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Salary increase - New salary formula

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From: Emilio
This Post:
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136516.129 in reply to 136516.127
Date: 3/26/2010 6:36:39 AM
Overall Posts Rated:
329329
I don´t like at all the idea "people are crying because they don´t want to sell their expensive players". I think this is something that may be considered as offensive.

Of course managers do not want to sell their stars, because this is not only a economic game. It's basketball and you want to build "your" team, and one of the coolest features in BuzzerBeater is that you can design your own players in your way.
Some people may have wrongly trained their player and make them too expensive. But others had long-term plans to build a key player with very finely adjusted salary. But these plans are useless if every year we have this kind of economic adjustments. We are talking about a 10-15% increase over the expected salary increase due to training. This is destroying people's plans, so I don't think it is fair to say that people are crying because they don´t want to sell their players.

In addition, these adjustments seem to be based on the income/expense balance mainly dominated by the economy of many small countries in the game. Each new country in BuzzerBeater is a new source of economic imbalance. Because you get new users with lots of economic resources, fast and easy, and very low knowledge of the game: In Spain we call them "New rich people". This is the main economic problem of BuzzerBeater, to have a global economy with mixed conditions (the so-called Small Countries Advantage). We play different games but we share the global economy.
So, it results that some spanish users will have to sell their player because the salaries increased too much (with respect to the normal training update), because the users in small countries have an imbalanced economy... and in addition they are blamed because they don´t want to sell, and also we can´t complaint about the small countries advantage.

The BBs don´t want to understand this, and all the time they are hiding behind a set of raw and biased global numbers, but it is clear that the existence of these small economies, which grows at the same speed that the large ones but without a real competition, is responsible of all the economic problems, whereas the large countries are mostly self-regulated because of the high level of competition in the top divisions.

The prices inflation of 2 seasons ago, and probably deflation of this season will always hurt the weakest teams. Do you really think that in the real world, a rich person is seriously damaged by an economical crisis? Of course we are all affected, but it will always be more harmful for the poorest people. I don´t think this can be argued.

¡Me aburro! (Homer Simpson)
From: brian

This Post:
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136516.131 in reply to 136516.130
Date: 3/26/2010 8:19:27 AM
Overall Posts Rated:
576576
teams spend only 70% of their income on salaries.


My only question about this is if that stat is based on total income/revenue for the season or is it a snapshot of the weekly average during the season?

There are only 11 guaranteed home games but 14 weeks of paying players. Most teams don't make a lot of money in the PO's, usually only the teams that make the finals. So you have to take into account the 3 weeks you wont be making the normal attendance, if any at all.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
From: Emilio

This Post:
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136516.132 in reply to 136516.130
Date: 3/26/2010 8:44:42 AM
Overall Posts Rated:
329329
In my original message I asked whether the differences between large/small countries has been considered when designed the global self-regulation system. That's my main point. I´m curious to know this and I did not see an answer to this clear question.
The question is not how many users come from a large/small country, but the amount of money they can make. The fact is that there are much more users in the top leagues of small countries than in large and competitive ones.
I don't have access to the data, but I´m sure that in Spain, those teams in D3 which spend only 70% of their income on salaries, don´t do it voluntarily. They are forced because if they really want to improve their team, they must save money to pay the transfer of new players. The competition is high enough at this level and we don´t need any imposed regulation.
A regulation is required in those small countries without real competition, because they can make money as easily as a first division spanish team, but without real competition in their local league.

Of course, we will survive to all these adjustments because in Spain we love this game. I´m not telling that the salary increase will lead most spanish D3 teams to bankruptcy. I say that in Spain we have to deal with a high level of competition (which does not mean a high level of player skills or team ratings), and we have to deal every season with these economic adjustment for which we are not responsible at all.

You know my proposal in the Small Countries Advantage thread. It was not considered because the BBs deny that such problem with small countries exists. But the BB economy is globally considered, and things happenning in other leagues are affecting to us.

I don´t know how hard is to manage the economy in your league, but in Spain we have to be very precise and you will pay with a lower competitiviness every mistake you make.

Last edited by Emilio at 3/26/2010 8:46:27 AM

¡Me aburro! (Homer Simpson)
This Post:
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136516.133 in reply to 136516.131
Date: 3/26/2010 9:39:34 AM
1986 Celtics
IV.21
Overall Posts Rated:
88
this was based on a single week late in the regular season before the playoffs last season.

This Post:
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136516.134 in reply to 136516.131
Date: 3/26/2010 9:50:14 AM
Overall Posts Rated:
155155
The weekly totals are a bit misleading for another reason. There are other sources of income/costs that do not occur on a weekly basis: profits from training and staff bonuses.

