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Suggestions > Player ability bonus on offense

Player ability bonus on offense

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194736.13 in reply to 194736.11
Date: 8/22/2011 10:49:29 AM
Overall Posts Rated:
13691369
Only if you build your team like that. You might aswell build a team which can play 4-5 different tactics with different lineups and "only" two (then key) players getting their bonus that night.

I doubt that a team getting bonus on 5 positions while beeing predictable is better than a team able to play 4 offenses with "only'" two guys getting their bonus while the team is unpredictable.

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
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194736.14 in reply to 194736.11
Date: 8/22/2011 10:55:00 AM
Overall Posts Rated:
66
But that is what is going on right now. You take the low post option and the motion option with the focus on the SG, I will bet that the SG is going to score more points in the motion offense. There are SG's that are skilled in backing down their defender and scoring in the low post. My idea was to set it up so you don't limit your "scoring machine" SG

This Post:
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194736.15 in reply to 194736.13
Date: 8/22/2011 3:51:57 PM
Overall Posts Rated:
13361336
Only if you build your team like that. You might aswell build a team which can play 4-5 different tactics with different lineups and "only" two (then key) players getting their bonus that night.
What's the point of this at all? You can already do this by choosing different offences.
If you are seriously thinking that a team with everyone specialised in motion (10 players, with 5 starters being stronger than backups) does worse than a team with mixed specs (10 players equal in strenght to play different tacs) while using the same total salary, then this suggestion kind of falls flat and seems like a cosmetic random change, that really adds nothing to the game...

This Post:
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194736.16 in reply to 194736.14
Date: 8/22/2011 3:54:45 PM
Overall Posts Rated:
13361336
My idea was to set it up so you don't limit your "scoring machine" SG
You could train inside shot and driving for your SG and voila, your SG plays pretty good agains atrocious ID guards in low post offence.

This Post:
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194736.17 in reply to 194736.1
Date: 8/23/2011 5:03:34 AM
Overall Posts Rated:
12061206
And how should it work? Please imagine we have player, who has JS=20 + JR=20 + IS=1 and he has "bonus ability" when Look Inside tactic is used, and no bonus when team plays Run and Gun? ;-)
And other player who has JS=1 + JR=1 + IS=20 and he has bonus for RnG and no bonus for LI ;-)
I always thought that all skills describe how good is player to play in specific tactics.

Last edited by B.B.King at 8/23/2011 5:33:25 AM

This Post:
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194736.18 in reply to 194736.17
Date: 8/23/2011 10:24:03 AM
Overall Posts Rated:
66
Why not have an added bonus to those? They do it on team attributes. It all really depends on who is guarding that player. More than likely that player is going to face someone with a high defense rating too. So his ability isn't really "maxed out". And why not can he have a "bonus ability" to go down low. Anyway, why would you use the inside tactic when the player has shooting range like that or if they are a low post player.

What I am getting at is why "train" a SG as a center to the point where he matches up well with a natural center? There is no weight class to consider.

This Post:
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194736.19 in reply to 194736.16
Date: 8/23/2011 10:28:01 AM
Overall Posts Rated:
66
You are correct. Think about this, I can also train those skills so my 6'3" SG can out perform your 7'4" center in the low post. I don't think that should be right.

This Post:
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194736.20 in reply to 194736.19
Date: 8/23/2011 11:13:06 AM
Overall Posts Rated:
32293229
You are correct. Think about this, I can also train those skills so my 6'3" SG can out perform your 7'4" center in the low post. I don't think that should be right.


Only if the 7'4" guy isn't being trained in those skills, in which case, it makes perfect sense.

This Post:
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194736.21 in reply to 194736.19
Date: 8/23/2011 11:15:51 AM
Overall Posts Rated:
13361336
Like in real life, most of the top level SG-s are better than league 4 centers. Can you train you 6'3 SG to outperform my 7'4 C if we both train them in inside skills (obviously we leave potential out atm)?

This Post:
11
194736.22 in reply to 194736.1
Date: 8/23/2011 1:47:24 PM
Overall Posts Rated:
699699
Playing RnG or Motion is a way to influence the type of plays and shots taken by the players but they will still try all kind of plays and shots. Will a bonus apply to ALL the shots taken ? It doesn't reflect anything close to reality and it is in contradiction to how the GE works IMO.
Skills already make players better at some plays and shots than others, why downgrade the GE with this suggestion ?

One of the challenges of BB is to figure what combination of skills you need to run an offense or to assemble a team of rounded players dangerous from anywhere. Adding something like a prefered offense feels like trying to get round it to have a simpler and more basic game. I don't like it.

This Post:
11
194736.23 in reply to 194736.18
Date: 8/23/2011 2:47:03 PM
Overall Posts Rated:
12061206
And why not can he have a "bonus ability" to go down low. Anyway, why would you use the inside tactic when the player has shooting range like that or if they are a low post player.

I don't want to use inside tactic. Your proposal is to add bonus for some tactic for players. I understand it should be permanent feature of player, like height or potential, and I can't change it.
So I ask You - what if player has bonus for LI tactic but he has IS=1 and JS=20 and JR=20? It has no sense.
For me this players has big ability to play RnG and we don't need new parameter, because skills are enough. If I want outside oriented player - I train JS/JR. If I want to inside oriented players - I train IS.

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