-pointers, but like you said yourself, outside offense also consists of other types of shots. You're actively trying to be bad at them, which I doubt is the best way to win games.


Well, they're going to be pretty decent at jump shots too, although I'd be unhappy for them wasting their time going inside the line. ;)

My intention when setting up the team was to make it so that if they had the ball outside the arc, even if they were guarded, they'd still consider it a higher percentage play to go ahead and fire up a three than it would be to try to pass or drive. I don't think that the engine gets that granular, unfortunately, but I do think that the shot distribution is at least somewhat affected by the skills of the team, so I've tweaked the skill balance in favor of shooting the three as much as I can. And it does seem like I see a lot fewer of the missed layups that so frustrated me in the Princeton run with my old guards that I didn't actually train myself.

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