The key player is just taking the importance of the "team-chemistry" issue to extreme, as the team needs to make much more changes when the key player is a new one.
you really mix that up with systems, chemistry is how you understand with your teammates, how the motivation is in the game and training. Chemistry is mental, and there it could be helpful, when hope in person of a new player comes.
The execution of system need a bit, but one player alone could be integrated nearly right away.
Here get discussed about chemistry, and that really not so easy that new is bad and keeping the same is good.
But when you reduce the ability to play, and the new player is on the bench or maybe even in the public this haven't to do with the systems. Also here the game shape approach would be better, cause it affect the play when the new guy(s) are on floor and it goes away in the next weeks. And when you look back, i even put that as one of the explanations for it.
Even when i am saying a bit activity shouldn't get punished, so i would do nothing here.
Last edited by CrazyEye at 10/28/2011 10:12:49 AM