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The Community will get killed.... (thread closed)

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From: rodolfo
This Post:
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8288.123 in reply to 8288.122
Date: 11/29/2007 10:15:30 PM
Overall Posts Rated:
11
I'm pretty new to the game and I think there are too many players on the market.

As new player I've made some mistakes: for example I put the tickets price to max just to test how it works and I'm stuck with that for a whole month with only 500 people attendance. Lost with worst teams in my league playing take it easy...

Last night i saw very good players free and bought three, expecting to sell others but with this player flood i find that i bought players double than now and probable triple than tomorrow.
In addition the players I expected to sell to maintain my economy now has little value so my team will probably disappear soon...

Great move from BB-Managers...


Spelling corrections


Edited by rodolfo (11/29/2007 10:25:23 PM CET)

Edited by rodolfo (11/29/2007 10:31:58 PM CET)

Last edited by rodolfo at 11/29/2007 10:31:58 PM

This Post:
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8288.124 in reply to 8288.123
Date: 11/29/2007 10:35:52 PM
Overall Posts Rated:
303303
You have made 8 player transactions since the News item announcing the changes came out, which is almost three weeks ago.

Why didn't you make your moves based on the information provided?

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
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8288.125 in reply to 8288.122
Date: 11/29/2007 11:12:06 PM
Overall Posts Rated:
55
Lets be clear. From my standpoint, I whatever happens, happens. Yes its a new game, so if they need to do special tweaking to it, then fine. I still agree with the other guys post, but know as a user - you use the system your given.

Can we agree that it's a lil frustrating for the group of players who don't adjust to change very well or didn't plan accordingly. That number (based on this posting and others) seems to be pretty big

Edited by Bobo's Playhouse (11/29/2007 11:13:32 PM CET)

Last edited by Bobos Playhouse at 11/29/2007 11:13:32 PM

This Post:
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8288.126 in reply to 8288.125
Date: 11/29/2007 11:18:55 PM
Overall Posts Rated:
00
Never could imagine that thread would hit the 100 count. Which is good thing especially for the BB's right? They can analise the posts and maybe improve the game by the posts



Edited by Anx (11/29/2007 11:35:29 PM CET)

Last edited by Anx at 11/29/2007 11:35:29 PM

This Post:
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8288.127 in reply to 8288.124
Date: 11/29/2007 11:28:33 PM
Overall Posts Rated:
11
I did: sold as many old and mediocre players as I could and now bought a quite good shooting guard, a cheap point guard, and two young centers for training, since the training speed gonna be increased.

The problem: I didn't expect this tons of free agents (specially when I read that this will continue for several weeks) This really will sink the market. And this is a real problem for newer teams: How can i survive if i lose 50000$ a week and my players are worth fifth than they value previously?
Worse: with many compromised teams as mine more an more teams will become bot generating more free agents.
And what will you gonna say to teams which spent 200-400k in 18 year players just few days before the announce and that now found that their inversion is worthless?
I play Hattrick and they had a real problem with market deflaction: they solved it injecting money in low level divisions (where most of teams are) . These free agents steals money from teams. Soon no team will have money to buy any player nor will get any income from player selling or training. Since I get 15k from arena revenues.. how the hell can i survive?



Edited by rodolfo (11/29/2007 11:31:10 PM CET)

Edited by rodolfo (11/29/2007 11:31:32 PM CET)

Last edited by rodolfo at 11/29/2007 11:31:32 PM

This Post:
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8288.128 in reply to 8288.127
Date: 11/30/2007 12:34:37 AM
1986 Celtics
IV.16
Overall Posts Rated:
88
I think we take it as a given that any change to the rules will be received with a large amount of unrest, even if the change is for the longer term good in that people have planned based upon the old rules..... on the other hand we think that there is no way we are gonna get it perfect, so we have to make changes.... its a bit of a rock and a hard place.

we are aiming to only react (in terms of changing rules) to large problems, and not react to every little thing because of this fact.. and is really why if in a debate we hear yelling equal on either side we don't move.. because moving elicits even more unrest from those who were silent during the initial debate.

From: rodolfo
This Post:
00
8288.129 in reply to 8288.128
Date: 11/30/2007 1:30:31 AM
Overall Posts Rated:
11
I agree with that, but perhaps you missed the point that rookie managers really have problems with economy. Abrupt changes really break the plans of teams that stressed their economy to have better results, i guess would be many since we play for win don't we? I really suggest soft and gradual changes. This game has potential but from my point of view you are running too much.

After one month playing I start realizing that i cannot afford a level 9 trainer nor so many players with 5000$ salary o may be yes if i would set up cheaper prices for my arena seats (how can you guess the best fares if you had to wait one month for changing them but you get fired after 2 weeks in red numbers?) . It doesn't matter: i won't recover from my errors because they are going to give me nothing for my players

I'll be glad of being one of few that will lose the team in 2 or 3 weeks, but keep an eye on rookie players because i think many of us are now deadly wounded

I'm now playing in 5th division with fair chances of playing playoffs if i lose my team and ask a new one i will be in 7th division, no fun at all

Edited by rodolfo (11/30/2007 1:31:38 AM CET)

Last edited by rodolfo at 11/30/2007 1:31:38 AM

This Post:
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8288.130 in reply to 8288.129
Date: 11/30/2007 1:56:52 AM
Overall Posts Rated:
303303
but you get fired after 2 weeks in red numbers?


Where did you get that idea?

That's not true.

From the rules:

If you drop below -$500k, you must get out of debt within two weeks or you will be fired as general manager because the team goes bankrupt.


Edited by GM-JuicePats (11/30/2007 1:58:14 AM CET)

Last edited by Edju at 11/30/2007 1:58:14 AM

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
8288.131 in reply to 8288.130
Date: 11/30/2007 8:58:18 AM
Overall Posts Rated:
22
I agree to BB; once a move has been made, stick with it. I have fully trust in the philosophy of why it has been done. Now we need to give it time to go to the equilibrium as anyone of BB has predicted. In the meantime there will be debate; but stick to the plan. There will be inbalance in the shortrun; unavoidable though. Or do people really want a reset of the whole BB world and start from day zero?

So I believe this is the right choice and support it.

yesterday is history, tomorrow is a mystery, but today is a gift. That is why it is called the "present."
This Post:
00
8288.132 in reply to 8288.130
Date: 11/30/2007 9:49:27 AM
Overall Posts Rated:
11
but you get fired after 2 weeks in red numbers?


Where did you get that idea?

That's not true.

From the rules:

If you drop below -$500k, you must get out of debt within two weeks or you will be fired as general manager because the team goes bankrupt.


Edited by GM-JuicePats (11/30/2007 1:58:14 AM CET)


Sorry, seems that I miss that "if you drop below -500k" when I read that paragraph.

I'm glad of being wrong - that means I've enough margin to survive.

But many of my arguments still make sense: sudden changes in market can harm many teams and deflaction may be a serious problem unless growth rate is so high that compensates it.

go ahead, but remember that Rome was not built in two days...

regards

This Post:
00
8288.133 in reply to 8288.128
Date: 11/30/2007 11:43:24 PM
Overall Posts Rated:
3535
I quite agree with Rodolfo.
I don't dispute BB's decisions at all, I have no knowledge of economy and even less of economy of online games to do that.
But it's a fact that a new manager has difficulties to understand how the team economy works. Most new players like to immediately reinforce their teams and to make investments, but in BB is quite difficult to understand how much cash a new manager can actually spend in the first weeks.
In my opinion a simple economic guideline (in the rules or in a help thread) for new teams could reduce the number of players leaving BB after a few weeks.

Btw, I love this game! :)

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