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Suggestions > Having history TL

Having history TL (thread closed)

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210662.13 in reply to 210662.9
Date: 2/17/2012 10:47:29 AM
Overall Posts Rated:
32293229
maybe something into the direction and also ask for, that it is easier to follow transaction who finished without you where you was intrested in. Maybe we could add a additional category on the bid page, "finished auctions" where you can see the final price of player/staff for some time after the auction is finished.


This would be exceptional! As someone who hasn't given in and gotten supporter yet, unless I actively am going to track guys I've decided are worth bidding on, I have no idea what they ended up going for. (Or, for that matter, their skills, but tracking that should be incumbent on me and not the site babysitting me).

This Post:
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210662.14 in reply to 210662.12
Date: 2/17/2012 12:20:13 PM
Overall Posts Rated:
105105
Calling grullo a BB-Agent made my day, thanks.

Pini, can you explain to me what would be the difference between your Transfer List History and the fact that we can already see the previous prices of a player ? We can't and we do not have to see skills of a player who aren't on the TL, so what would differ ?
1) In case there is no difference, you should not object it... but you do. Don't you?
So, I guess you know exactly what is going to be on (2)...

2) On a player you may see what he had cost before (and god knows when that had been), but not what was his skills and status, and not what other players with a set of skills like his had been cost.

3) You will not see current skills, but skills when the deal had been set.
In addition, the naming is irrelevant, so it can be removed from the information the TLH will show.
So your... concern... will be handled as well.

This Post:
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210662.15 in reply to 210662.14
Date: 2/17/2012 12:21:37 PM
Overall Posts Rated:
13691369
3) is completely unacceptable.

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
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210662.19 in reply to 210662.18
Date: 2/17/2012 6:50:56 PM
Overall Posts Rated:
105105
I agree that this would be a nice feature to have. But i dont set it high on my to create list though. But when/if there is time it couldn't hurt.
The showing of skills could be discussed and could probably be a bit rougher then showing exact skills.

?¿?¿?¿?
most of players are sold when they dont get any train, their skills will be the same!!!!!
are we getting crazy???????????????
And the claim here is...??? What is your claim here, except that you like it to stay the way it is currently is, due to your way of playing this game???

BTW... Does BB-managers in the real world can get information on previous transactions and deals?
They do. Maybe not accurate to the penny on some leagues, but close enough.
No one would think that Navaro is being payed 100M$ a year, or that he had been purchased by that amount.

This Post:
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210662.21 in reply to 210662.14
Date: 2/18/2012 4:22:39 AM
Overall Posts Rated:
587587
2) On a player you may see what he had cost before (and god knows when that had been), but not what was his skills and status, and not what other players with a set of skills like his had been cost.

The current game design choice is to keep all player skills hidden (except when they are actively being sold). Making the skills at transfer time permanently visible would change this choice for a large number of players. This is because many teams buy players whose training is finished (and will never train these players) to complement players who they train themselves. I don't see the BB's changing this design choice easily or abruptly.

3) You will not see current skills, but skills when the deal had been set.
In addition, the naming is irrelevant, so it can be removed from the information the TLH will show.

This is a more interesting possibility. If the names of the players are not shown (and the skills of individual players cannot thus be unmasked), what we could go for is a user-controlled transfer price estimation (TPE). As I think you suggested earlier in the thread, much of the existing code could be used for this feature. The current TPE system looks at some rough model of equal skill set/age/etc. in past transfers and gives the estimated transfer price for each player who is being sold. The weakness of the system is that there may be no useful comparisons available (we get no TPE) or the comparisons are spread across very different price points (which means you need some expert analysis to figure out whether the bottom or the top of the range is more relevant for the player). We do not know the model which was searched for. By allowing some user control (such as the current TL search), we could get more relevant information. To many users it would allow better to understand which price point in the suggested range they really should be looking for.

There are some negatives to this, too. Giving more user control will most benefit those who will take the time to do the analysis and who best know what to look for. These users are not newbies, who would generally perhaps not benefit much if at all. On the other hand, it would be possible to find out the skills of some very special top players by narrowing down the searches. Perhaps this is not a real problem, since many active users/NT staff/etc. check all top players from the TL anyway when they are being sold. Someone having the right contacts can therefore already get the skills of every top player that has recently been listed. The search feature could just help make this information available to a larger group. Okay, so the newbie issue is probably the major negative point.

An added benefit is probably that some active users would be more likely to report overpriced transfers, which could help keep the game fairer to us all.

I anyway think a key point here is that the player skills are meant to be as unknown as possible for other users than the team manager (similarly, NT manager). This is a design choice, which realistically will not be modified in order to make the transfer activity easier.

This Post:
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210662.22 in reply to 210662.15
Date: 2/18/2012 4:25:39 AM
Overall Posts Rated:
587587
3) is completely unacceptable.

Yes, I think the part about seeing skills is unacceptable. The part about giving better access to skill set vs. transfer price information without giving the player names however seems pretty good to me.

This Post:
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210662.23 in reply to 210662.22
Date: 2/18/2012 4:38:33 AM
Overall Posts Rated:
406406
Hiding the players name and nationality?

Hell no! There are a couple of countries I would never buy a player from, and in addition buying a specific player (domestic, NT, funny name, whatever...) would be a unneccesary rat race (finding out his ID and going from there...).

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