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FD - Substitutions

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112492.13 in reply to 112492.12
Date: 9/21/2009 6:03:22 AM
Overall Posts Rated:
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i have another thread open on this when everyones saying the opposite.

"In summary: yes, getting 48 minutes in a single game is not 100% guaranteed, and this is by design."
said by another gm about exactly what your saying

This Post:
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112492.14 in reply to 112492.13
Date: 9/21/2009 6:27:40 AM
Overall Posts Rated:
458458
I will amend my statement and say that, for me, this has always worked. Whether it is guaranteed or not I do not know, and if someone has an example of this not working I would love to see it. I am not saying the other GM is wrong. I could very easily be wrong. But, it has always worked for me when I was trying to get a guy 48 minutes.

Once I scored a basket that still makes me laugh.
This Post:
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112492.15 in reply to 112492.14
Date: 9/21/2009 6:39:34 AM
JMDCeltics
II.3
Overall Posts Rated:
32603260
What kind of manager am i if i can´t select the minutes that a player is gonna be on the court?

This Post:
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112492.16 in reply to 112492.15
Date: 9/21/2009 6:53:33 AM
Overall Posts Rated:
00
a normal one, coach decides mins not manager.
lol.


This Post:
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112492.17 in reply to 112492.16
Date: 9/21/2009 7:20:01 AM
JMDCeltics
II.3
Overall Posts Rated:
32603260
Touché!!!
You ´re right.
Sometimes managers talk to coaches trying to influence them to set a player...Could it be my team?

This Post:
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112492.18 in reply to 112492.13
Date: 9/21/2009 9:40:57 AM
Overall Posts Rated:
404404
getting 48 minutes is not guarantee because there are many things that could happen in a game:injuries,fouls,garbage time,freedom of the coach...
Not because the system doesn't work good

This Post:
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112492.19 in reply to 112492.18
Date: 9/21/2009 9:48:19 AM
Overall Posts Rated:
458458
Fouls and injuries I agree with. Garbage time and freedom of coach can be eliminated by proper lineup manipulation, in my experience.

Once I scored a basket that still makes me laugh.
This Post:
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112492.20 in reply to 112492.19
Date: 9/21/2009 9:50:35 AM
Overall Posts Rated:
33
Lineup manipulation , even if it's my brand of crazy manipulation, is part of the challenge and fun.

This Post:
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112492.21 in reply to 112492.7
Date: 9/21/2009 12:24:08 PM
Overall Posts Rated:
303303
An other idea coming from the NBA, is that i know that lots of players are having fixed minutes. Its a possible to have the option to give a player a certain amount of minutes?


No.

As stated many times before, managing minutes will never be made that easy.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
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112492.22 in reply to 112492.18
Date: 9/21/2009 1:03:01 PM
Overall Posts Rated:
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i never said the system does not work good

From: brian

To: Coco
This Post:
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112492.23 in reply to 112492.3
Date: 9/21/2009 1:46:31 PM
Overall Posts Rated:
576576
but the point is, it seems like the algorithm is heavily dependent on the comparison between the player and his sub.

what I advocate is an option to have less strong dependence, and more of a reflection of simply how tired the starter is. Something like :


I could be wrong, but isn't that how SFDC functions? If my goal is to assure a crappy backup takes at least some chunk of minutes behind a really good starter, SFDC usually takes care of this. In fact I play almost every game in SFDC mode except for games that don't affect minutes (PL, B3).

The only problem with this is if the starter has really good stamina (which several of my starters do), they still might end up playing over 40 minutes.

Last edited by brian at 9/21/2009 1:48:13 PM

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
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