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BB Global (English) > S34 Salary floor increase: Comedy or drama?

S34 Salary floor increase: Comedy or drama?

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This Post:
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277256.122 in reply to 277256.121
Date: 2/25/2016 10:46:44 AM
Overall Posts Rated:
14901490
Whoa, he's not bot. Wow, that puts everything in a different perspective. NOT.
Are you saying I'm being pedantic about you being pedantic?

3.5 million in this economy won't get you a roster worthwhile admiring tho, those 4 mil of the past few years could buy you a boss roster. #Justsayin
And I'm sure it would not have escaped you that sucking out money from the economy is a surefire way to make sure people have less cash and prices go down. You are arguing about WHO is getting hit by the change, but, overall, if the number of users is static, less cash=lower prices, that is common sense.

Tankers and people playing with ridiculously low salary teams are the very reason why someone (THEM) can afford a 5 million price tag in the first place... #justsaying

Last edited by Lemonshine at 2/25/2016 10:48:39 AM

This Post:
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277256.123 in reply to 277256.122
Date: 2/25/2016 4:04:26 PM
Overall Posts Rated:
16031603
I am saying that mixing in irrelevant information does not add value to this discussion. We'll see soon enough if changes need to be done.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
00
277256.124 in reply to 277256.114
Date: 2/27/2016 12:13:41 AM
Overall Posts Rated:
6262

What hurts retention among new users is how frustrating it is to upgrade your players from the automatically generated dreck comprising the roster of a new team. 99.9% of the initial roster is useless. The TL is expensive and frustrating. And training is difficult to figure out at first as well.

Frankly, if you want to do something to encourage new users to stick around for whatever benefits you see that accomplishing, forget the 18 yo all-star talent and give the TSP's of the randomly generated roster a 10-20% boost. Make so they can actually be a tiny bit competitive out of the box.

Finances don't impact whether a new user sticks around. If it's not fun, or seems overly complicated, they bail.


I agreed for the most part. I did not find it all that expensive to significantly upgrade my roster. But, of my original 18 guys, only 2 of them total were worth bothering to keep. Even then 1 of the 2 I kept was the 18 year old AS and really he's prob my 2nd worst player on my team if not worst now. So essentially I only got 1 player worth anything from my original 18.

But I was able to find several players between 50-60 TSP for 1-15K which for the division I start in, is all that I will really need for the short term.

This Post:
00
277256.125 in reply to 277256.124
Date: 2/28/2016 6:03:40 PM
Overall Posts Rated:
55315531
Let's have a look at the problem called "tanking". What are those tanking teams managers doing?

1) Usually the sell off most of their valuable players at the end of the season / start of the new season.
2) They have or buy new traineesm 18 years with high potential.
3) The have a team earning ~ the salary floor.
4) The prices for their seats in the arena are near the minimum, though their having a lot of fans (at least at the start of the season).
5) They dress a trainee and often 2 scrubs during league games. Or they dress a team with a salary of ~50k for a league game in Div. I.
6) They play TIE in their league games.
7) They dress their best players in their Cup games.
8) They play CT only in Cup games.
9) They lose their league games by -50, even -100 regularly.
10) They lose not one, not 2 but usually 22 league games in a row.

So why does it seem to be so difficult to code something that makes the fans run away from the team?
I'm no IT guy, but couldn't you code something like that for attendance (all are accumulative:

1) If team's salary is < salary floor then -5% attendance.
2) players age: if average age of players is <20 or >35 then -5% attendance.
3) Last game:
team lost the last game by <5 = normal attendance
team lost the last game by <15 = -5% attendance
team lost the last game by <25 = -10% attendance
team lost the last game by < 35 = -15% attendance
team lost the last game by <45 = -20% attendance
team lost the last game by <75 = -30% attendance
team lost the last game by <100 = -50% attendance
4) Series:
team won last XX games: +(XX*5%)
team lost last XX games: -(XX*5%)
5) dress less than 5 players in a game: -20% attendance - or perhaps override the lineup totally and use any available player on the team.

Those numbers and variables are just made up. But I hope they'll help this discussion as a basis.

Last edited by LA-Karangula at 2/28/2016 6:04:45 PM

From: GM-hrudey

This Post:
00
277256.131 in reply to 277256.127
Date: 3/6/2016 11:26:51 AM
Overall Posts Rated:
32293229
Thought that my utopia team would save some money for a better coach and now this. 40 000 $ short of meeting the salary floor requirement, so I'm in frantic search of players, who I obviously cannot afford to buy. F... great.


If you are $40,000 under the floor, you can either buy player(s) with wages totalling that $40000 or more and pay those wages weekly, or pay $0 to buy zero players to pay that difference exactly weekly. If you're going to pay the difference anyway, and you're not yet in a position where expanding your roster makes sense to you for whatever reason, it's probably better to not spend extra money simply to replace forced salary floor spending with actual wages.

This Post:
00
277256.132 in reply to 277256.131
Date: 3/6/2016 7:17:18 PM
Monkeykid Maniacs
III.12
Overall Posts Rated:
3636
The floor raise is kinda annoying, I will say since I'm only into like my 2nd season. Barely had a chance to expand my arena. I went from making 16k a week to only 3k a week now... so it'll probably be forever and half before I have the money to either A: expand my arena and increase the weekly earnings or B: buy any worthwhile players... which in the case of B could either be guys to train and get myself some money or just guys to be competitive with.

I'd say this change makes more more want to tank because I know my team can't improve this season and I have no money... so the best I can hope for is a good draft pick so I have a good guy who's either sellable or trainable next season.

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