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Season 19

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This Post:
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208432.125 in reply to 208432.124
Date: 2/23/2012 12:11:14 AM
Overall Posts Rated:
14651465
That is correct. But just look at the low, low cost of players now. Especially old ones that only have primaries which is what 90% of players on the market seem to be. You can get a 100k PG for 400k, two 100k SG (one with some not horrid secondaries to play SF) for $400k and two $200k big men for less than a million. Add five $50k backups and you are heading towards a $1,000,000 salary team and have only paid a bit over $2,000,000 for them. As I said it is the weekly wages that are the killer, buying players is stupidly cheap. A team with a roster like that would clean up in division II.

This Post:
11
208432.126 in reply to 208432.125
Date: 2/23/2012 1:21:59 AM
Overall Posts Rated:
237237
Yeah a number of factors contributed to it though.

FAs kept being released onto the market so there are more players on the market.

Reduction in Salary which was made monoskilled training be a bit more sustainable than it was 3-4 seasons ago.

It makes me sad on how much money we all lost and how tough it was to compete when I first promoted to ABBL. It took half a season+ of saving and being competitive to be able to afford my next player.

Right now, you can buy up and compete straight away. That 1 mill promotion bonus is enough to give you 2 mono skilled ABBL starters

This Post:
00
208432.127 in reply to 208432.126
Date: 2/23/2012 2:41:09 AM
Overall Posts Rated:
14651465
Totally agree. The FA effect has had a multiplier effect as well as the overall number of managers reduces, new players are being trained every day and those old players just keep on coming back again and again unless they are total rubbish. I think it must be even worse for lower teams who want to compete. When I first won division III my most expensive player was around $10,000 and now it is typically more like around nearly $100,000 - no wonder they struggle when they hit division II and so many decide to tank it.

This Post:
00
208432.128 in reply to 208432.127
Date: 2/23/2012 6:46:09 AM
Overall Posts Rated:
536536

The FA effect has had a multiplier effect as well as the overall number of managers reduces,



Well both you and our resident GM are both outspoken about this situation.

What can the good people like yourselves do to persuad those who control the Game Engine, to fix it ?????????

This Post:
00
208432.129 in reply to 208432.128
Date: 2/24/2012 4:32:20 AM
Overall Posts Rated:
14651465
They don't want to fix it because they think it is good for the game. Lots of people have complained in the past about how hard it is to catch up to the "established" teams like all you ABBL legends. Well now it isn't. Any team can now buy amazing players for a song. The world has changed, we are disadvantaged but new teams *think* they are getting a benefit when really they can be crippling their teams long term success by too much easy access to great players with huge salaries before they know how to use them. Imagine a new team, with their $250,000, they see an incredible player for sale, he is only 35 and is on a $50,000 a week salary so they spend it all and buy him. They just wrecked their team's future. Couldn't happen when I started.

This Post:
00
208432.130 in reply to 208432.129
Date: 2/24/2012 4:52:35 AM
Overall Posts Rated:
536536
Interesting analysis there Yoda.

Did you realise we had an "Arthur Daley" in the ABBL ??

Brady Dowd 18 year old superstar brought on 16/2 for $1,000.

Now for sale asking price $139,000

Ludwig Spaur was brought on the 16/2 for $3,000

Now for sale, asking price $139,000

Noticed the same entrepeneur still has a fetish for acquiring 18 year olds

Good luck to him


(Edit - Just realised most of the Managers in this game are probably to young to know of Arthur Daley)

Last edited by Sid Vicious at 2/24/2012 4:54:37 AM

This Post:
00
208432.131 in reply to 208432.129
Date: 2/24/2012 5:43:08 AM
Overall Posts Rated:
536536

They don't want to fix it because they think it is good for the game. Lots of people have complained in the past about how hard it is to catch up to the "established" teams like all you ABBL legends. Well now it isn't. Any team can now buy amazing players for a song. The world has changed, we are disadvantaged but new teams *think* they are getting a benefit when really they can be crippling their teams long term success by too much easy access to great players with huge salaries before they know how to use them. Imagine a new team, with their $250,000, they see an incredible player for sale, he is only 35 and is on a $50,000 a week salary so they spend it all and buy him. They just wrecked their team's future. Couldn't happen when I started.


News Posted by: BB-Marin 2/21/2012 3:12:47 AM Free Agents
Free Agents have been "reinforcing" the player transfer market for a long time now. So long, we've all gotten used to them. The initial intention for them was to save some valuable players from BB oblivion (retirement), but, at the same time, they had their impact on player prices. Player prices for inside players have been especially hit (due to their higher salaries). To counter that impact, we've decided to raise the minimum salary for all player positions and change the fixed minimum salary to a variable one, based on those positions, effective immediately.

So how does this exactly work? This means, specifically, that the new free transfer limit for players being released in the market from bot teams is changed from the fixed $10 000 to $12 000 for players with their best position determined as point guards while shooting guards have it raised to $14 000, small forwards to $16 000, power forwards to $18 000 and centers to $20 000. Bear in mind that those values are halved for players fired by active teams.

We hope these changes will reinvigorate and balance the transfer market in the future, but since our economy is such a complicated and unpredictable system, we may decide to change these values again after we reassess their effect on the market. We wish you the best of luck with all your player transfers!


Its a small step I guess to try to balance things

This Post:
00
208432.132 in reply to 208432.131
Date: 2/24/2012 5:47:44 AM
Overall Posts Rated:
14651465
Trivial. It used to be that PGs of salary $9,999 or less were retired and $10,000 or more would become free agents. Now it is $11,999 or less that retire and $12,000 or more that become free agents. The gap is bigger for centers but it doesn't matter, it isn't the players in this price range that were causing the problems.

This Post:
00
208432.133 in reply to 208432.132
Date: 2/24/2012 6:08:44 AM
Overall Posts Rated:
536536
Whats the solution to make it balanced?

Do you reduce the weekly salary of top end players, so that they become more valuable?

Do you reduce the number of players that become available as free agents?


Look Im pretty left field, but I pose this question to the GM

Why dont the people who run the game, prepare a survey (on survey monley or the like, so that the data can be quickly extracted) and allow all the Managers the opportunity to contribute their thoughts and ideas ????

Possibly include a bit of a preamble as to what their utopic BB world would be like and explain the dangers of the balance of the "game engine" tilting too far one way of the other.

Just a thought

Last edited by Sid Vicious at 2/24/2012 6:12:54 AM

This Post:
00
208432.134 in reply to 208432.133
Date: 2/24/2012 8:00:36 AM
Overall Posts Rated:
289289
I don't know mate. All I know is be prepared when suggesting ideas because some of these BB managers are vicious. I know when I first started playing (Sep '09) I made a suggestion for being allow to add polls. I got ridiculed by GMs and experience players. I also got 1 balled in the old balling system. After a couple years later the BBs added it and now people happily use it...

This Post:
00
208432.135 in reply to 208432.130
Date: 2/24/2012 8:02:33 AM
Koopasaurus
II.4
Overall Posts Rated:
300300
hahaha that entrepreneur is going to end up very broke and very sorry...

You know what they say... if you get knocked down you just have to get back up and try again.
You can fail ten times but you only need to succeed once to reap the rewards.

But in this case... I really feel I should just cut the loses and move on to a new plan.

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