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Make experience a more desirable pop

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This Post:
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179128.13 in reply to 179128.12
Date: 4/3/2011 10:19:54 AM
Overall Posts Rated:
135135
I wouldn't say the impact of experience is that small, but 10% is very low if you look at the difficulty to get a player experience above average.

And it's hard to actually prove it, it was more about observation and impressions I had.. As an example I looked pretty deeply at, I had two centers who were really similar, (2522997) on season 15 and (11802129) on season 14, Rojas was a 13-10-12 and Ranieli was a 14-11-13, their driving and handling were practically the same. The league average centers got much better on season 15 and my team didn't change at all, then if you look at their numbers, Rojas got around 25% more points, even though he shot a lot more, and about 5% more rebounds.

Rojas had prominent experience and Ranieli had pitiful.


This Post:
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179128.14 in reply to 179128.7
Date: 4/3/2011 10:13:32 PM
Overall Posts Rated:
209209
So how does experience work? Here is my idea.

What if stamina means you perform less well after X minutes played? What if the decrease was exponential?
Now what if experience meant that, the more you have of it, the less exponential the decrease in performance becomes for X minutes played, and the more linear it becomes. That would mean an experienced player would perform the same way as his inexperienced twin at the beginning of the game.
However at the end of games and X minutes played, he will perform significantly better than his twin (but still not as good as he did at the beginning of the game) because his performance will have decreased, but the inexperienced twin's level of performance will have been decreasing at an (increasingly) higher rate.

After all, experience is all about knowing how to take possessions off during the course of a game without affecting your team, in order to save energy for when it matters most!

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
This Post:
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179128.15 in reply to 179128.1
Date: 4/4/2011 4:29:32 AM
Overall Posts Rated:
406406
that would make players care more about their players experience


Actually nobody seems to know exactly how experience works (some say its just minutes played, other sources show its pretty random) - If you dont know hot to influence experience its better not to care about it at all and if its random it should not be rewarded.

This Post:
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179128.16 in reply to 179128.15
Date: 4/4/2011 5:00:41 AM
Overall Posts Rated:
809809
it isnt random i read a study 2 or 3 seasons ago that even specified roughly how many minutes = an experience pop but i dont know where it is

but it is so out of control of players why change it, it already makes your players better so it is already doing its job

i would much rather see something sensible like a pop in jr or jr gave you a small boost in fts

Message deleted
From: CrazyEye

This Post:
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179128.19 in reply to 179128.18
Date: 4/4/2011 5:14:22 AM
Overall Posts Rated:
959959
long long days ago, when i was coach of the U21 nearly all player get their XP pop within a month and at least there the guy whit the worst(most) minute was one of the first player. But at least it doesn't look that random for me, because the pops was nearly all at the same time.

This Post:
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179128.20 in reply to 179128.17
Date: 4/4/2011 6:54:42 AM
Overall Posts Rated:
406406
it isnt random i read a study 2 or 3 seasons ago that even specified roughly how many minutes = an experience pop but i dont know where it is


I thought so too, but then several examples of consecutive pops in XP in following weeks/games were brought up too... Maye those were bugs, I don't know and will never find out.

This Post:
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179128.21 in reply to 179128.15
Date: 4/4/2011 11:56:41 AM
Overall Posts Rated:
4040
that would make players care more about their players experience


Actually nobody seems to know exactly how experience works (some say its just minutes played, other sources show its pretty random) - If you dont know hot to influence experience its better not to care about it at all and if its random it should not be rewarded.


From what Charles said, its about decision making. But if player doesnt have skills, his decisions will be always wrong, because in the end are his skills just too weak.

So I think would be nice if some skills would pop-up with XP in some way, so we could see that player got something from the field and it wouldnt be just about respectable veterans anymore...

This Post:
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179128.22 in reply to 179128.21
Date: 4/4/2011 3:06:02 PM
Overall Posts Rated:
406406
This was my mistake, I mean "experience gain".