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Motion vs Run and Gun

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175101.13 in reply to 175101.12
Date: 2/18/2011 7:34:06 PM
Overall Posts Rated:
344344
I really cant suggest something in numbers, but never buy a player for the back court with less than 7-8 PA even if he will play as a SG/SF and a big man with very less than 4.

If i talk for a 1st div, you dont need 3 players for example with 20 JS, 17 is enough. JR more than 13 for me is a luxury that personally i cant afford. For PA 15+ for PG 11-12+ for SG 8-9+ for SF. I hope that it helps. Sorry that i cant be more specific.

Last edited by JohnnyB at 2/18/2011 8:02:37 PM

This Post:
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175101.14 in reply to 175101.13
Date: 2/18/2011 11:30:24 PM
Overall Posts Rated:
522522
Thanks mate!

This Post:
11
175101.15 in reply to 175101.14
Date: 2/19/2011 3:03:47 AM
Cassville Yuck
III.3
Overall Posts Rated:
555555
Second Team:
Yuckville Cass
Somebody inform Naker that he left his account logged in at the public library.

This Post:
00
175101.16 in reply to 175101.15
Date: 2/19/2011 1:39:46 PM
Arizona Cacti
III.8
Overall Posts Rated:
276276
I will choose to play Run N Gun when I'm more confident in my rebounding advantage with my big guys over their big guys because of the pace of RNG vs Motion. I want to give myself more chances to get offensive rebounds and gain a big edge in shots attempted.

This Post:
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175101.19 in reply to 175101.18
Date: 2/19/2011 6:06:44 PM
Overall Posts Rated:
344344
I can give you many examples that high JR actually is a problem and not an asset. What example can you give me for the opposite?

The game unfortunately doesnt work as in real like that a great 3pt shooter will open the lane for the slashers...and as i said the higher skill you get, the less gain you have. I have around 850k to spend for salaries. I have to make sacrifices. Find me a better option for them.

Last edited by JohnnyB at 2/19/2011 6:07:14 PM

This Post:
00
175101.20 in reply to 175101.17
Date: 2/19/2011 11:36:55 PM
Arizona Cacti
III.8
Overall Posts Rated:
276276
RNG then is the worse offense in the game for offensive rebounds according to Coach Parrot matchup ratings, followed by Motion. Run and gun is all about the guards rushing down the court and jacking up a shot before your big men can get in position to rebound. You still might get some offensive rebounds if your big men are really good at it, but you'd get significantly more in any other offense. Princeton would be a better choice, especially if your big men have a decent jump shot.


Ah, interesting I knew that in a real RNG caused fewer offensive boards but I didn't realize that the game engine accounted for it. Looking back now it makes sense in a couple of the games that I've used RNG. On a semi-related note, I;m playing a team that always uses FCP next week and was planning on using Motion (my outside scorers should still be better equipped to score than my big guys) but now I think I'll run a Princeton to get a little inside scoring but a lot of offensive rebounding.



Last edited by Dunkface at 2/19/2011 11:40:48 PM

This Post:
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175101.21 in reply to 175101.19
Date: 2/19/2011 11:40:12 PM
Arizona Cacti
III.8
Overall Posts Rated:
276276
I can give you many examples that high JR actually is a problem and not an asset.


I've started looking for a new PG for the stretch run in IV and hopefully to use in III and I'm including a max JR. I've never used max skill in any other transfer search. Every time I see a good player that's seems like he's way underpriced it's because he's only a 7/8/9 in JR.

This Post:
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175101.22 in reply to 175101.21
Date: 2/20/2011 1:52:33 AM
Overall Posts Rated:
344344
I never said that JR is useless...I said that more than 13 is a luxury that i cant afford...

When you want to play inside tactics a player with very high JR will get (and miss) lots of 3pt, and on that case actually its a problem...

This Post:
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175101.23 in reply to 175101.22
Date: 2/20/2011 4:04:44 AM
Phoenix_Suns
III.5
Overall Posts Rated:
177177
I totally agree, a JR skill that gets too high will cause a lot more problems than it would help your team.

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