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What do you think of cross-training?

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191983.127 in reply to 191983.117
Date: 7/29/2011 8:36:13 AM
Overall Posts Rated:
458458
Right. I counted it's okay as having an opinion. I was just kidding around anyway. Sad to see you go, but that's the way the cookie crumbles.

Once I scored a basket that still makes me laugh.
From: Fluff

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191983.128 in reply to 191983.124
Date: 7/29/2011 8:36:50 AM
Overall Posts Rated:
8989
few people ever like change.
but without it the game would get very predictable and boring, fast. i applaud the developers for trying something new.
i think its crazy that a player in the old system could train under one schedule and play 10 seasons and never see improvements across the board.
whatever you feel about it, it affects everybody and its a new challenge.
those that dont like it need to dry their eyes and plan their strategies for the future.

ps i like my trainers new coaching style. he must have told my centres to rush from the stands and try to block the free throw shooters - the free throw shooters learn to relax and take their free throw even when there is a chunky 7'6'' Italian running at them :)

This Post:
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191983.129 in reply to 191983.75
Date: 7/29/2011 8:40:11 AM
Overall Posts Rated:
406406
if a 400k salary player really gets a tertiary skill pop like that' he's pretty unlikely to have been a 400k salary player beforehand, but rather a 440k player. Stop thinking in displayed levels, what's used for the salary calculations etc. is the actual skill value, not the displayed (rounded) one.


With stamina and FT training giving away random pops, those players become a real financial threat to any team, you have to train stamina every now and then and with the random factor you cant guarantee an already expensive player wont get a pop in a main skill.

Maybe the option to turn cross training off for certain players would make sense.

From: Marot

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191983.130 in reply to 191983.124
Date: 7/29/2011 8:41:59 AM
Overall Posts Rated:
916916
I don't actually expect an effect on this level is really going to have a major impact, but it's certainly a change, and there are some strategies that are hurt and some others that are helped by any change. That's always true


(191983.73)


Do you think this system hurts anyone?

I wanted to train IS on my SF so i was thinking to put him on the C position, with this change i haven't why, when i can train 10 weeks of OD and i could have some amazing pops.

Training was a nice part of this game, you had to make a good planification if you wanted to train out of position, but now the training is so easy.

If you scouted some seasons ago for outside players with nice IS, it was weird to see some of them.

If you scout now, you will see that there are more players improved in inside skills.

And now we are going to see a crowd of players with good inside skills, with 0 effort.

From: Rycka

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191983.131 in reply to 191983.130
Date: 7/29/2011 8:43:30 AM
Overall Posts Rated:
272272
I don't actually expect an effect on this level is really going to have a major impact


same post.

This Post:
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191983.132 in reply to 191983.129
Date: 7/29/2011 8:46:55 AM
Overall Posts Rated:
204204
For certain players? No, that wouldn't make sense to me. If anything, either cross-training for everyone, or no crosstraining for anyone. Or choosing to exempt players from team training. That's even useful in its own right (too much stamina can hurt your minutes...)

This Post:
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191983.133 in reply to 191983.129
Date: 7/29/2011 8:48:07 AM
Overall Posts Rated:
206206
For example if you train stamina on your center and he pops in IS to 14, the skill doesn't go from 13 to 14, but from 13,8 to 14,0 or something like that. This difference of 0,2 isn't having a major impact on salary so that argument is pretty ridiculous.

This Post:
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191983.134 in reply to 191983.133
Date: 7/29/2011 9:05:22 AM
Overall Posts Rated:
406406
For example if you train stamina on your center and he pops in IS to 14, the skill doesn't go from 13 to 14, but from 13,8 to 14,0 or something like that. This difference of 0,2 isn't having a major impact on salary so that argument is pretty ridiculous.


A center with average B-skills, tremendous in IS, ID and Reb and prominent in Blocking (quite common build I guess), costs around 70k per week (moutlinhos salary calc).

A single pop in one of the core skills costs you between 4 (BL) and 10k (ID), for teams that own a roster that consumes most of their income a unexpected pop in one of those core skills would result in some work. Maybe we have to replace players every now and then just like the staff members, because they become too expensive.

I am currently operating at almost zero income and if my russian center got better in one of his core skills this would cost around 30k which would result in my team losing money.

A triple phenomenal + BL strong center (around 400k salary) would cost around 50k more per week if he popped in one of his primary skills. I dont think that my argument is pretty ridiculous. BB said that this change would benefit those players, I dont see it that way.

Last edited by hupfingatsch ihm sein Knecht at 7/29/2011 9:06:01 AM

This Post:
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191983.135 in reply to 191983.134
Date: 7/29/2011 9:09:26 AM
Overall Posts Rated:
206206
Yes, but the salary calculators that you are using, only have the skills at a 0, for example respectable (7,0), strong (8,0). But in game, the salaries are calculated, using also the decimal points of a skill, for example respectable (7,9) will have a different salary than respectable (7,0).
For a player to pop in rebounding due to the 10%, the decimal points increase of a skill like rebounding is going to be minimum.
So the difference between 7,9 and 8,0 in salary isn't big, but one shows respectable and another shows strong.

From: Koperboy

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191983.136 in reply to 191983.135
Date: 7/29/2011 9:13:46 AM
Overall Posts Rated:
952952
I always thought salary doesn't use skills' sublevels. Now that I know, I can be relieved as my training plan is hindered far less than I thought

From: pmfg10

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191983.137 in reply to 191983.136
Date: 7/29/2011 9:14:58 AM
Overall Posts Rated:
206206
From what I've heard, it uses, not 100% sure if it really does, but it does make sense because the sublevels make difference ingame, they should also make difference in the salary ;)

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