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Wil allstar player meet a cap at 50000?

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This Post:
00
167696.13 in reply to 167696.12
Date: 12/31/2010 10:33:33 AM
Overall Posts Rated:
55
But-,-... The salary depend on the skills...Don't they?

This Post:
11
167696.14 in reply to 167696.13
Date: 12/31/2010 10:49:37 AM
Overall Posts Rated:
1818
or this one..........
cap should be 500k?:D

Owner: KK Manchester United

Weekly salary: $ 622 896
Role: regular starter
(BuzzerBeta)

DMI: 1424900
Age: 24
Height: 7'5" / 226 cm
Potential: hall of famer
Game Shape: mediocre


This Post:
22
167696.15 in reply to 167696.12
Date: 12/31/2010 11:03:36 AM
Overall Posts Rated:
959959
Hard cap based directly on salary? I think not!


thats right it is an SOFT cap, but i could promise you that the managers of your examples shows lots of patient while training those players after they reach the cap.

From: JohnnyB
This Post:
00
167696.16 in reply to 167696.15
Date: 12/31/2010 1:42:01 PM
Overall Posts Rated:
344344
I dont have any data for guards, but i can give you 2 big men, that i am almost sure that they caped.

Weekly salary: $ 71 461
Jump Shot: mediocre Jump Range: atrocious
Outside Def.: atrocious Handling: average
Driving: atrocious Passing: atrocious
Inside Shot: marvelous Inside Def.: tremendous
Rebounding: tremendous Shot Blocking: average
Stamina: strong Free Throw: inept

Weekly salary: $ 70 582
Jump Shot: sensational Jump Range: atrocious
Outside Def.: strong Handling: awful
Driving: mediocre Passing: atrocious
Inside Shot: marvelous Inside Def.: wondrous
Rebounding: prolific Shot Blocking: mediocre
Stamina: strong Free Throw: strong

Bonus player with Star potential:

Weekly salary: $ 29 394

Jump Shot: prominent Jump Range: atrocious
Outside Def.: awful Handling: pitiful
Driving: mediocre Passing: mediocre
Inside Shot: tremendous Inside Def.: proficient
Rebounding: prolific Shot Blocking: mediocre
Stamina: strong Free Throw: respectable

From: THUNnder

This Post:
00
167696.18 in reply to 167696.17
Date: 1/1/2011 11:09:21 AM
Overall Posts Rated:
55
ok...But it may take longer for pop.

From: Spade

This Post:
00
167696.19 in reply to 167696.18
Date: 1/1/2011 12:43:42 PM
Overall Posts Rated:
1212
patience is the key. your not going anywhere if you get frustrated over slow pops.

From: Iron 121

This Post:
00
167696.20 in reply to 167696.19
Date: 1/1/2011 12:56:52 PM
Overall Posts Rated:
373373
SF are capped earlier , it means a cap is on a number of skills.

This Post:
11
167696.21 in reply to 167696.20
Date: 1/1/2011 4:24:32 PM
Overall Posts Rated:
9696
just thinking as a user here and not clamiing anything as a GM, could it be that the BBs change the cap, when players increase in skills over the seasons too???
or would they just have set the system up as it should be at the start already?

Maybe they just set somethnig up with the pack of players they had back then, and are now seeing that it needs tweaknig or even altering, depending on the pack of players the game has now?

Maybe All-stars can reach a little higher now then before, to prevent the upper potentials from going out of the scale on the TL, because teams keep needing better and better players to reach the top...

just guessing here...

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
00
167696.22 in reply to 167696.21
Date: 1/1/2011 4:32:09 PM
Overall Posts Rated:
373373
Doubt. But they can switch it in a moment.

This Post:
11
167696.23 in reply to 167696.22
Date: 1/2/2011 12:26:45 PM
Overall Posts Rated:
9696
yes, I am also guessing they wouldn't have changed it in the meantmie, but it always risky to take historic info for reality because n the meantime things could have been changed.

we also do not know which formulas they use. It shows that for salary skills that are much higher then all other skills on a player tend to increase the salary more drastically then when the skills are more balanced. High jump shots also seem to give high salaries, maybe for the trainingcap this is not as much the case, they might just add all skills together and set a number.
There has to be some difference of any kind, otherwise the salary that makes players reach the cap would be fixed.

An other posibility, which I also don't believe is the case, is that there are sublevels in potency...

This makes the game so exciting, there is so much to be found out, and with our community we are doing a great job uncovering the secrets, but in the end, even though the info we discover, we still keep a grey area in which we all must dig into our own experiences to perfect the info which is for grabs in the forums and on the net.

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
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