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This Post:
66
270734.128 in reply to 270734.127
Date: 6/10/2015 6:50:37 AM
Overall Posts Rated:
14901490
Good job.

I think we deserve better communication and better understanding from the devs. Charles was miles better, you just need to read the posts from years back. Here we have the only person making changes to the game who seems to consistently mislead his userbase (whether on purpose or not it's unclear), refuses to explain why illogical things happen (according to his own narrative) because of some obscure need to keep things secret and mostly rejects any criticism or pleas for some explanation. Any explanation. It looks to me as likely to be a person who's lost the plot and just wants to hide his shortcomings as it is a person who wants to protect and improve the game. At this point I think it would be smart to have more clarity about the actual changes he makes or at least involve some of the staff members for advice so that the chances of miscommunication and inconsistent policies reduce. It's becoming abundantly clear that nobody is aware of what is going on except for him.

This is my issue.

And the Free Agency inconsistencies outlined here and elsewhere are a clear example of the above.

This is why I care about this.

This Post:
11
270734.129 in reply to 270734.126
Date: 6/10/2015 7:01:22 AM
Overall Posts Rated:
14901490
I don't know, I mean, prices are higher for everyone else too. Why do people think it ruining their team?
I think the problem is a little more general. There are 2 main concerns for the game as a whole:
- They are reducing the options available to managers to enjoy the game
- They are making it harder and harder for new managers

I think both affect the general environment and in general I hope the consensus is that reducing options and increasing the gap new managers have to fill is not a very good idea for the future of the game. It is usually a bad idea in business to cater for the few hardcore users/fans and disregard the mass of more casual and less involved ones, unless you want a game with a very small, very dedicated userbase. If that's what the aim is, then why bother working on an app or improving what's already there which is loved by the hardcore guys?


Last edited by Lemonshine at 6/10/2015 7:08:07 AM

This Post:
00
270734.130 in reply to 270734.128
Date: 6/10/2015 10:28:02 AM
Overall Posts Rated:
16031603
Well, we must not forget that Marin is "only" a coder and should not have the duty to keep us updated, thats what the other BBs are/were/should have been responsible for. All the shortcomings in the PR/communications area are long known and the way things are going I think Marin isn't doing a stellar, but at least a very decent job - things could have been much worse.

Free agency will see an overhaul and with all the teams still going bot I think the supply will be sufficient. Moving up in ranks has been close to impossible for years (as seen in the inexistent fluctuation in top leagues), so I don't expect the current situation to make it much worse.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
22
270734.131 in reply to 270734.126
Date: 6/10/2015 1:34:11 PM
Edson Rush
II.3
Overall Posts Rated:
262262
True, higher prices affect everybody. But the teams they hurt the most are those with less money or fewer high quality players to sell. These kind of teams tend to be newer teams and those in lower divisions.

This Post:
22
270734.132 in reply to 270734.131
Date: 6/10/2015 2:42:44 PM
Overall Posts Rated:
346346
You got it.. I don't have too much of a problem with the price inflation, after all it effects everybody but the people that suffer most are new managers who don't have the means to compete for half decent players.

Whereas if you're a top division manager, or one that has been around a while, and have player assets/cash, you can sell a player for a million and buy a player for a million, with arena income mostly just paying salaries.

In the lower divs lots of us have to wait longer and longer to buy good players because the main source of income is weekly arena.




This Post:
11
270734.135 in reply to 270734.134
Date: 6/10/2015 8:10:21 PM
Overall Posts Rated:
14901490
What you forget is that the game was growing back then.

When the number of users grow, inflation is due to the extra cash circulating in the economy. So even your "crap" players would have increase in value like everyone else because in season 8 there would be 2 managers willing to buy those players from you. Is that the case today for horrible players?

Now think what is happening with a userbase which is shrinking. There is actually less managers, less turnover (old managers replaced by new ones) and less cash compared to back then. So what it's actually happening now is that pricing are high and rising not because there is more cash in the economy, but because there are fewer players and fewer managers.

Your reasoning is the same as Marin's, but it's plain silly to confuse high demand and low supply and behave like they are the same phenomenon.

But it seems that some people think they should be able to pay no more than 200k for a good player, and some people even think that they are somehow entitled to get a good player for 400k. Well, that is not a realistic expectation. But you can get a solid youngster for that money... and train... and learn... and advance... and sell... and repeat...
And now even this route will take twice as long than it would have 6 seasons ago, thanks to taxes and to the fact that you need several seasons in order to turn in the required profit, therefore you're not helping training and emerging managers. In fact you're actively encouraging brutal tanking more than training itself, although they are usually done in combination as several GMs can tell you first hand. It is also very unlikely to encourage training low potential players.

eventually you will be able to afford yourself those truly great players. And that's the way it should be, at least in my opinion.
By the time you have that kind of cash through training you will have built those players yourself, too bad you can only build 2 or 3 at a time and they will all look exactly very similar when they are finished.

And I don't think that this route is really so much affected by new FA criteria.
You kind of missed that point where we discovered that young high potential players (and certainly great training candidates) are retiring because of the new rules, while they would have gone back to the market in the previous system...

This Post:
00
270734.136 in reply to 270734.130
Date: 6/10/2015 8:25:32 PM
Overall Posts Rated:
14901490
Moving up in ranks has been close to impossible for years
Then again, this game was modelled after HT. In HT the differences in economy between top and lower leagues is nowhere near the differences we have here and you do see D2 teams as good or better than D1 teams. The promotion/demotion system should be modelled after Utopia if that's deemed to be a success, but perhaps the income differences between league levels should also be reduced so that it's easier for newly promoted teams to fight for survival after they promote.

Last edited by Lemonshine at 6/10/2015 8:27:05 PM

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