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Upcoming Major Changes

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From: Ribena1

This Post:
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6866.12 in reply to 6866.10
Date: 11/12/2007 2:14:34 AM
Overall Posts Rated:
00
Jumping the gun but if the players could be wave released by country it might make it interesting for the national teams, provided the national managers could organise sufficient people to pick the players up and then train them.

This Post:
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6866.13 in reply to 6866.12
Date: 11/12/2007 4:57:37 AM
Overall Posts Rated:
303303
Jumping the gun but if the players could be wave released by country it might make it interesting for the national teams, provided the national managers could organise sufficient people to pick the players up and then train them.


Although I'm the NT manager for the USA, I still believe that rules such as this should be geared towards the whole community, and not for the benefit mainly of the NTs.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
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6866.14 in reply to 6866.1
Date: 11/12/2007 5:43:49 AM
Overall Posts Rated:
44
(1) I think this is an extremely good idea. I think one problem that HT got into was that talent levels were dictated by teams quitting and replacements signing up. For example new teams were encouraged to sell their best players. If that team quit, then a new team would be generated that would repeat the process, gradually producing an oversupply of talent.

It also meant that players that you had trained would also disappear. Perhaps, BB could sometime extend this FA TL to veteran players (say 5000+ career minutes). If they don't sell in 3 days, then they can retire.

You should also TL fired players with high salaries (as free agents) so you don't have to worry about sabotage of NT.

I think you should consider making the salary threshold dependent on the nominal position. At $4500, you will get a lot of centers, and fewer guards. Since you suggest that the level would vary over time, you could make it the upper X% at each position.

I think you should recycle other players (from bots and other teams that are being replaced) plus fired players, into new teams. They could be given new identities and countries. but this will help maintain the overall age-skill profile of BB. The extremely low salaried and aged could be removed to compensate for new draft picks, but this might be something like the bottom 1% each week.

You could maybe map the timing of sales to the overall distribution of sales. If there are 3856 players on sale at given instant, pick a random number N between 1-3856 and set the deadline to be the same time as that of player N, but 3 days in the future (it shouldn't be much of a problem that these top players have between 0 and 24 hours extra on the TL). So the team removal can be done at time convenient to BB, but the sales would be at a time that the collective BB community thinks is a good time to sell players. Since these are elite players, it would be quite normal for them to switch countries and continents for their club teams.

This Post:
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6866.15 in reply to 6866.1
Date: 11/12/2007 6:19:51 AM
Overall Posts Rated:
44
(3) There is not currently "driving" training. Does this mean one-on-one, or does it mean that any training that currently gives some driving training will now give some handling skill as well, and vice versa?

(4) Does this mean that 18 YO will train twice as fast as they do now, and that over time this will gradually reduce to 150% as quick as they do now?

And that 28 YO will train 150% faster than they do now, and perhaps a wee bit more?

That is, it sounds like you are increasing the overall training speed by 150% on a more or less permanent basis, and then giving an additional temporary bonus for younger players. Correct?

(5) and (7) this presents a problem to teams since they can only train stamina for the entire team. So you might have an entire team that is proficient in stamina that has to run laps for 3 weeks so that the player coming off re-hab can catch up.

Since stamina can be maintained by playing in games, why can't it be improved by playing in games, especially for those whose current stamina is woeful? Perhaps simply playing 40 minutes a week will boost a player toward (average?) stamina. And then you could use team training to get beyond that. Any player over average stamina, would have to play 40 minutes every week simply to maintain his stamina. 38 minutes one week would drop it a tiny bit, but 42 wouldn't be able to boost it if it is above average.

For players with under 40 minutes, the stamina could move towards a level associated with that PT (eg 20 minutes per week might sustain inept stamina).

This Post:
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6866.16 in reply to 6866.1
Date: 11/12/2007 6:23:17 AM
Overall Posts Rated:
44
(9) Could you tell us now what the transfer deadline will be to be playoff-eligible?

From: kuki29
This Post:
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6866.17 in reply to 6866.16
Date: 11/12/2007 11:43:50 AM
Overall Posts Rated:
141141
as the wages will raise two times per season why don't you raise also number of season ticket holders twice per season?

vječna dilema, da li je bolje zabiti koš više ili primiti koš manje?
This Post:
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6866.18 in reply to 6866.17
Date: 11/12/2007 1:05:37 PM
Overall Posts Rated:
744744
as the wages will raise two times per season why don't you raise also number of season ticket holders twice per season?


I agree, as a manager will need to know if he/she can continue to afford training a player if said player's wages increase mid-season. Slightly disrupts long-term planning...

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
This Post:
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6866.20 in reply to 6866.17
Date: 11/12/2007 2:58:06 PM
Overall Posts Rated:
303303
as the wages will raise two times per season why don't you raise also number of season ticket holders twice per season?


Season ticket holders constantly change, but you only see the changes as the seasons change.

(Test edit when working on a new forum feature)

Edited by BB Test Team (11/12/2007 9:30:51 PM CET)

Last edited by Edju at 11/13/2007 3:31:32 AM

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
6866.21 in reply to 6866.20
Date: 11/12/2007 4:03:16 PM
Overall Posts Rated:
00
For new teams in particular, will attendance be adjusted upward to offset the increase in player wages?

I ask because my $50k newbie bonus will go away before the all-star break, and I am no where near covering my expenses without that. Ticket sales would have to triple to cover the shortfall, even before a wage boost. With a wage increase, I'm toast as my TV games don't come until two weeks later.

Right now I'm showing a projected shortfall of $5k with the bonus. Take that away and I'm short 55k. My last game revenue was around 17k, so I'll need to be at a better than triple current level to merely cover current expenses. If wages pop 50%, I"m close to another $25k further in the hole each week. And that's with a bare bones 14 player roster.

This Post:
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6866.22 in reply to 6866.21
Date: 11/12/2007 7:05:23 PM
Overall Posts Rated:
2222
yes it`s really hard to pay players wages when our expenses are much higher than earnings... Maybe there must be much more Merchandise Revenue than it is now... or add an extra one or to TV muches per season... it would probably help us....

Edited by LA-ZyZla (11/12/2007 7:06:51 PM CET)

Last edited by ZyZla at 11/12/2007 7:06:51 PM

ZyZla - ZyZlūnas ZyZlavotas ~c(=
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