Run of the Mill Canadian Manager
This Post:
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136516.135 in reply to 136516.132
Date: 3/26/2010 10:02:24 AM
1986 Celtics
IV.21
Overall Posts Rated:
88
I think your argument is really part of the much longer standing debate about small versus large countries... which is another larger design issue. You could indeed imagine somehow scaling income more dramatically according to country size and league salaries... but we already do this to a large extent... Spanish D2 for example makes about 20% more than Hong Kong's D2. Now its still true that Hong Kong D2 teams spend even proportionally less than spanish d2 teams.... but this is a bit odd because its had to say Hong Kong teams have a strict advantage, in that spain has more money to spend on players, and clearly has the more talented players... but yes Korean teams clearly have it an easier time of competition.

So on one hand, Spanish teams are all on the same boat... i again would argue that we haven't made it impossible for a spanish d2/3 team to compete. On the other hand it has always been true that you need less of a team to win in Hong Kong than Spain.... then again, Spanish teams are going to beat Hong Kong teams from the same division.... so .... its hard to say that Hong Kong really has an advantage... though an equally skilled manager probably does have an easier time being successful within hong kong.

The best solution to this is not a dramatic re-imagining on the Buzzerbeater economy.. but rather growing smaller countries, and with increased competition, you'll get a balancing out of the competitive levels.

This Post:
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136516.136 in reply to 136516.129
Date: 3/26/2010 10:07:25 AM
1986 Celtics
IV.21
Overall Posts Rated:
88
I'm sorry that my language was offensive, I should be more sensitive.

But, I feel like your first paragraph seems to indicate that you didn't really listen to my point about the best players in the world. Given that we have chosen to have a game with a tiered economic system, we cannot have players getting better over time, and getting paid more over time for those increased skills, and have a system where it makes sense for a team to have a "long-term plan to build a key player" because eventually if the team is in a lower division, that player will cost too much for them to afford.. regardless of the salary tuning formula... which again ... was 5-10% depending on salary level (lower for lower salaries/lower divisions). The vast majority of salary increases this season are due to training, not due to this salary formula adjustment.

From: brian
This Post:
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136516.137 in reply to 136516.133
Date: 3/26/2010 10:19:10 AM
Overall Posts Rated:
576576
So that's not really the best representative of what percentage of income is spent on expenses. Spending 70% per week during the regular might seem conservative, but if you include the offseason weeks that jumps to 90%.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
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136516.138 in reply to 136516.137
Date: 3/26/2010 10:37:26 AM
1986 Celtics
IV.21
Overall Posts Rated:
88
2 things, 1... 22 weeks of regular season >> 2 weeks of offseason. 2 earlier in the season there are teams in the cup which are going to raise revenue, and actually 3 in the first week you also have promotion bonuses etc.. so yes.. during the offseason teams are losing money, but those couple weeks of lower revenue are offset by other factors throughout the season.

Last edited by BB-Forrest at 3/26/2010 10:37:53 AM

From: Emilio
This Post:
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136516.139 in reply to 136516.135
Date: 3/26/2010 10:47:32 AM
Overall Posts Rated:
329329
We cannot compare accurately the numbers of any spanish league and any other smaller league. Of course, you can, but the conclusion you will take may be wrong if you don´t do a deeper analysis. And this analysis is not possible without knowing what is really happening in the spanish leagues. This will not come out from the raw numbers.
For example, in the spanish D1, the last 3 seasons we had teams that sold all their players from the beginning of the season. So no salaries to pay, just scouting players for the draft and prepare the team for the next season. This strategy has proben to be succesful, as some of those teams are now back to D1. The statistics you can take from the spanish league those seasons are not accurate because of those teams, and any comparison with the Hongkong league will be rather useless.
I understand your plan for the global BB economy. But I think your diagnostic is focussed too much on those numbers without getting closer to the reality of the largest leagues, where the real BuzzerBeater is being played.

I think the spanish (italian, german...) economy is quite healthy because it is self-regulated by a strong competition, which is now too often distorted by the global economic measures you are taking. I am quite sure that we are not responsible of the problems of the BB economy, but we had to deal with, for example, a masive inflation created by the new TV contracts and merchandising revenues. Now the same with a very likely devaluation of the players. And at the same time, we have to hear that there is not such "small countries advantage". In the spanish league we are on the same boat, as you said, but the economic changes are giving a big advantage to some teams (i.e. those who bought player before the inflation, those who sold players before the new salary update).

In my opinion, most of the economic problems of BB come from a bad design of the economy in small countries from the very beginning of the game, and it makes no sense to take global measures to solve a local problem.

¡Me aburro! (Homer Simpson)
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